Strategy:Alternate Bloons Rounds: Difference between revisions

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|[[Monkeyopolis (BTD6)|Monkeyopolis]]
|[[Monkeyopolis (BTD6)|Monkeyopolis]]
|[[File:BTD6 005-MonkeyVillage.png|x50px]]
|[[File:BTD6 005-MonkeyVillage.png|x50px]]
|Monkeyopolis is usually obtained in the 40s, and its [[Monkey Commerce (BTD6)|Monkey Commerce]] discounts, [[Monkey Town (BTD6)|Monkey Town]] granting more cash per pop, [[Monkey City (BTD6)|Monkey City]] buffs to surrounding money-makers, and production of $1200 per round by absorbing one 0-0-0 [[Banana Farm (BTD6)|Banana Farm]] make it the most efficient money-maker and simplifies the rest of the game. Once Monkeyopolis is obtained, attempt to place all damaging towers and farms in its range, and the 2-0-5 cross-path is optimal to increase its range and grant [[Jungle Drums (BTD6)|Jungle Drums]]. The best way to obtain it is to first buy 3 0-0-2 Monkey Commerces close together, buy a Monkey City discounted by all 3, sell one Monkey Commerce, get a 0-0-0 Banana Farm discounted all 3 villages left, sell the other two Monkey Commerces, and finally upgrade the Monkey City into Monkeyopolis.
|Monkeyopolis is usually obtained in the 40s or 50s, and its [[Monkey Commerce (BTD6)|Monkey Commerce]] discounts, [[Monkey Town (BTD6)|Monkey Town]] granting more cash per pop, [[Monkey City (BTD6)|Monkey City]] buffs to surrounding money-makers, and production of $1200 per round by absorbing one 0-0-0 [[Banana Farm (BTD6)|Banana Farm]] make it the most efficient money-maker and simplifies the rest of the game. Once Monkeyopolis is obtained, attempt to place all damaging towers and farms in its range, and the 2-0-5 cross-path is optimal to increase its range and grant [[Jungle Drums (BTD6)|Jungle Drums]]. The best way to obtain it is to first buy 3 0-0-2 Monkey Commerces close together, buy a Monkey City discounted by all 3, sell one Monkey Commerce, get a 0-0-0 Banana Farm discounted all 3 villages left, sell the other two Monkey Commerces, and finally upgrade the Monkey City into Monkeyopolis.
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|[[Benjamin (BTD6)|Benjamin]]
|[[Benjamin (BTD6)|Benjamin]]
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** Round 27 is very difficult, with the clumped Camos. Make sure to have a grouped popping power with Camo detection coming into this round.
** Round 27 is very difficult, with the clumped Camos. Make sure to have a grouped popping power with Camo detection coming into this round.
** Light farming can be started around this time, especially with high Monkey Knowledge or on an easier map. Building one 2-0-0 farm before Round 30 is relatively safe.
** Light farming can be started around this time, especially with high Monkey Knowledge or on an easier map. Building one 2-0-0 farm before Round 30 is relatively safe.
* Rounds 31-40 are more difficult and continue to feature all Bloon types. The frequent appearance of Ceramics (on Rounds 32, 35, 36, and 38) can be troubling, and Round 40's Fortified MOAB poses a formidable challenge. The defense is required to have good overall popping power and be able to damage all Bloon types.
** Bloonjitsu + Berserker Brew can pop all Bloon types, does good overall damage, and remains useful in the 40s.
** Due to there being no Camo purples until Round 45, [[Dragon's Breath (BTD6)|Dragon's Breath]] + Druid of the Jungle clears the 30s on most maps.
** [[Bouncing Bullet (BTD6)|Bouncing Bullet]] or [[Semi-Automatic (BTD6)|Semi-Automatic]] with Berserker Brew can also pop all Bloon types. Bouncing Bullet is cheaper and functions better when it has to shoot against the grain, but Semi-Automatic Rifle does much better against Ceramics and blimps.
** Attempt to get a Monkey Bank in the late 30s, which would allow for Monkeyopolis in the late 40s without additional farming in between. If playing on a harder map or without much Monkey Knowledge, doing so is risky and it is recommended to delay the bank to the 40s and Monkeyopolis to the 50s.
** Save the hero's ability or inventory for Round 40.
** [[MOAB Assassin (BTD6)|MOAB Assassin]] one-shots the MOAB, making it a guaranteed win against Round 40 if the current defense does not hold up.
** The base [[Super Monkey (BTD6)|Super Monkey]] and 0-1-0 [[Druid (BTD6)|Druids]] do good single-target damage on the MOAB if needed, and the current defense should clean up the Fortified Ceramic insides.


==Mid-game (rounds 41-60)==
==Mid-game (rounds 41-60)==