Reverse (BTD6): Difference between revisions
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{{lede image|BTD6 ReverseBtn.png|size=200px}}'''Reverse''' is a game mode in ''[[Bloons TD 6]]''. In standard play, it is played on [[Medium]] difficulty. In singleplayer, it can only be played on a map after completing it on Medium Standard. In this game mode, all Bloons travel in reverse direction, spawning from the map's exit(s) and exiting at the map's entrance(s). Additionally, the Bloons appear in reverse order to the standard rounds. | {{lede image|BTD6 ReverseBtn.png|size=200px}}'''Reverse''' is a game mode in ''[[Bloons TD 6]]''. In standard play, it is played on [[Medium]] difficulty. In singleplayer, it can only be played on a map after completing it on Medium Standard. In this game mode, all Bloons travel in reverse direction, spawning from the map's exit(s) and exiting at the map's entrance(s). Additionally, the Bloons appear in reverse order to the standard rounds. | ||
== Strategy == | ==Strategy== | ||
Reverse is a simple game mode that does not make a meaningful difference on most tracks. Since there are no tower restrictions, strategies that work for regular Medium games will also work here. | |||
===Maps with notable changes=== | |||
*[[Dark Castle (BTD6)|Dark Castle]] becomes more difficult, as [[Spike Factory (BTD6)|Spike Factories]] are much less effective. | |||
*[[Workshop (BTD6)|Workshop]] is harder because the Bloons travel up the MOAB path rather than down, making it harder for most towers to reach them. | |||
== Medals == | == Medals == | ||