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| ===Artifacts=== | | ===Artifacts=== |
| | {{Main|Artifact}} |
| '''Artifacts''' are items that can be equipped during a campaign. All of them have beneficial effects, though some have negative effects as trade-offs, and some of them can add more Insta Monkeys to the player's party. The player starts their campaign with one artifact called a "hero artifact" that depends on the Hero or Hero Skin, and can choose up to three additional "permanent artifacts". Each permanent artifact has a value that determines its cost to equip in the starter party and to trade at a merchant. There are over 60 unique artifacts and upgraded versions.<ref name="first look"/> Most of them appear to come in at least three rarities: Common, Rare, and Legendary. Common Artifacts cost 3, Rare Artifacts cost 6, and Legendary Artifacts cost 9. After completing a stage, the player can extract one Artifact<ref name="47.0-preview"/> to allow it to be chosen in a Starter Party, but the extracted artifact will be lost for the rest of the current campaign. | | '''Artifacts''' are items that can be equipped during a campaign. All of them have beneficial effects, though some have negative effects as trade-offs, and some of them can add more Insta Monkeys to the player's party. The player starts their campaign with one artifact called a "hero artifact" that depends on the Hero or Hero Skin, and can choose up to three additional "permanent artifacts". Each permanent artifact has a value that determines its cost to equip in the starter party and to trade at a merchant. There are over 60 unique artifacts and upgraded versions.<ref name="first look"/> Most of them appear to come in at least three rarities: Common, Rare, and Legendary. Common Artifacts cost 3, Rare Artifacts cost 6, and Legendary Artifacts cost 9. After completing a stage, the player can extract one Artifact<ref name="47.0-preview"/> to allow it to be chosen in a Starter Party, but the extracted artifact will be lost for the rest of the current campaign. |
| {|class="wikitable mw-collapsible"
| |
| !Name
| |
| !Description
| |
| |-
| |
| |Abundant Choices Rare
| |
| |Get 1 extra choice when picking a Boost, Artifact, or new Monkey
| |
| |-
| |
| |Abundant Choices Legendary
| |
| |Get 2 extra choices when picking a Boost, Artifact, or new Monkey
| |
| |-
| |
| |Ability Stacking Common
| |
| |[[Activated Ability|Ability]] cooldowns loop to gain 1 extra charge. Ability cooldowns are 20% slower for all Monkeys except [[Psi (BTD6)|Psi]]
| |
| |-
| |
| |Ability Stacking Rare
| |
| |Ability cooldowns loop to gain 2 extra charges. Ability cooldowns are 20% slower for all Monkeys except Psi
| |
| |-
| |
| |Absolute Ability Common
| |
| |Monkeys attack 10% slower, but ability cooldowns are 15% faster
| |
| |-
| |
| |Absolute Ability Rare
| |
| |Monkeys attack 10% slower, but ability cooldowns are 20% faster
| |
| |-
| |
| |Absolute Ability Legendary
| |
| |Monkeys attack 10% slower, but ability cooldowns are 30% faster
| |
| |-
| |
| |Alchemic Engineering Common
| |
| |Tier 3 and higher [[Engineer Monkey (BTD6)|Engineers]] have [[pierce]] reduced 60%, but convert [[Rubber to Gold (BTD6)|Bloons to Gold]]. Adds a 0-1-1 Engineer to your party.
| |
| |-
| |
| |Alchemic Engineering Rare
| |
| |Tier 3 and higher Engineers have pierce reduced 45%, but convert Bloons to Gold. Adds a 0-1-2 Engineer to your party.
| |
| |-
| |
| |Alchemic Engineering Legendary
| |
| |Tier 3 and higher Engineers convert Bloons to Gold. Adds a 0-0-2 Engineer to your party.
| |
| |-
| |
| |Battlefield Commission Rare
| |
| |[[Hero|Heroes]] don't gain XP for each round, but gain 1 XP for each Bloon popped
| |
| |-
| |
| |BB Gatling Gun Common
| |
| |Main attack damage of Monkeys is reduced to 80% but attack reload time is reduced 20%
| |
| |-
| |
| |Bouncing Projectiles Legendary
| |
| |All projectiles will bounce off blocking objects and projectiles travel 40% further
| |
| |-
| |
| |Cats Meow Rare
| |
| |Maximum [[life|lives]] is set to 9, but any [[Bloon]] leaked only counts as 1 life regardless of [[RBE]]. Regenerate 3 lives at the end of each round
| |
| |-
| |
| |Ceramic Chunker Common
| |
| |[[Primary]] Monkeys deal 2 bonus damage to [[Ceramic Bloon (BTD6)|Ceramic Bloons]]
| |
| |-
| |
| |Ceramic Chunker Rare
| |
| |Primary Monkeys deal 3 bonus damage to Ceramic Bloons
| |
| |-
| |
| |Ceramic Chunker Legendary
| |
| |Primary Monkeys deal 6 bonus damage to Ceramic Bloons
| |
| |-
| |
| |Cold Steel Common
| |
| |[[Military]] Monkeys tier 3 or higher have a 5% chance to freeze Bloons when they hit.
| |
| |-
| |
| |Cold Steel Rare
| |
| |Military Monkeys tier 3 or higher have a 10% chance to freeze Bloons when they hit.
