Strategy:Bloonarius (BTD6): Difference between revisions

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[[Bloonarius (BTD6)|Bloonarius]] has simple mechanics, high health, low speed and its only special trait is the Bloons it spawns. In lower tiers, separate defenses might be needed to deal with Bloonarius and his minions, in later tiers, the bleed and skull Bloons are dealt with the pierce, splash damage and range of the main attack towers, and because of this, many defenses don't need additional towers to defend the spawns.
[[Bloonarius (BTD6)|Bloonarius]] has simple mechanics, high health, low speed and its only special trait is the Bloons it spawns. In lower tiers, separate defenses might be needed to deal with Bloonarius and his minions, in later tiers, the bleed and skull Bloons are dealt with the pierce, splash damage and range of the main attack towers, and because of this, many defenses don't need additional towers to defend the spawns.


This strategy page is updated to {{BTD6 version|46.1}} and only covers dealing with Bloonarius itself and not the farming required to afford the defenses, for such guide consult [[Strategy:Boss Bloon Event]]. The tower selection also assumes all challenge modifiers are at standard values.
This strategy page is updated to {{BTD6 version|46.1}} and only covers dealing with Bloonarius itself and not the farming required to afford the defenses; for such guide, consult [[Strategy:Boss Bloon Event]]. The tower selection also assumes all challenge modifiers are at standard values.


== Normal Bloonarius ==
== Normal Bloonarius ==
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In the low tiers, Bloonarius defense usually splits between towers that damage the Boss directly and towers which defend the bleed Bloons and specially the ones that are spawned upon reaching a skull. Regular rounds will be easily handled by either defense.
In the low tiers, Bloonarius defense usually splits between towers that damage the Boss directly and towers which defend the bleed Bloons and specially the ones that are spawned upon reaching a skull. Regular rounds will be easily handled by either defense.


To damage the boss the following options can be used.
To damage the boss, the following options can be used. The buff granted by [[Jungle Drums (BTD6)|Jungle Drums]] is extremely worthwhile for its cost, and is strongly recommended for every tier of Normal and Elite Bloonarius, unless [[First Strike Capability (BTD6)|First Strike Capability]] or [[Spike Storm (BTD6)|Spike Storm]] is the main damage dealer.


* 2× 2-0-4 [[Overdrive (BTD6)|Overdrive]] and 4-0-0 [[Embrittlement (BTD6)|Embrittlement]]
* 2× 2-0-4 [[Overdrive (BTD6)|Overdrive]] and 4-0-0 [[Embrittlement (BTD6)|Embrittlement]]
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Tier 2 is defended in the same way as Tier 1 for the most part. Options to damage the boss include:
Tier 2 is defended in the same way as Tier 1 for the most part. Options to damage the boss include:


* 2-0-5 [[The Tack Zone (BTD6)|The Tack Zone]] with several 2-0-4 [[Overdrive (BTD6)|Overdrive]], helped by [[Super Brittle (BTD6)|Super Brittle]], [[Stronger Stimulant (BTD6)|Stronger Stimulant]] and/or [[Jungle Drums (BTD6)|Jungle Drums]].
* 2-0-5 [[The Tack Zone (BTD6)|The Tack Zone]] with several 2-0-4 [[Overdrive (BTD6)|Overdrives]], helped by [[Super Brittle (BTD6)|Super Brittle]], an additional [[Embrittlement (BTD6)|Embrittlement]], and [[Stronger Stimulant (BTD6)|Stronger Stimulant]].
* 1-5-0 [[M.A.D (BTD6)|M.A.D]]
* 1-5-0 [[M.A.D (BTD6)|M.A.D]]
* 0-1-5 [[Avatar of Wrath (BTD6)|Avatar of Wrath]] with 5× [[Poplust (BTD6)|Poplust]]
* 0-1-5 [[Avatar of Wrath (BTD6)|Avatar of Wrath]] with 5× [[Poplust (BTD6)|Poplust]]