Strategy:Race Event: Difference between revisions
No edit summary |
mNo edit summary |
||
| Line 28: | Line 28: | ||
|} | |} | ||
On weeks where the Hero is restricted, it is still recommended to start with | On weeks where the Hero is restricted, it is still recommended to start with [[Sauda (BTD6)|Sauda]] if she is the only option. [[Admiral Brickell (BTD6)|Admiral Brickell]], [[Benjamin (BTD6)|Benjamin]], [[Geraldo (BTD6)|Geraldo]], [[Striker Jones (BTD6)|Striker Jones]], and [[Pat Fusty (BTD6)|Pat Fusty]] become useful later on for strengthening the defense in preparation for the fullsend. | ||
== Gameplay tips == | == Gameplay tips == | ||
Revision as of 01:15, 29 November 2024

Race Event focuses on sending and defeating all Rounds as fast as possible while not losing. Therefore, enormous clumps of Bloons face the defense in all stages. Due to that, most towers that work well in regular gameplay will not work in Race Events, requiring a complete overhaul of the player's strategy to be specifically tailored to defeating large clumps of Bloons and blimps.
For the purposes of this article, the gameplay in Race Event will be divided into 5 sections: The start, mid-game, pre-full end, post-fullsend, and cleanup.
General tips
- Watch guides at the start of each race to get an idea about what to do. Then, optimize the guides' strategies if possible.
- If attempting to place high on the leaderboard, very high levels of Monkey Knowledge is required. Important Monkey Knowledge points include More Cash, Bonus Monkey!, Hero Favors, Empowered Heroes, and Mana Shield.
- Do not be afraid of leaking lives early, as extra lives little purpose when any leak during the fullsend involves losing hundreds of thousands of lives. In fact, in almost all cases, leaking lives early is required for a top score.
- Plan the strategy ahead of time to avoid the penalty that results from the need to pause more than once every 25 seconds to plan ahead in-game. Viewing towers' upgrades counts as pausing as well.
- Do not rely on strategies that have worked for other game modes. Race Events require completely different strategies that vary each week due to differing maps and restrictions.
Recommended Heroes
Heroes can be pivotal to getting a high leaderboard position, depending on the one allowed. Most weeks restrict the Hero choice to just one, but on weeks with many Hero options, the following are recommended.
| Name | Portrait | Reasoning & how to use |
|---|---|---|
| Rosalia | Her Level 3 Scatter Missile ability is excessively powerful, wiping out extremely large clumps of Bloons and leaving only Black Bloons and Zebra Bloons behind. It is recommended to send to place her near a bend, send to Round 35 or 39 5-10 seconds before her ability comes off cooldown, use the ability on Close, sell her, and place a mid-game tower recommended below. | |
| Gwendolin | Gwen's Level 3 Cocktail of Fire ability makes her a very solid option as well. Send to Round 24 (but not further due to Purple Bloons on Round 25) 5-10 seconds before the ability comes off cooldown, and target the ability to a bend before using it. She is not as powerful as Rosalia, but is somewhat more reliable. |
On weeks where the Hero is restricted, it is still recommended to start with Sauda if she is the only option. Admiral Brickell, Benjamin, Geraldo, Striker Jones, and Pat Fusty become useful later on for strengthening the defense in preparation for the fullsend.
Gameplay tips
The start requires a cheap, powerful grouped popping Tower or Hero to be purchased. The mid-game features building more and more powerful towers specifically tailored to popping large clumps of Bloons, continuing to earn cash for more powerful options. The pre-fullsend involves obtaining very high power towers that can defend and earn large amounts of money in the first seconds after the fullsend. The fullsend is when the longest round and nearly all other rounds are sent out, the post-fullsend (gameplay immediately after fullsend) requires an expensive, ultra-powerful grouped popping power, and the cleanup necessitates a tower that performs solid grouped blimp popping power to erase most blimps and a tower that instantly pops the last Bloon to spawn.