Chutes: Difference between revisions
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==Layout== | ==Layout== | ||
The tiles and plant growths of Chutes make it resemble the ruins of an ancient temple. Chutes has 2 alternating lanes. Bloons come from the top-left and exit at the top-middle-right on odd rounds, and come from the top-right while exiting at the top-middle-left on even rounds. Both of these lanes are shorter than any lane on any other Intermediate map other than [[Rake]]. There are two small pools for water towers and two monkey chutes that block line-of-sight and can be removed for $350 each. | |||
==Strategy== | ==Strategy== | ||
{ | Chutes is among the most difficult Intermediate maps in BTD6. The short, alternating lanes pose problems to most strategies, and there is relatively little space to place down limited-range towers that have good coverage on both lanes. It is easily harder than some [[Advanced]] maps, such as [[Ancient Portal]], [[Cornfield]], and [[Off The Coast]]. Chutes is shorter than all of them (with the exception of Ancient Portal's right-exit lane), has the alternating rounds, and has less optimal spots for towers. | ||
===Recommended towers and upgrades=== | |||
{|class="wikitable center-col-1" | |||
!Name | |||
!Portrait | |||
!Reasoning | |||
|- | |||
|[[Comanche Commander (BTD6)|Comanche Commander]] | |||
|[[File:BTD6 005-HeliPilot.png|x50px]] | |||
|Commander takes good advantage of the alternating lanes on Chutes. When paired with [[Glue Storm (BTD6)|Glue Storm]] and [[Geraldo (BTD6)|Geraldo]], it deals solid damage while doing some support with MOAB Shove. Glue Storm also allow it to hit DDTs, removing the need for a MIB, and with Glue Storm, Commander does much better against DDTs than its main competitor, [[Apache Prime (BTD6)|Apache Prime]]. | |||
|- | |||
|[[Geraldo (BTD6)|Geraldo]] | |||
|[[File:BTD6 GeraldoPortrait.png|x50px]] | |||
|Geraldo works well with towers such as Comanche, as [[Sharpening Stone]] grants much-needed pierce to it. The rest of his shop also see great use throughout the game, such as [[Gerry's Fire]] for the mid-game and [[Pet Rabbit]] for cost-efficient mid-game and late-game damage. Intermediate maps' leveling rate is very beneficial for him, as his shop refresh occurs on Round 95 if placed on an early round, allowing for much greater availability of his most powerful items, such as [[Genie Bottle]], for the most difficult rounds. | |||
|- | |||
|[[Carrier Flagship (BTD6)|Carrier Flagship]] | |||
|[[File:BTD6 500-MonkeyBuccaneer.png|x50px]] | |||
|The alternating lane layout is great for Flagship. It sweeps the mid-game with little issue and retains decent power into the late-game, in the process also saving up significant amounts of cash for other win-conditions. Pair it with [[Admiral Brickell (BTD6)|Admiral Brickell]], whose Naval Tactics and Mega Mines abilities both aid greatly. | |||
|} | |||
==Gallery== | ==Gallery== | ||
Revision as of 01:48, 12 October 2024
| Difficulty | Intermediate | ||
|---|---|---|---|
| Music | Tropical Carnival | ||
| Default Co-op division | Vertical | ||
| Introduced | Launch | ||
| Entrances | 2 | Exits | 2 |
| Junctions | 0 | Water? | Yes |
| Removables and gizmos |
|---|
|
| Path lengths (RBS) | ||||
|---|---|---|---|---|
| Path | Easy | Medium | Hard | |
| Left | 20.2 | 18.4 | 16.2 | |
| Right | 20.1 | 18.3 | 16.1 | |
Chutes is an Intermediate map in Bloons TD 6.
Layout
The tiles and plant growths of Chutes make it resemble the ruins of an ancient temple. Chutes has 2 alternating lanes. Bloons come from the top-left and exit at the top-middle-right on odd rounds, and come from the top-right while exiting at the top-middle-left on even rounds. Both of these lanes are shorter than any lane on any other Intermediate map other than Rake. There are two small pools for water towers and two monkey chutes that block line-of-sight and can be removed for $350 each.
Strategy
Chutes is among the most difficult Intermediate maps in BTD6. The short, alternating lanes pose problems to most strategies, and there is relatively little space to place down limited-range towers that have good coverage on both lanes. It is easily harder than some Advanced maps, such as Ancient Portal, Cornfield, and Off The Coast. Chutes is shorter than all of them (with the exception of Ancient Portal's right-exit lane), has the alternating rounds, and has less optimal spots for towers.
Recommended towers and upgrades
| Name | Portrait | Reasoning |
|---|---|---|
| Comanche Commander | Commander takes good advantage of the alternating lanes on Chutes. When paired with Glue Storm and Geraldo, it deals solid damage while doing some support with MOAB Shove. Glue Storm also allow it to hit DDTs, removing the need for a MIB, and with Glue Storm, Commander does much better against DDTs than its main competitor, Apache Prime. | |
| Geraldo | Geraldo works well with towers such as Comanche, as Sharpening Stone grants much-needed pierce to it. The rest of his shop also see great use throughout the game, such as Gerry's Fire for the mid-game and Pet Rabbit for cost-efficient mid-game and late-game damage. Intermediate maps' leveling rate is very beneficial for him, as his shop refresh occurs on Round 95 if placed on an early round, allowing for much greater availability of his most powerful items, such as Genie Bottle, for the most difficult rounds. | |
| Carrier Flagship | The alternating lane layout is great for Flagship. It sweeps the mid-game with little issue and retains decent power into the late-game, in the process also saving up significant amounts of cash for other win-conditions. Pair it with Admiral Brickell, whose Naval Tactics and Mega Mines abilities both aid greatly. |
Gallery
| This article or section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them. The editor that added this notice elaborates: Odyssey statue |
In other languages
| Language | Name | Notes |
|---|---|---|
| Arabic | فتحات دائرية | — |
| Danish | Rutsjebaner | — |
| German | Rutschen | — |
| Spanish | Conductos | — |
| Spanish (LA) | Conductos | — |
| Finnish | Temppelikourut | — |
| French | Pentes | — |
| Italian | Paracadute | — |
| Japanese | 傾斜 | — |
| Korean | 홈통 | — |
| Dutch | Chutes | — |
| Norwegian | Sjakter | — |
| Polish | Zsypy | — |
| Portuguese (Brazil) | Canaletas | — |
| Russian | Каналы | — |
| Swedish | Fallskärmar | — |
| Thai | ทางลาด | — |
| Turkish | Kanallar | — |
| Chinese (simplified) | 滑槽 | — |
| Chinese (traditional) | 滑槽 | — |
| This list was last updated for: version 43.2 | ||
References
- Path lengths sourced from the BTD6 Index