Monkey Meadow (BTD6): Difference between revisions

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|[[File:BTD6 500-BoomerangMonkey.png|x50px]]
|[[File:BTD6 500-BoomerangMonkey.png|x50px]]
|When placed in the middle, Glaive Lord's spinning rangs do solid damage and cleans up large clumps of MOABs and ceramics. Its wide coverage of the map there allows it to constantly throw ricocheting rangs as well, which repeatedly bounce around the map and deal solid overall damage.
|When placed in the middle, Glaive Lord's spinning rangs do solid damage and cleans up large clumps of MOABs and ceramics. Its wide coverage of the map there allows it to constantly throw ricocheting rangs as well, which repeatedly bounce around the map and deal solid overall damage.
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|[[Dragon's Breath (BTD6)|Dragon's Breath]]
|[[File:BTD6 030-Wizard.png|x50px]]
|Dragon's Breath is a very solid mid-game tower that functions well here due to the intersections and large coverage it obtains in the middle. With another tower or a Hero that covers the optimal 0-3-2 crosspath's Purple weakness, it can save up large amounts of cash for a win condition, such as Glaive Lord.
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|[[Velociraptor (BTD6)|Velociraptor]]
|[[File:BTD6 030-BeastHandler.png|x50px]]
|Velociraptor likewise gains solid coverage when placed in the middle, At Power 24 and given Camo detection, it coasts through the mid-game and saves up very large amounts of money to allow the purchase of many win conditions.
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