Strategy:Contested Territory (BTD6): Difference between revisions

you're in the same update as battle cat
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Qwertyxp2000 (talk | contribs)
I dont know what people imply by irl strategy, but there's my less unprofessional ideas (i tool the time to refine against bad bwiki habits, so forgive me if it is awful)
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== Player Recommendations ==
== Player Recommendations ==
=== IRL Time Management ===
=== IRL Time Management ===
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{{Strategy needed}}
*Only on Day 1, quickly capturing tiles is far more important than ruthless optimisations.
*Before beginning a certain tile, never simply just enter a tile; always check the tile's towers, heroes (if applicable), map, rounds, and game modifiers. If relics are available, find the best combination for the planned defense(s). Planning ahead saves much more time and effort than experimenting during the game, only to be stuck partway through.
*Regular Time Attack tiles on average take about 2-5 minutes to complete without extra retries. Non-regular Time Attack tiles may take longer, due to lacking MK and the rulesets are tougher on average.
*Least Cash and Least Tier tiles often don't require as much hands-on gameplay except for specific tough rounds or when micromanagement is vital.
*For Boss tiles, farming requires plenty of attention to optimise cash generation throughout the non-Boss stages.
**An exception is when Farm and Buccaneer are disabled but Engineer enabled on a non-simultaneous lane map; 0-1-3 Engineer solos the early-game, saving into Bloon Trap with ease.


=== Capture Priority ===
=== Capture Priority ===
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*Relics that negate bloon properties are often game-changing. [[Alchemist Touch]], [[Camo Trap]], [[Royal Treatment]], and [[Sharpslosion]] are usually the strongest of these types of relics.
*Relics that negate bloon properties are often game-changing. [[Alchemist Touch]], [[Camo Trap]], [[Royal Treatment]], and [[Sharpslosion]] are usually the strongest of these types of relics.
*Damage-boosting relics are very strong for fast-attacking, high-projectile towers. [[MOAB Clash]] stands out in most situations, whereas other damage-boosting relics are niche.
*Don't underestimate Power Relics. While they do have limited uses per game, most except [[Tech Bot]] may be game-changing on all except Time Attack (which ban Powers).
*Don't underestimate Power Relics. While they do have limited uses per game, most except [[Tech Bot]] may be game-changing on all except Time Attack (which ban Powers).
**If gaining Team Trophies is not an issue, always buy the Daily Power, with exception of Tech Bot which are often unnecessary.
**If gaining Team Trophies is not an issue, always buy the Daily Power, with exception of Tech Bot which are often unnecessary.
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**On Beginner maps, a single hero can solo all rounds if given appropriate relics.
**On Beginner maps, a single hero can solo all rounds if given appropriate relics.
**For a safer score, add cheap defense that covers the hero's main weaknesses. For example, one 0-0-0 Spac for Rosalia, to catch leaks and Camos.
**For a safer score, add cheap defense that covers the hero's main weaknesses. For example, one 0-0-0 Spac for Rosalia, to catch leaks and Camos.
*Wall of Fire on intersections can deliver a lot of damage to oncoming bloons as long as you can overcome it's purple weakness.
*If a Hero is not enabled, try to aim between $2000-$4000 score on most maps. With proper relics, it is possible to reach lower than that.
*Wall of Fire on intersections can deliver a lot of damage to oncoming bloons as long as you can overcome its purple weakness.


====Least Cash - Non-Regular====
====Least Cash - Non-Regular====
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*Observe the final round number and prepare in advance for difficult rounds. If it ends on Round 81 and beyond, the cheap combination of defenses must be able to handle both the mid-game bloon rushes and Super Ceramics.


===Least Tiers===
===Least Tiers===
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* Apache Dartship is an easy method of excelling the midgame without a T5, provided the map lacks simultaneous lanes. It only struggles to beat rounds with multiple Fortified MOABs (especially R64), and rounds from R75 and beyond.
* Apache Dartship is an easy method of excelling the midgame without a T5, provided the map lacks simultaneous lanes. It only struggles to beat rounds with multiple Fortified MOABs (especially R64), and rounds from R75 and beyond.
** If Etienne is enabled, Etienne + Apache is an easy 6 tiers.
** If Etienne is enabled, Etienne + Apache is an easy 6 tiers.
*Observe the final round number and prepare for difficult rounds, especially if wanting to reduce score by cutting out certain crosspaths.


===Time Attack===
===Time Attack===
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====Time Attack - Regular====
====Time Attack - Regular====
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{{Strategy needed}}
*Most regular Time Attack tiles can easily cut below 3 minutes, even without any relics.


====Time Attack - Non-Regular====
====Time Attack - Non-Regular====