Strategy:Bloonarius (BTD6): Difference between revisions
Starting the strategy page |
m Added navigation |
||
| Line 1: | Line 1: | ||
{{Stub|Guide in progress}} | {{Stub|Guide in progress}} | ||
Bloonarius has simple mechanics, high health, low speed and its only special trait is the Bloons it spawns. In lower tiers, separate defenses might be needed to deal with Bloonarius and his minions, in later tiers, the defense can be the same for both. | [[Bloonarius (BTD6)|Bloonarius]] has simple mechanics, high health, low speed and its only special trait is the Bloons it spawns. In lower tiers, separate defenses might be needed to deal with Bloonarius and his minions, in later tiers, the defense can be the same for both. | ||
== Tier 1 == | == Tier 1 == | ||
| Line 60: | Line 60: | ||
== Tips and recommendations == | == Tips and recommendations == | ||
{{Empty}} | {{Empty}} | ||
== Navigation == | |||
{{BTD6 strategy nav}} | |||
Revision as of 08:04, 6 December 2024
| This article is a stub. You can help out by expanding it. The editor who added this notice elaborates: Guide in progress |
Bloonarius has simple mechanics, high health, low speed and its only special trait is the Bloons it spawns. In lower tiers, separate defenses might be needed to deal with Bloonarius and his minions, in later tiers, the defense can be the same for both.
Tier 1
In the low tiers, Bloonarius defense usually splits between towers that damage the Boss directly and towers which defend the bleed Bloons and specially the ones that are spawned upon reaching a skull. Regular rounds will be easily handled by either defense.
The first half of the defense are centralized on damaging the Boss itself:
- 4× 2-0-4 Overdrive and a 4-0-0 Embrittlement
- 2-0-5 Elite Defender, set its targeting to Strong
- If the map is long enough or when fighting Normal Bloonarius other options include First Strike Capability, Plasma Accelerator, Dark Knight, Sticky Bomb, Spike Storm (if you can keep a Embrittlement on range) or several MOAB Assassin.
- Several 3-2-0 Destroyer and/or 2-0-3 Triple Guns can also be used, specially when paired with Admiral Brickell.
To defend Bloonarius' minions, a combination of the towers listed below can be used. Two of those towers can deal with Normal difficulty but 3 or even 4 are needed for Elite, depending on how much the other half of the defense can help.
- 4-2-0 Juggernaut (needs higher numbers)
- 4-0-2 M.O.A.R Glaives
- 4-2-0 Bloon Liquefier
- 4-0-2 The Big One
- 4-0-0 Ball Lightning
- 0-4-0 Jungle's Bounty
Tier 2
Tier 2 is defended in the same way as Tier 1 for the most part. Options to damage the boss include:
- 2-0-5 The Tack Zone with several 2-0-4 Overdrive, helped by Super Brittle, Stronger Stimulant and/or Jungle Drums.
- 1-5-0 M.A.D
- 0-1-5 Avatar of Wrath with 5 Poplust
- On longer maps Master Bomber and Carpet of Spikes can also be used.
- If the player can afford them, Ray of Doom and Flying Fortress are also strong options.
And for defending the spawns:
- 5-0-2 Glaive Lord
- 5-2-0 The Bloon Solver
- 2-5-0 Special Poperations (Keep the Marine deployed)
- 1-5-0 Spirit of the Forest
- 5-1-0 Lord of the Abyss
- 2-0-5 Perma-Spike
Tier 3
At Tier 3, a Paragon is recommended as it can deal with Bloonarius and its spawns, Apex Plasma Master and Glaive Dominus are usually affordable at this point of the game.
A Degree 1 Dart Paragon is barely enough to defeat Elite Bloonarius on most maps, but Degree 20 is recommended. Its effectiveness in dealing with the bleed and skull Bloons are mostly placement and map dependent. Boomerang Paragon has an easier time in this regard at higher cost, even at Degree 1. If Bloonarius' spawns get past the Paragon's range, the back defense must be ready to deal with BADs and DDTs if playing on Elite difficulty.
In the case Paragons are not available, placing some options of the Tier 2 defenses can deal with Tier 3, and at this point Sun Temple (with only Support sacrifices or in preparation for a VTSG), Super Mines and Legend of the Night can also be afforded. Other defensive options include Sun Avatar or Shinobi Tactics spam. Using buff towers such as Permanent Brew, Call to Arms and Homeland Defense alongside debuffs for the boss like Super Brittle, Glue Storm and Cripple MOAB is very important.
Tier 4
Adding a second paragon is recommended at this point. Degree 20 Dart and Boomerang Paragon can defeat Tier 4 Elite Bloonarius, and if those can, any combination of stronger Paragons are also capable of doing it. A VTSG can also be used in place of any paragon.
Without challenge modifiers, Apex Plasma Master can defeat the Boss without help at Degree 60, Glaive Dominus also at 60 (or 40 on some maps). Nautic Siege Core, Navarch of the Seas, Magus Perfectus and Ascended Shadow at Degree 20. Master Builder can also do it at Degree 20 but is recommended to place it several rounds before for its self-overclock and doing Sentry micro during the fight. And finally, Goliath Doomship can beat Tier 4 Elite Bloonairus at Degree 1.
Tier 5
| This section is empty. You can help out by adding to it. |
Boss Rush
| This section is empty. You can help out by adding to it. |
Tips and recommendations
| This section is empty. You can help out by adding to it. |