Strategy:Apopalypse (BTD6): Difference between revisions
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* Backing out has other benefits as well, such as pushing near-leaking Bloons back to the start and counting the money earned from popping Bloons on future rounds before the last round ended. | * Backing out has other benefits as well, such as pushing near-leaking Bloons back to the start and counting the money earned from popping Bloons on future rounds before the last round ended. | ||
* The downside of the backing out is that lives lost from Bloons on not-yet-finished rounds and ability usages while the last finished round is ongoing will be counted when loading saves. Therefore, be careful about ability usage and losing lives at the end of rounds. | * The downside of the backing out is that lives lost from Bloons on not-yet-finished rounds and ability usages while the last finished round is ongoing will be counted when loading saves. Therefore, be careful about ability usage and losing lives at the end of rounds. | ||
* Since harder Bloon types with more immunities appear early, make sure to have a defense that covers every Bloon type (namely [[Camo Bloon (BTD6)|Camo]], [[Lead Bloon (BTD6)|Lead]], [[Zebra Bloon (BTD6)|Zebra]], and [[Purple Bloon (BTD6)|Purple]]. | * Since harder Bloon types with more immunities appear early, make sure to have a defense that covers every Bloon type (namely [[Camo Bloon (BTD6)|Camo]], [[Lead Bloon (BTD6)|Lead]], [[Zebra Bloon (BTD6)|Zebra]], and [[Purple Bloon (BTD6)|Purple]]). | ||
==Towers & heroes suited for most maps== | ==Towers & heroes suited for most maps== | ||
Revision as of 02:50, 12 November 2024
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Apopalypse has randomly-generated rounds, with them generally being more difficult than standard rounds. Many different Bloon types with new immunities come out earlier than usual, and more information on these rounds can be found on the main Apopalypse article linked at the start. The rounds continuously arrive, forcing all actions to take place mid-round and making stalling redundant unless for the purposes of making money from more Bloons before backing out.
For purposes of clarity, the following definitions will be made for this article:
Early-game = Rounds 1-20
Mid-game = Rounds 21-40
Late-game = Rounds 41-60
General tips
- There is a simple, although somewhat tedious, way to breeze through Apopalypse. On Round 1, let the first few Bloons get through, and then drop down a 0-0-0 Dart Monkey near the start of the track. When Round 2 is all popped, the end-of-round cash will be given, the round is still 1, and the game can be re-loaded and the procedure repeated for infinite money. This procedure takes a long time, so it is not recommended if simply attempting to complete Apopalypse as fast as possible, and the rest of this article assumes that this procedure is not performed.
- Backing out has other benefits as well, such as pushing near-leaking Bloons back to the start and counting the money earned from popping Bloons on future rounds before the last round ended.
- The downside of the backing out is that lives lost from Bloons on not-yet-finished rounds and ability usages while the last finished round is ongoing will be counted when loading saves. Therefore, be careful about ability usage and losing lives at the end of rounds.
- Since harder Bloon types with more immunities appear early, make sure to have a defense that covers every Bloon type (namely Camo, Lead, Zebra, and Purple).
Towers & heroes suited for most maps
| Name | Portrait | Reasoning & how to use |
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