Rare Power: Difference between revisions

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kinda added tips, didn't use this card enough but hopefully my theorizing is alright
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'''Rare Power''' is an [[Power (BCS)|Advanced Power]] [[card]] in ''[[Bloons Card Storm]]'', introduced in version 2.0. It draws a random Rare-rarity card from the player's deck.
'''Rare Power''' is an [[Power (BCS)|Advanced Power]] [[card]] in ''[[Bloons Card Storm]]'', introduced in version 2.0. It draws a random Rare-rarity card from the player's deck.
==Tips==
*For an Uncommon Card, Rare Power guarantees any of the Rare rarity cards, allowing to cycle through vital Rares sooner but at the cost of Gold.
*Important cards that warrant Rare Power in a card slot include:
**Finisher cards, especially [[Quick Ready]]. [[Pink Bloon (BCS)|Pink Bloon]] is also a Rare but not enough to entirely warrant equipping Rare Power, unless going for a midrange deck.
**Bloons for pressure. [[MOAB (BCS)|MOAB]] is a solid example of a rushing bloon.
**Wholescreen removers. [[Thunder Druid]] and [[Super Monkey Storm (BCS)|Super Monkey Storm]] are frequently used Rares for dispatching high-HP swarms. Other wholescreen remover Rares, such as [[Spike Storm!]] and [[Firestorm (BCS)|Firestorm]], are still good draws.
**Miscellaneous control cards. [[Hero Protection]] is a strong candidate because of its capability to tank a dangerous bloon without life loss. [[Jungle's Bounty Druid]]'s life regeneration is very strong if the opponent does not rush much during the mid-game.
**Removal cards. A lot of popular removal cards are Rares: [[Return to Sender]], [[Shrink]], [[Expert Negotiator]].


==Gallery==
==Gallery==