Update history:Bloons TD Battles 2/Version 4.1: Difference between revisions
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===[[Mortar Monkey (Battles 2)|Mortar Monkey]]=== | ===[[Mortar Monkey (Battles 2)|Mortar Monkey]]=== | ||
{{BTDB2 tower changes|version=4.1|tower=Mortar Monkey|quote=Mortar Monkey still excels in the current meta. We have reduced its blast radius, but increased (and fixed) the buff that Jones and Bones give it so that it remains similarly effective when paired with either of these heroes. | {{BTDB2 tower changes|version=4.1|tower=Mortar Monkey|quote=Mortar Monkey still excels in the current meta. We have reduced its blast radius, but increased (and fixed) the buff that Jones and Bones give it so that it remains similarly effective when paired with either of these heroes. | ||
|changes | |base changes=*{{nerf|Blast radius reduced by 2 units}} | ||
}} | }} | ||
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===[[Striker Jones (Battles 2)|Striker Jones]]=== | ===[[Striker Jones (Battles 2)|Striker Jones]]=== | ||
{{BTDB2 hero changes|version=4.1|hero=Striker Jones|quote=Striker Jones’ main purpose is to provide buffs to Bombs and Mortars, however he very often isn’t the preferred hero for Bomb/Mortar strategies and so he rarely gets used. We have augmented the buffs that he provides to Bombs and Mortars to help address this. | {{BTDB2 hero changes|version=4.1|hero=Striker Jones|quote=Striker Jones’ main purpose is to provide buffs to Bombs and Mortars, however he very often isn’t the preferred hero for Bomb/Mortar strategies and so he rarely gets used. We have augmented the buffs that he provides to Bombs and Mortars to help address this. | ||
|changes 1 levels=7+|changes 1=*{{buff|Mortar Monkey blast radius buff increased|+15%|+25%}} | |||
|changes 1 levels=7+ | |changes 2 levels=8+|changes 2= | ||
|changes 1= | |||
*{{buff|Mortar Monkey blast radius buff increased|+15%|+25%}} | |||
|changes 2 levels=8+ | |||
|changes 2= | |||
*{{buff|Bomb Shooter range buff increased|+5%|+15%}} | *{{buff|Bomb Shooter range buff increased|+5%|+15%}} | ||
*{{buff|Bomb Shooter pierce buff increased|+35%|+40%}} | *{{buff|Bomb Shooter pierce buff increased|+35%|+40%}} | ||
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===[[Biker Bones (Battles 2)|Biker Bones]]=== | ===[[Biker Bones (Battles 2)|Biker Bones]]=== | ||
{{BTDB2 hero changes | {{BTDB2 hero changes|version=4.1|hero=Biker Bones|quote=Biker Bones’ new more general level 8 buff is an interesting one that we’re pleased to see has been effectively used with towers such as Spike Factory. We’re slightly increasing the buff to hopefully see more of this, as well as making the same changes to the Mortar buff which Striker Jones received. | ||
|version=4.1 | |changes 1 levels=7+|changes 1=*{{buff|Mortar Monkey blast radius buff increased|+15%|+25%}} | ||
|hero | |changes 2 levels=8+|changes 2=*{{buff|Pierce buff increased|+25%|+30%}} | ||
|quote | |||
|changes 1 levels=7+ | |||
|changes 1= | |||
*{{buff|Mortar Monkey blast radius buff increased|+15%|+25%}} | |||
|changes 2 levels=8+ | |||
|changes 2= | |||
*{{buff|Pierce buff increased|+25%|+30%}} | |||
}} | }} | ||
===[[Benjamin (Battles 2)|Benjamin]]=== | ===[[Benjamin (Battles 2)|Benjamin]]=== | ||
{{BTDB2 hero changes | {{BTDB2 hero changes|version=4.1|hero=Benjamin|quote=By the time you get to the later levels, the cash amounts that players typically have mean that any cash gained from Benjamin is negligible. | ||
|version=4.1 | |changes 1 levels=15-16|changes 1=*{{buff|Cash per round increased|$1,400|$2,000}} | ||
|hero | |changes 2 levels=17+|changes 2=*{{buff|Cash per round increased|$2,500|$4,000}} | ||
|quote | |||
|changes 1 levels=15-16 | |||
|changes 1= | |||
*{{buff|Cash per round increased|$1,400|$2,000}} | |||
