Ceramic Bloon (BTD6): Difference between revisions
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==Super Ceramic Bloons== | ==Super Ceramic Bloons== | ||
Ceramic Bloons are replaced with '''Super Ceramic Bloons''' starting on round 81. Super Ceramics have 60 health instead of the usual 10 (120 instead of 20 when [[Fortified Bloon (BTD6)|Fortified]]) and give the equivalent of $87 when the Ceramic layer is popped instead of $1 (the actual amount of cash depends on the round, with later rounds reducing all cash per pop). All non-[[MOAB-Class Bloon]]s starting on round 81 only spawn one child Bloon when popped, so Super Ceramic Bloons only spawn one [[Rainbow Bloon (BTD6)|Rainbow Bloon]], that Rainbow Bloon only spawns one [[Zebra Bloon (BTD6)|Zebra Bloon]], that Zebra Bloon only spawns one | Ceramic Bloons are replaced with '''Super Ceramic Bloons''' starting on round 81. Super Ceramics have 60 health instead of the usual 10 (120 instead of 20 when [[Fortified Bloon (BTD6)|Fortified]]) and give the equivalent of $87 when the Ceramic layer is popped instead of $1 (the actual amount of cash depends on the round, with later rounds reducing all cash per pop). All non-[[MOAB-Class Bloon]]s starting on round 81 only spawn one child Bloon when popped, so Super Ceramic Bloons only spawn one [[Rainbow Bloon (BTD6)|Rainbow Bloon]], that Rainbow Bloon only spawns one [[Zebra Bloon (BTD6)|Zebra Bloon]], that Zebra Bloon only spawns one {{B|Black Bloon|BTD6}},<!--must specify how Zebras interact with Super Ceramic rules; this is specifically different to the typical layering system because a Zebra has two unique bloon children--> and so on. Leaking a Super Ceramic Bloon removes 65 lives (75 if Fortified), which is less than their actual RBE (68 and 128, respectively). Super Ceramics are otherwise identical to regular Ceramics. | ||
==Round appearances== | ==Round appearances== | ||