Endless Mine: Difference between revisions
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{{lede image|BSM2M mine.png|In-game artwork of Endless Mine}} | |||
'''Endless Mine''' (also referred to as '''Endless Mode''') is a feature in the {{mobile version of|Bloons Supermonkey 2}}, introduced in | '''Endless Mine''' (also referred to as '''Endless Mode''') is a feature in the {{mobile version of|Bloons Supermonkey 2}}, introduced in version 1.1 and unlocked after completing [[level 11 (BSM2 mobile)|level 11]]. It is a competitive mode where players participate in weekly challenges to achieve high scores and place on a leaderboard. Each challenge consists of an endless level broken into multiple stages, with restrictions on what monkeys and [[weapon (BSM2)|weapon]]s players can use. Unlike in regular gameplay, the player has a limited number of [[Life|lives]], which are lost whenever [[Bloon]]s escape, ending the game if the player runs out. Additionally, popping Bloons consecutively without leaking any builds a score multiplier. At the end of each week (Wednesday at 12:00 PM UTC), the challenges rotate and participants in the previous rotation are rewarded with supercrates containing [[blop (BSM2)|blop]]s and [[powerup (BSM2 mobile)|powerup]]s, the amount depending on their rankings in each challenge's leaderboard. | ||
==Overview== | ==Overview== | ||
===Challenge conditions | Endless Mine has three challenges each week. Each challenge consists of an endless sequence of levels split into three sections. Each section consists of multiple layouts chosen at random from a pool of pre-defined level designs. The player earns points by popping [[Bloon]]s, which can be multiplied by popping enough Bloons in a row without leaking. Each section has one [[Mystery Bloon]] and one Bloon containing a [[Powerup (BSM2 mobile)|Powerup]] crate. At the end of each level, all crates the player collected are opened and the player can choose a new set of powerups; powerups do not carry over between levels. | ||
Unlike in normal levels, the player has 150 [[life|lives]] (replacing the [[Bloptonite]] meter). If a Bloon leaks, the player loses lives equal to its [[RBE]]. If the player loses all lives, the level ends and all unopened crates are lost. When replaying a challenge, all [[Blop (BSM2)|Red Blops]] are replaced with Blue Blops as normal, but they reset with each rotation. | |||
There are two [[Bonus Power]]s that can only appear in this mode: First Aid, which adds 50 lives (capped at 200 lives), and Invincibility, which prevents lives from being lost and the score multiplier from resetting when Bloons leak for 30 seconds. | |||
===Score multipliers=== | |||
{{research|Are the gold and diamond pop requirements accurate?}} | |||
Popping Bloons without leaking builds up a multiplier that increases the number of points earned from popping Bloons. The multiplier resets whenever a Bloon leaks. | |||
{|class="wikitable" style="text-align:center" | |||
!rowspan=2|Tier | |||
!rowspan=2|Multiplier | |||
!colspan=2|Pops needed | |||
|- | |||
!This tier | |||
!Total | |||
|- | |||
!Bronze | |||
|×1.25 | |||
|1,000 | |||
|1,000 | |||
|- | |||
!Silver | |||
|×1.5 | |||
|5,000 | |||
|6,000 | |||
|- | |||
!Gold | |||
|×1.75 | |||
|7,500 | |||
|13,500 | |||
|- | |||
!Diamond | |||
|×2 | |||
|18,000 | |||
|31,500 | |||
|} | |||
==Challenge conditions== | |||
Each weekly challenge has two conditions: one that restricts which monkey(s) can be used and one that restricts which [[weapon (BSM2)|weapon]]s can be equipped. The name of each challenge is derived from its combination of conditions. | Each weekly challenge has two conditions: one that restricts which monkey(s) can be used and one that restricts which [[weapon (BSM2)|weapon]]s can be equipped. The name of each challenge is derived from its combination of conditions. | ||
===Monkey restrictions=== | |||
{|class="wikitable" style="text-align:center" | {|class="wikitable" style="text-align:center" | ||
!Name | !Name | ||
| Line 31: | Line 69: | ||
|} | |} | ||
===Weapon restrictions=== | |||
{|class="wikitable" style="text-align:center" | {|class="wikitable" style="text-align:center" | ||
!Name | !Name | ||
| Line 85: | Line 123: | ||