|changes 2 levels=17+ | |||
|changes 2= | |||
*{{buff|Cash per round increased|$2,500|$4,000}} | |||
}} | }} | ||
===[[DJ Benjammin' (Battles 2)|DJ Benjammin']]=== | ===[[DJ Benjammin' (Battles 2)|DJ Benjammin']]=== | ||
{{BTDB2 hero changes | {{BTDB2 hero changes|version=4.1|hero=DJ Benjammin'|quote=Same changes and reasoning as Benjamin. | ||
|version=4.1 | |changes 1 levels=15-16|changes 1=*{{buff|Cash per round increased|$1,050|$1,500}} | ||
|hero | |changes 2 levels=17+|changes 2=*{{buff|Cash per round increased|$1,875|$3,000}} | ||
|quote | |||
|changes 1 levels=15-16 | |||
|changes 1= | |||
*{{buff|Cash per round increased|$1,050|$1,500}} | |||
|changes 2 levels=17+ | |||
|changes 2= | |||
*{{buff|Cash per round increased|$1,875|$3,000}} | |||
}} | }} | ||
===[[Pat Fusty (Battles 2)|Pat Fusty]]=== | ===[[Pat Fusty (Battles 2)|Pat Fusty]]=== | ||
{{BTDB2 hero changes | {{BTDB2 hero changes|version=4.1|hero=Pat Fusty|quote=As Pat isn’t getting much attention recently, we’ve increased his damage and attack speed on his later levels, which also results in him being more effective at stalling MOAB class bloons. | ||
|version=4.1 | |changes 1 levels=11-18|changes 1=*{{buff|Slam: base damage increased|5|6}} | ||
|hero | |changes 2 levels=16+|changes 2=*{{buff|Slam: bonus damage to [[MOAB-Class Bloon]]s increased|+8|+13}} | ||
|quote | |changes 3 levels=17+|changes 3=*{{buff|Attack cooldown reduced|0.55s|0.4s}} | ||
|changes 4 levels=19+|changes 4=*{{buff|Slam: base damage increased|15|16}} | |||
|changes 1 levels=11-18 | |||
|changes 1= | |||
*{{buff|Slam: base damage increased|5|6}} | |||
|changes 2 levels=16+ | |||
|changes 2= | |||
*{{buff|Slam: bonus damage to [[MOAB-Class Bloon]]s increased|+8|+13}} | |||
|changes 3 levels=17+ | |||
|changes 3= | |||
*{{buff|Attack cooldown reduced|0.55s|0.4s}} | |||
|changes 4 levels=19+ | |||
|changes 4= | |||
*{{buff|Slam: base damage increased|15|16}} | |||
}} | }} | ||
===[[Fusty the Snowman (Battles 2)|Fusty the Snowman]]=== | ===[[Fusty the Snowman (Battles 2)|Fusty the Snowman]]=== | ||
{{BTDB2 hero changes | {{BTDB2 hero changes|version=4.1|hero=Fusty the Snowman|quote=Same changes as Pat Fusty, plus a minor tweak to the level 8 Ice Monkey buff to increase its effectiveness. | ||
|version=4.1 | |changes 1 levels=8+|changes 1=*{{buff| 3× damage buff against [[MOAB-Class Bloon]]s now applies after the +1 base damage buff instead of before, so the flat damage buff is also multiplied — an Ice Monkey with 2 damage now deals (2+1)×3 damage to MOAB-Class when buffed instead of (2×3)+1}} | ||
|hero | |changes 2 levels=11-18|changes 2=*{{buff|Slam: base damage increased|5|6}} | ||
|quote | |changes 3 levels=16+|changes 3=*{{buff|Slam: bonus damage to [[MOAB-Class Bloon]]s increased|+8|+13}} | ||
|changes 4 levels=17+|changes 4=*{{buff|Attack cooldown reduced|0.55s|0.4s}} | |||
|changes 1 levels=8+ | |changes 5 levels=19+|changes 5=*{{buff|Slam: base damage increased|15|16}} | ||
|changes 1= | |||
*{{buff| 3× damage buff against [[MOAB-Class Bloon]]s now applies after the +1 base damage buff instead of before, so the flat damage buff is also multiplied — an Ice Monkey with 2 damage now deals (2+1)×3 damage to MOAB-Class when buffed instead of (2×3)+1}} | |||
|changes 2 levels=11-18 | |||
|changes 2= | |||
*{{buff|Slam: base damage increased|5|6}} | |||
|changes 3 levels=16+ | |||
|changes 3= | |||
*{{buff|Slam: bonus damage to [[MOAB-Class Bloon]]s increased|+8|+13}} | |||
|changes 4 levels=17+ | |||
|changes 4= | |||
*{{buff|Attack cooldown reduced|0.55s|0.4s}} | |||
|changes 5 levels=19+ | |||
|changes 5= | |||
*{{buff|Slam: base damage increased|15|16}} | |||
}} | }} | ||
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===Video=== | ===Video=== | ||
{{ | {{youtube|4bcrPi9I3oc}} | ||
==References== | ==References== | ||