Rogue Legends: Difference between revisions
more info woooooo |
everything i could glean from the teaser |
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Rogue Legends will involve a [[Quest (BTD6)|Quest]] titled '''Rogue Legends Preview''' that gives "a glimpse of the Rogue Legends campaign".<ref>{{cite|url=https://www.reddit.com/r/btd6/comments/1hfup8h/hey_guys_anyone_know_what_this_is/|title=Hey guys, anyone know what this is?|publisher=Reddit|retrieved=14 jan 2025}}</ref> | Rogue Legends will involve a [[Quest (BTD6)|Quest]] titled '''Rogue Legends Preview''' that gives "a glimpse of the Rogue Legends campaign".<ref>{{cite|url=https://www.reddit.com/r/btd6/comments/1hfup8h/hey_guys_anyone_know_what_this_is/|title=Hey guys, anyone know what this is?|publisher=Reddit|retrieved=14 jan 2025}}</ref> | ||
==Gameplay== | |||
The player begins a Rogue Legends campaign by selecting a [[Hero]] or [[Hero Skin]], each of which comes with a default party. Parties include [[Insta Monkey]]s, which are not consumable but cost [[cash]] to place like regular towers, and artifacts. The player progresses by navigating tiles on a hexagonal grid and enters a game when running into a Bloon Encounter (represented by a [[Red Bloon (BTD6)|Red Bloon]]). During an encounter, the player can earn temporary items called boosts. Completing encounters earns items called tokens (represented by an icon of [[Geraldo (BTD6)|Geraldo]]'s head) that can be spent on merchants. There is an option for [[CHIMPS]] mode on the campaign menu.<ref name="first look">{{cite|url=https://www.reddit.com/r/btd6/comments/1i7r9hv/btd6_rogue_legends_dlc_gameplay_first_look/|title=BTD6 Rogue Legends DLC gameplay first look!|publisher=Reddit|retrieved=23 jan 2025}}</ref> | |||
===Parties=== | |||
'''Parties''' are a set consisting of a [[Hero]], [[Insta Monkey]]s, and artifacts. Each [[Hero]] has a unique starter party that includes two Insta Monkeys and one hero artifact, and [[Hero Skin]]s can have different starter parties. | |||
{|class="wikitable" | |||
!Hero | |||
!colspan="2"|Insta Monkeys | |||
!Artifact | |||
|- | |||
|[[File:BTD6 round HeroIconQuincy.png|50px|link=Quincy (BTD6)|Quincy]] [[Quincy (BTD6)|Quincy]] | |||
|[[File:BTD6 003-DartMonkeyInsta.png|20px|link=Dart Monkey (BTD6)|0-0-3 Dart Monkey Insta Monkey]] 0-0-3 [[Dart Monkey (BTD6)|Dart Monkey]] | |||
|[[File:BTD6 003-BoomerangMonkeyInsta.png|20px|link=Boomerang Monkey (BTD6)|0-0-2 Boomerang Monkey Insta Monkey]] 0-0-3 [[Boomerang Monkey (BTD6)|Boomerang Monkey]] | |||
|''To be determined'' | |||
|- | |||
|[[File:BTD6 round HeroIconObynGreenFoot.png|50px|link=Obyn Greenfoot (BTD6)|Obyn Greenfoot]] [[Obyn Greenfoot (BTD6)|Obyn Greenfoot]] | |||
|[[File:BTD6 000-DruidInsta.png|20px|link=Druid (BTD6)|0-0-0 Druid Insta Monkey]] 0-0-0 [[Druid (BTD6)|Druid]] | |||
|[[File:BTD6 003-DruidInsta.png|20px|link=Druid (BTD6)|0-0-3 Druid Insta Monkey]] 0-0-3 [[Druid (BTD6)|Druid]] | |||
|''To be determined'' | |||
|- | |||
|[[File:BTD6 round HeroIconEzili.png|50px|link=Ezili (BTD6)|Ezili]] [[Ezili (BTD6)|Ezili]] | |||
|[[File:BTD6 000-DartMonkeyInsta.png|20px|link=Dart Monkey (BTD6)|0-0-0 Dart Monkey Insta Monkey]] 0-0-0 [[Dart Monkey (BTD6)|Dart Monkey]] | |||
|[[File:BTD6 200-WIzardInsta.png|20px|link=Wizard Monkey (BTD6)|2-0-0 Wizard Monkey Insta Monkey]] 2-0-0 [[Wizard Monkey (BTD6)|Wizard Monkey]] | |||
|''To be determined'' | |||
|- | |||
|[[File:BTD6 round HeroIconSauda.png|50px|link=Sauda (BTD6)|Sauda]] [[Sauda (BTD6)|Sauda]] | |||
|[[File:BTD6 020-TackShooterInsta.png|20px|link=Tack Shooter (BTD6)|0-2-0 Tack Shooter Insta Monkey]] 0-2-0 [[Tack Shooter (BTD6)|Tack Shooter]] | |||
