Update history:Bloons TD Battles 2/Version 4.3.1: Difference between revisions
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|tiers 1=000,1XX,2XX,3XX,4XX,5XX,X1X,X2X|changes 1=*{{buff|Banana collection radius increased by 50% (equal to radius with EZ Collect previously)}} | |tiers 1=000,1XX,2XX,3XX,4XX,5XX,X1X,X2X|changes 1=*{{buff|Banana collection radius increased by 50% (equal to radius with EZ Collect previously)}} | ||
|tiers 2=X3X|changes 2=*{{buff|Now has the visual effect when full without the 0-3-1 crosspath}} | |tiers 2=X3X|changes 2=*{{buff|Now has the visual effect when full without the 0-3-1 crosspath}} | ||
|tiers 3=XX1|changes 3=*{{ | |tiers 3=XX1|changes 3=*{{neutral|Replaced with Quality Soil}} | ||
|tiers 4=XX3,XX4,XX5|changes 4=*{{ | |tiers 4=XX3,XX4,XX5|changes 4=*{{neutral|Overall cost is the same due to Quality Soil's discount}} | ||
}} | }} | ||
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{{BTDB2 hero changes|version=4.3.1|version note=OTA update 1|hero=Scientist Gwendolin | {{BTDB2 hero changes|version=4.3.1|version note=OTA update 1|hero=Scientist Gwendolin | ||
|quote=We wanted to make Scientist Gwen a more unique hero and give her different uses and strategies from regular Gwendolin. Playing into her chemist theme, we decided to give her strong synergies with monkeys that use chemicals in their attacks, specifically the Alchemist and the Glue Gunner. | |quote=We wanted to make Scientist Gwen a more unique hero and give her different uses and strategies from regular Gwendolin. Playing into her chemist theme, we decided to give her strong synergies with monkeys that use chemicals in their attacks, specifically the Alchemist and the Glue Gunner. | ||
|changes 1=*{{ | |changes 1=*{{neutral|Main attack: now deals +1 damage to glued or acid instead of Lead or frozen}} | ||
|changes 2 levels=3+|changes 2= | |changes 2 levels=3+|changes 2= | ||
*{{nerf|Chemical Cocktail: duration reduced|8s|6s}} | *{{nerf|Chemical Cocktail: duration reduced|8s|6s}} | ||
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*{{buff|Chemical Cocktail: damage per tick increased|1|2}} | *{{buff|Chemical Cocktail: damage per tick increased|1|2}} | ||
*{{nerf|Chemical Cocktail: no longer deals +1 damage to Lead or frozen}} | *{{nerf|Chemical Cocktail: no longer deals +1 damage to Lead or frozen}} | ||
*{{ | *{{neutral|Chemical Cocktail: now removes acid and glue and deals damage equivalent to 4 seconds of DOT}} | ||
|changes 3 levels=4+|changes 3=*{{change|Heat it up: now grants towers +2 damage to glued and acid instead of Lead and frozen}} | |changes 3 levels=4+|changes 3=*{{change|Heat it up: now grants towers +2 damage to glued and acid instead of Lead and frozen}} | ||
|changes 4 levels=5+|changes 4=*{{change|Pyrotechnics Expert replaced with Chemical Expert}} | |changes 4 levels=5+|changes 4=*{{change|Pyrotechnics Expert replaced with Chemical Expert}} | ||
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*{{nerf|Science Storm: duration reduced by 0.5s}} | *{{nerf|Science Storm: duration reduced by 0.5s}} | ||
*{{nerf|Science Storm: no longer deals +1 damage to Lead or frozen}} | *{{nerf|Science Storm: no longer deals +1 damage to Lead or frozen}} | ||
*{{ | *{{neutral|Science Storm: now removes acid and glue and deals damage equivalent to 4 seconds of DOT}} | ||
|changes 6 levels=18+|changes 6=*{{ | |changes 6 levels=18+|changes 6=*{{neutral|Now further buffs Chemical Expert instead of Pyrotechnics Expert}} | ||
|changes 7 levels=20|changes 7= | |changes 7 levels=20|changes 7= | ||
*{{nerf|Science Storm: initial damage reduced|10|8}} | *{{nerf|Science Storm: initial damage reduced|10|8}} | ||
*{{nerf|Science Storm: initial damage to MOAB-Class reduced|+40|+20}} | *{{nerf|Science Storm: initial damage to MOAB-Class reduced|+40|+20}} | ||
*{{ | *{{neutral|Science Storm: now increases damage from burning off glue and acid to 12 seconds of DOT}} | ||
}} | }} | ||
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|quote=Bloon Bot Factory was intended to create an interesting challenge by denying access to half the player's defences at any one time. Unfortunately, most players simply skip the map or use a loadout that can ignore its effect like Mortar and Heli Pilot. We are increasing the amount of time both platforms are up to make the map less punishing and hopefully increase its play rate. | |quote=Bloon Bot Factory was intended to create an interesting challenge by denying access to half the player's defences at any one time. Unfortunately, most players simply skip the map or use a loadout that can ignore its effect like Mortar and Heli Pilot. We are increasing the amount of time both platforms are up to make the map less punishing and hopefully increase its play rate. | ||
|changes= | |changes= | ||
*{{ | *{{neutral|Both platforms now stay up until round 5 instead of round 1}} | ||
*{{ | *{{neutral|Instead of alternating every two rounds, the top platform will drop for two rounds, then both will be up for four rounds, then the bottom platform will drop for two rounds, and so on}} | ||
}} | }} | ||
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|quote=The tight BFB rush is one of the most dangerous in the game, so we are increasing its cost to make sending it a bigger investment. | |quote=The tight BFB rush is one of the most dangerous in the game, so we are increasing its cost to make sending it a bigger investment. | ||
|changes= | |changes= | ||
*{{ | *{{neutral|Tight BFB: cost increased|$7,000|$10,000}} | ||
}} | }} | ||
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|quote=Ramping in sudden death and beyond is slow and many games that reach this stage feature defences that can easily defend the strongest rushes, meaning they usually end in a draw on round 50. We are significantly increasing the ramping for rounds 41-50 to make rushes harder to defend and make the ending of these games more exciting, and only increasing it slightly for rounds 51+ so that Bananza games are still able to go late. | |quote=Ramping in sudden death and beyond is slow and many games that reach this stage feature defences that can easily defend the strongest rushes, meaning they usually end in a draw on round 50. We are significantly increasing the ramping for rounds 41-50 to make rushes harder to defend and make the ending of these games more exciting, and only increasing it slightly for rounds 51+ so that Bananza games are still able to go late. | ||
|changes= | |changes= | ||
*{{ | *{{neutral|Bloon HP ramping from rounds 41–50 increased|+40% HP per round|+80% HP per round}} | ||
*{{ | *{{neutral|Bloon HP ramping from rounds 51–100 increased|+40% HP per round|+60% HP per round}} | ||
}} | }} | ||