Terrain (BMC): Difference between revisions
Created page with "'''Terrain''' is a game mechanic in ''Bloons Monkey City''. The terrain of a track determines which towers are favoured and/or restricted on it. This applies even in My Tracks and Contested Territory (BMC), which do not have tiles. Some terrain types have a difficulty modifier that increases the base difficulty (BMC) rating of a tile by a flat amount, but unlike favoured and restricted towers, this only affects tiles and has no effect in My Tracks or Co..." |
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{{for|the mechanic that determines where [[tower]]s can be placed|Terrain (map mechanic)}} | |||
'''Terrain''' is a game mechanic in ''[[Bloons Monkey City]]''. The terrain of a track determines which [[tower]]s are favoured and/or restricted on it. This applies even in My Tracks and [[Contested Territory (BMC)|Contested Territory]], which do not have tiles. Some terrain types have a difficulty modifier that increases the base [[difficulty (BMC)|difficulty]] rating of a tile by a flat amount, but unlike favoured and restricted towers, this only affects tiles and has no effect in My Tracks or Contested Territory. | '''Terrain''' is a game mechanic in ''[[Bloons Monkey City]]''. The terrain of a track determines which [[tower]]s are favoured and/or restricted on it. This applies even in My Tracks and [[Contested Territory (BMC)|Contested Territory]], which do not have tiles. Some terrain types have a difficulty modifier that increases the base [[difficulty (BMC)|difficulty]] rating of a tile by a flat amount, but unlike favoured and restricted towers, this only affects tiles and has no effect in My Tracks or Contested Territory. | ||