|align=left|All equipped weapons must be of the same weapon type, including [[Epic Weapon]]s. | |align=left|All equipped weapons must be of the same weapon type, including [[Epic Weapon]]s. | ||
|Specialist | |Specialist | ||
|} | |} | ||
==Rewards== | ==Rewards== | ||
{{image needed|images of the supercrates}} | |||
{|class="wikitable" | {|class="wikitable" | ||
!Placement | !Placement | ||
| Line 125: | Line 133: | ||
!Blops | !Blops | ||
|- | |- | ||
![[File:BSM2M achievement_icon_diamond_medal.png|x20px]]1st place | ![[File:BSM2M achievement_icon_diamond_medal.png|x20px]] 1st place | ||
| | | | ||
|1 star ×5<br>2 star ×5<br>3 star ×10 | |1 star ×5<br>2 star ×5<br>3 star ×10 | ||
|{{BSM2M blop|Gold|400000}} | |{{BSM2M blop|Gold|400000}} | ||
|- | |- | ||
![[File:BSM2M achievement_icon_diamond_medal.png|x20px]]2nd place | ![[File:BSM2M achievement_icon_diamond_medal.png|x20px]] 2nd place | ||
| | | | ||
|1 star ×5<br>2 star ×10<br>3 star ×5 | |1 star ×5<br>2 star ×10<br>3 star ×5 | ||
|{{BSM2M blop|Gold|300000}} | |{{BSM2M blop|Gold|300000}} | ||
|- | |- | ||
![[File:BSM2M achievement_icon_diamond_medal.png|x20px]]3rd place | ![[File:BSM2M achievement_icon_diamond_medal.png|x20px]] 3rd place | ||
| | | | ||
|1 star ×10<br>2 star ×5<br>3 star ×5 | |1 star ×10<br>2 star ×5<br>3 star ×5 | ||
|{{BSM2M blop|Gold|200000}} | |{{BSM2M blop|Gold|200000}} | ||
|- | |- | ||
![[File:BSM2M achievement_icon_diamond_medal.png|x20px]]Top 1% | ![[File:BSM2M achievement_icon_diamond_medal.png|x20px]] Top 1% | ||
| | | | ||
|1 star ×2<br>2 star ×3<br>3 star ×5 | |1 star ×2<br>2 star ×3<br>3 star ×5 | ||
|{{BSM2M blop|Blue|600000}} or {{BSM2M blop|Red|400000}} or {{BSM2M blop|Gold|160000}} | |{{BSM2M blop|Blue|600000}} or {{BSM2M blop|Red|400000}} or {{BSM2M blop|Gold|160000}} | ||
|- | |- | ||
![[File:BSM2M achievement_icon_gold_medal.png|x20px]]Top 10% | ![[File:BSM2M achievement_icon_gold_medal.png|x20px]] Top 10% | ||
| | | | ||
|1 star ×3<br>2 star ×5<br>3 star ×2 | |1 star ×3<br>2 star ×5<br>3 star ×2 | ||
|{{BSM2M blop|Blue|150000}} or {{BSM2M blop|Red|100000}} or {{BSM2M blop|Gold|40000}} | |{{BSM2M blop|Blue|150000}} or {{BSM2M blop|Red|100000}} or {{BSM2M blop|Gold|40000}} | ||
|- | |- | ||
![[File:BSM2M achievement_icon_silver_medal.png|x20px]]Top 25% | ![[File:BSM2M achievement_icon_silver_medal.png|x20px]] Top 25% | ||
| | | | ||
|1 star ×4<br>2 star ×3<br>3 star ×1 | |1 star ×4<br>2 star ×3<br>3 star ×1 | ||
|{{BSM2M blop|Blue|80000}} or {{BSM2M blop|Red|50000}} or {{BSM2M blop|Gold|20000}} | |{{BSM2M blop|Blue|80000}} or {{BSM2M blop|Red|50000}} or {{BSM2M blop|Gold|20000}} | ||
|- | |- | ||
![[File:BSM2M achievement_icon_bronze_medal.png|x20px]]Top 50% | ![[File:BSM2M achievement_icon_bronze_medal.png|x20px]] Top 50% | ||
| | | | ||
|1 star ×5<br>2 star ×3 | |1 star ×5<br>2 star ×3 | ||
|{{BSM2M blop|Blue|15000}} or {{BSM2M blop|Red|10000}} or {{BSM2M blop|Gold|4000}} | |{{BSM2M blop|Blue|15000}} or {{BSM2M blop|Red|10000}} or {{BSM2M blop|Gold|4000}} | ||
|- | |- | ||
![[File:BSM2M achievement_icon_wood_medal.png|x20px]]Top 75% | ![[File:BSM2M achievement_icon_wood_medal.png|x20px]] Top 75% | ||
| | | | ||
|1 star ×3 | |1 star ×3 | ||
| Line 177: | Line 185: | ||
==Navigation== | ==Navigation== | ||
{{BSM2 nav}} | {{BSM2 nav}} | ||
[[Category:Bloons Supermonkey 2 | [[Category:Bloons Supermonkey 2]][[Category:Modes]] | ||
Revision as of 18:01, 29 November 2024

Endless Mine (also referred to as Endless Mode) is a feature in the mobile version of Bloons Supermonkey 2, introduced in version 1.1 and unlocked after completing level 11. It is a competitive mode where players participate in weekly challenges to achieve high scores and place on a leaderboard. Each challenge consists of an endless level broken into multiple stages, with restrictions on what monkeys and weapons players can use. Unlike in regular gameplay, the player has a limited number of lives, which are lost whenever Bloons escape, ending the game if the player runs out. Additionally, popping Bloons consecutively without leaking any builds a score multiplier. At the end of each week (Wednesday at 12:00 PM UTC), the challenges rotate and participants in the previous rotation are rewarded with supercrates containing blops and powerups, the amount depending on their rankings in each challenge's leaderboard.
