Marceline (BATTD): Difference between revisions
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==Strategy== | ==Strategy== | ||
{{main strategy}} | {{main strategy}} | ||
{{ | {{Strategy needed|Support oriented Marceline tidbits}} | ||
Marceline can be built as both a damage dealer and a supporting character with decent effect. | |||
For a damage build, the usual trinkets like [[Baker's Shard]] and [[Demon Heart]] are obvious, as well as Marceline equipping the [[Vorpal Hand]] due to her being a melee character. [[Apple]] in practicality is the only range buff she'll need, as well as it being the only source of flight speed, makes it valuable despite the rarity. [[Dragon Eyes]] can be used to counteract her lack of camo vision, as using [[Glasses of Nerdicon]] would waste the range stat. | |||
For a supporting build, she can be used with decent effect as a map-wide source of eco, as she can equip the [[Mystery Cave Pick]] and [[Thief King's Dagger]] to gain tons of cash early on, provided the player can afford Marceline at the start of a game. Her buffing capabilites are rather weak, as [[Hambo]] only reduces the price of other abilities and not their cooldown, resulting in the only real option being a [[Technological Terror (BATTD)|Technological Terror]] damage buff with [[Devil Monster Bass]]. | |||
Marceline's allies are very set in stone, as she has 3 very important allies in [[Hunson Abadeer]], [[Vampire King]], and [[Grob Gob Glob Grod]], however the last ally slot is very difficult to utilize as there aren't many that contribute meaningfully to a setup. | |||
==Gallery== | ==Gallery== | ||