Monkey v Monkey: Difference between revisions
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'''Monkey v Monkey''',{{fn|Also parsed "Monkey V Monkey", "Monkey vs Monkey", and "Monkey Vs Monkey".}} often abbreviated as '''MvM''', is an asynchronous multiplayer feature in ''[[Bloons Monkey City]]''. | '''Monkey v Monkey''',{{fn|Also parsed "Monkey V Monkey", "Monkey vs Monkey", and "Monkey Vs Monkey".}} often abbreviated as '''MvM''', is an asynchronous multiplayer feature in ''[[Bloons Monkey City]]'' that allows players to send attacks to other players' cities. A player can send an attack to a random opponent by spending [[Bloontonium]]. The opponent can defend against an attack by playing a modified [[tile]] with increased [[difficulty (BMC)|difficulty]] and more difficult [[round]]s. If the attacker wins, the attacker steals [[City Cash]] and [[Honor]] from the opponent and may destroy some of their [[building]]s, but if the defender wins, the attacker loses Honor. Either way, the defender is given the option to send a revenge attack and is given extra Bloontonium. Players can opt out of participating in MvM by playing in Pacifist Mode. | ||
==Attacking== | ==Attacking== | ||
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When a player receives an attack, it is initiated as soon as the game is able to connect to the internet. Once the attack initiates, the player has 24 hours to defend it, otherwise it automatically ends in a loss for the player and a win for the opponent the next time the game connects to the internet. Attacks cannot be defended against without an internet connection. | When a player receives an attack, it is initiated as soon as the game is able to connect to the internet. Once the attack initiates, the player has 24 hours to defend it, otherwise it automatically ends in a loss for the player and a win for the opponent the next time the game connects to the internet. Attacks cannot be defended against without an internet connection. | ||
Attacks occupy unclaimed [[tile]]s within range of the player's city. Attacks cannot occupy [[Volcano Terrain]] tiles, [[Cave Terrain]] tiles, [[Special Terrain]] tiles, or tiles containing a [[treasure chest (BMC)|treasure chest]]. Attacks use the same [[Map|track]]s as their original tiles, but override their difficulty levels, modifiers, and rounds. When defending an attack, each round begins immediately after all Bloons from the previous round have entered instead of | Attacks occupy unclaimed [[tile]]s within range of the player's city. Attacks cannot occupy [[Volcano Terrain]] tiles, [[Cave Terrain]] tiles, [[Special Terrain]] tiles, or tiles containing a [[treasure chest (BMC)|treasure chest]]. Attacks use the same [[Map|track]]s as their original tiles, but override their difficulty levels, modifiers, and rounds. When defending an attack, [[Auto Start|non-stop mode]] is forcibly enabled and each round begins immediately after all Bloons from the previous round have entered instead of after all Bloons have been popped first, similar to [[Apopalypse (BTD5)|Apopalypse]] mode from ''[[Bloons TD 5]]''. Unlike Apopalypse, end-of-round cash is still given. | ||
==Pacifist Mode== | ==Pacifist Mode== | ||
'''Pacifist Mode''' prevents the player from receiving attacks from other players. It can only be enabled if the player has not sent an attack in the last 72 hours, and it is automatically disabled if the player sends an attack | '''Pacifist Mode''' prevents the player from receiving attacks from other players. It can only be enabled if the player has not sent an attack in the last 72 hours, and it is automatically disabled if the player sends an attack when it is enabled. Additionally, in the Flash version only, Pacifist Mode cannot be enabled if the player has 1,000 or more Honor. | ||
==Strategy== | ==Strategy== | ||