Overview
Endless Mine has three challenges each week. Each challenge consists of an endless sequence of levels split into three sections. Each section consists of multiple layouts chosen at random from a pool of pre-defined level designs. The player earns points by popping Bloons, which can be multiplied by popping enough Bloons in a row without leaking. Each section has one Mystery Bloon and one Bloon containing a Powerup crate. At the end of each level, all crates the player collected are opened and the player can choose a new set of powerups; powerups do not carry over between levels.
Unlike in normal levels, the player has 150 lives (replacing the Bloptonite meter). If a Bloon leaks, the player loses lives equal to its RBE. If the player loses all lives, the level ends and all unopened crates are lost. When replaying a challenge, all Red Blops are replaced with Blue Blops as normal, but they reset with each rotation.
There are two Bonus Powers that can only appear in this mode: First Aid, which adds 50 lives (capped at 200 lives), and Invincibility, which prevents lives from being lost and the score multiplier from resetting when Bloons leak for 30 seconds.
Score multipliers
| This article is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: Are the gold and diamond pop requirements accurate? |
Popping Bloons without leaking builds up a multiplier that increases the number of points earned from popping Bloons. The multiplier resets whenever a Bloon leaks.
| Tier | Multiplier | Pops needed | |
|---|---|---|---|
| This tier | Total | ||
| Bronze | ×1.25 | 1,000 | 1,000 |
| Silver | ×1.5 | 5,000 | 6,000 |
| Gold | ×1.75 | 7,500 | 13,500 |
| Diamond | ×2 | 18,000 | 31,500 |
Challenge conditions
Each weekly challenge has two conditions: one that restricts which monkey(s) can be used and one that restricts which weapons can be equipped. The name of each challenge is derived from its combination of conditions.
Monkey restrictions
| Name | Description | Prefix |
|---|---|---|
| Supermonkey only | Only the specific monkey can be in the player's squad. | Super |
| Ice Monkey only | Icy | |
| Storm Monkey only | Stormy | |
| Tag team | Two monkeys must be in the player's squad. | Team |
| Single monkey | Only one monkey can be in the player's squad. | Solo |
Weapon restrictions
| Name | Description | Suffix |
|---|---|---|
| Any weapons | No weapon restrictions. | Awesomeness |
| Max tier 1 weapons | Only weapons of the specific tier or lower can be equipped. Epic Weapons cannot be equipped at all. | Power |
| Max tier 2 weapons | Force | |
| Max tier 3 weapons | Chaos | |
| Max tier 4 weapons | Madness | |
| Max tier 5 weapons | Doom | |
| Max tier 6 weapons | Mastery | |
| Darts weapons only[sic] | Only weapons of the specific weapon type can be equipped, including Epic Weapons. | Darts |
| Rang weapons only | Rangs | |
| Bomb weapons only | Bombs | |
| Magic weapons only | Magic | |
| Energy weapons only | Energy | |
| Ice weapons only | Chill | |
| Storm weapons only | Weather | |
| Single weapon type | All equipped weapons must be of the same weapon type, including Epic Weapons. | Specialist |
Rewards
| This article or section needs more images. The editor who added this notice elaborates: images of the supercrates |
Strategy
| This strategy section is empty or incomplete. See the strategy guidelines for more information on how to write strategy sections. |
Update history
| This section is empty. You can help out by adding to it. |
Gallery
| This article or section needs more images. The editor who added this notice did not specify a reason. |
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