Strategy:Bloonarius (BTD6): Difference between revisions

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{{BTD6 last updated|46.3}}
[[Bloonarius (BTD6)|Bloonarius]] has simple mechanics, high health, low speed and its only special trait is the Bloons it spawns. In lower tiers, separate defenses might be needed to deal with Bloonarius and his minions, in later tiers, the bleed and skull Bloons are dealt with the pierce, splash damage and range of the main attack towers, and because of this, many defenses don't need additional towers to defend the spawns.
[[Bloonarius (BTD6)|Bloonarius]] has simple mechanics, high health, low speed and its only special trait is the Bloons it spawns. In lower tiers, separate defenses might be needed to deal with Bloonarius and his minions, in later tiers, the bleed and skull Bloons are dealt with the pierce, splash damage and range of the main attack towers, and because of this, many defenses don't need additional towers to defend the spawns.


This strategy page is updated to {{BTD6 version|46.1}} and only covers dealing with Bloonarius itself and not the farming required to afford the defenses; for such guide, consult [[Strategy:Boss Bloon Event]]. The tower selection also assumes all challenge modifiers are at standard values.
This strategy page only covers dealing with Bloonarius itself and not the farming required to afford the defenses; for such guide, consult [[Strategy:Boss Bloon Event]]. The tower selection also assumes all challenge modifiers are at standard values.


== Normal Bloonarius ==
== Normal Bloonarius ==