|[[File:BTD6 002-GlueGunnerInsta.png|20px|link=Glue Gunner (BTD6)|0-0-2 Glue Gunner Insta Monkey]] 0-0-2 [[Glue Gunner (BTD6)|Glue Gunner]] | |||
|''To be determined'' | |||
|- | |||
|[[File:BTD6 round HeroIconSaudaJiangshi.png|50px|link=Jiangshi Sauda|Jiangshi Sauda]] [[Jiangshi Sauda]] | |||
|[[File:BTD6 002-WIzardInsta.png|20px|link=Wizard Monkey (BTD6)|0-0-2 Wizard Monkey Insta Monkey]] 0-0-2 [[Wizard Monkey (BTD6)|Wizard Monkey]] | |||
|[[File:BTD6 020-IceMonkeyInsta.png|20px|link=Ice Monkey (BTD6)|0-2-0 Ice Monkey Insta Monkey]] 0-2-0 [[Ice Monkey (BTD6)|Ice Monkey]] | |||
|Home Brew Alchemy Common | |||
|} | |||
===Artifacts=== | |||
'''Artifacts''' are items that can be equipped during a campaign that buff specific [[tower]]s or [[tower category|tower categories]], though some have negative effects as trade-offs. The player starts their campaign with one artifact called a "hero artifact" that depends on the Hero or Hero Skin, and can choose up to three additional "permanent artifacts". They appear to come in at least three rarities: Common, Rare, and Legendary. There are over 60 unique artifacts and upgraded versions.<ref name="first look"/> | |||
{|class="wikitable" | |||
!Name | |||
!Description | |||
|- | |||
|Home Brew Alchemy Common | |||
|[[Alchemist (BTD6)|Alchemist]] attack [[attack speed|reload time]] and ability cooldowns are reduced 20% with a 1 in 20 chance to [[Crit]] for 50x damage. Adds a 1-0-1 Alchemist to your Party | |||
|- | |||
|Cats Meow Rare | |||
|Maximum [[life|lives]] is set to 9, but any Bloon leaked only counts as 1 life regardless of RBE. Regenerate 3 lives at the end of each round | |||
|- | |||
|Fata Morgana Common | |||
|[[Mermonkey (BTD6)|Mermonkey]] range, pierce, projectile livespan, and ability cooldown speed increased 25%. Mermonkey projectiles reflect off map borders. Adds a 0-1-1 Mermonkey to your Party | |||
|- | |||
|Full Broadside Legendary | |||
|[[Monkey Buccaneer (BTD6)|Monkey Buccaneer]]s can store up to 3 ability charges, and pierce and ability cooldown rate increased 70%. Adds a 0-2-0 Buccaneer to your Party | |||
|- | |||
|One Shot Rare | |||
|[[Sniper Monkey (BTD6)|Sniper Monkey]]s attack 3x slower, but have a 1 in 5 chance to Crit for 7x damage. Adds a 2-1-0 Sniper Monkey to your Party | |||
|- | |||
|Starting Strong Common | |||
|For the first 20s of each round, Monkeys attack 15% faster | |||
|- | |||
|Unification Rare | |||
|Primary Monkeys now count as all Monkey categories. Primary Monkey attack range reduced 10% | |||
|- | |||
|Zig Then Zag Common | |||
|All Military Monkeys shoot in a Zig Zag pattern. Projectiles move 20% slower, but attack speed is 20% faster | |||
|} | |||
===Boosts=== | |||
'''Boosts''' are temporary items that can be unlocked during an encounter. When the option comes up, the player can choose one of three artifacts, or spend [[cash]] to reroll them. Boosts can be [[Insta Monkey]]s, [[Power]]s (including the [[Cave Monkey]] and [[Portable Lake (BTD6)|Portable Lake]]), or artifacts. Boost powers cost [[cash]] to place instead of [[Monkey Money]]. It is unknown if boost artifacts are the same as permanent artifacts.<ref name="first look"/> | |||
{|class="wikitable" | |||
!Name | |||
!Description | |||
|- | |||
|Primary Quickening Common | |||
|Reduces Primary Monkeys attack reload and ability cooldown 10%, and projectiles travel 20% faster | |||
|- | |||
|Magic Quickening Common | |||
|Reduces Magic Monkeys attack reload and ability cooldown 10%, and projectiles travel 20% faster | |||
|- | |||
|All Tower Precision Common | |||
|Increases all Monkeys damage 8%, and shot spread reduced 5% | |||
|- | |||
|All Tower Precision Rare | |||
|Increases all Monkeys damage 10%, and shot spread reduced 7% | |||
|} | |||
==Development== | ==Development== | ||