| |
| |-
| |
| |Cornered Beasts Common
| |
| |[[Beast Handler (BTD6)|Beast Handlers]] tier 3 and higher have 20% more range, and attack faster the more Bloons in radius (up to 25%). Adds a 0-1-1 Beast Handler to your Party
| |
| |-
| |
| |Corrosive Torp-E-Darts Common
| |
| |Tier 3 and higher [[Monkey Sub (BTD6)|Monkey Sub]]s glue Bloons with [[Bloon Liquefier (BTD6)|Liquifier]]{{sic}} acid for a short time. Adds a 0-2-1 Monkey Sub to your Party
| |
| |-
| |
| |Corrosive Torp-E-Darts Rare
| |
| |Tier 3 and higher [[Monkey Sub (BTD6)|Monkey Sub]]s glue Bloons with [[Bloon Liquefier (BTD6)|Liquifier]]{{sic}} acid for a short time. Adds a 0-2-1 Monkey Sub to your Party
| |
| |-
| |
| |Critical Impact Common
| |
| |Tier 3 and higher [[Mortar Monkey (BTD6)|Mortars]] have a 1 in 10 chance to Crit for 250% damage. Adds a 1-1-0 Mortar to your Party
| |
| |-
| |
| |Critical Success Rare*
| |
| |[[Primary]] Monkeys attack reload time increased 75%, but have 1 in 10 chance to Crit for 900% damage
| |
| |-
| |
| |Crystal Crash Common
| |
| |Support Monkeys deal 1.5 times damage to frozen Bloons
| |
| |-
| |
| |Crystal Crash Rare
| |
| |Support Monkeys deal 1.75 times damage to frozen Bloons<!-- From Punji video, verifiy translation -->
| |
| |-
| |
| |Dazing Frostburn Common
| |
| |[[Ice Monkey (BTD6)|Ice Monkeys]] attack 50% slower, but also stun non-MOAB Bloons and burn 4 damage a second for 10 seconds. Adds a 1-0-1 Ice Monkey to your Party
| |
| |-
| |
| |Divine Intervention Common
| |
| |[[Super Monkey (BTD6)|Super Monkey]]s and [[Adora (BTD6)|Adora]] have a 1 in 1800 chance when hitting Bloons for the Sun God to smite them with 1500x [[damage]]. Adds a 0-0-0 Super Monkey to your Party
| |
| |-
| |
| |Divine Intervention Rare
| |
| |Super Monkeys and Adora have a 1 in 1200 chance when hitting Bloons for the Sun God to smite them with 1500x damage. Adds a 0-0-0 Super Monkey to your Party
| |
| |-
| |
| |Divine Intervention Legendary
| |
| |Super Monkeys and Adora have a 1 in 600 chance when hitting Bloons for the Sun God to smite them with 1500x damage. Adds a 0-0-0 Super Monkey to your Party
| |
| |-
| |
| |Dream Teams Common
| |
| |[[Monkey Sub (BTD6)|Monkey Subs]], [[Ninja Monkey (BTD6)|Ninja Monkeys]], [[Druid (BTD6)|Druids]], [[Wizard Monkey (BTD6)|Wizards]], and [[Beast Handler (BTD6)|Beast Handlers]] have faster attack speed and ability cooldowns, and 25% more range.
| |
| |-
| |
| |Enchanted Rebuttal Common
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| |[[Magic]] Monkeys push Bloons back on hit
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| |-
| |
| |Enchanted Rebuttal Rare
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| |Magic Monkeys push Bloons back even more on hit
| |
| |-
| |
| |Esoteric Elementalist Common
| |
| |[[Wizard Monkey (BTD6)|Wizard Monkeys]] have a 20% chance to freeze or blow back, and set Bloons on fire for 1 damage/s over 4.5s. Adds a 1-0-1 Wizard Monkey to your Party
| |
| |-
| |
| |Esoteric Elementalist Rare
| |
| |Wizard Monkeys have a 30% chance to freeze or blow back, and set Bloons on fire for 1 damage/s over 4.5s. Adds a 2-0-1 Wizard Monkey to your Party
| |
| |-
| |
| |Essence Of Blastapopoulos
| |
| |Tier 5 Monkeys and Level 20 Heroes burn Bloons, and affected Bloons take an extra +4 damage from all sources
| |
| |-
| |
| |Essence Of Bloonarius
| |
| |All Monkeys tier 3 and lower deal 1.5x damage to Bloons and MOAB-Class Bloons and have 100% more pierce
| |
| |-
| |
| |Essence Of Dreadbloon
| |
| |All Monkeys count as all categories. Tier 5 Monkeys and Level 20 Heroes deal 1.5x damage to Fortified and Ceramic Bloons
| |
| |-
| |
| |Essence Of Phayze
| |
| |All Monkeys can see Camo, and deal triple damage to Camo Bloons. Heroes slow Bloons in their radius by 30%
| |
| |-
| |
| |Essence Of Vortex
| |
| |Tier 5 Monkeys and Level 20 Heroes knock back MOAB-Class Bloons on hit, and 10% chance to blow back regular Bloons
| |
| |-
| |
| |Explosive Economics Common
| |
| |When [[Support]] Monkeys are sold, an Area of Effect explosion deals 50 damage to all nearby Bloons. Bloons in range of Support Monkeys give 5% less cash
| |
| |-
| |
| |Fata Morgana Common
| |
| |[[Mermonkey (BTD6)|Mermonkey]] [[range]], [[pierce]], projectile lifespan, and ability cooldown speed increased 25%. Mermonkey projectiles reflect off map borders. Adds a 0-1-1 Mermonkey to your Party
| |
| |-
| |
| |Fata Morgana Rare
| |
| |[[Mermonkey (BTD6)|Mermonkey]] [[range]], [[pierce]], projectile lifespan, and ability cooldown speed increased 35%. Mermonkey projectiles reflect off map borders. Monkey added to the party to be determined. <!-- From Punji video, verifiy translation -->
| |
| |-
| |
| |Flaming Hot Punch-A-Rang Common
| |
| |[[Red Hot Rangs (BTD6)|Red Hot Rangs]] have reduced pierce, but knock back Bloons and have a 30% chance to set them on fire for 2 damage per 1.5s over 4.5s. Adds a 0-1-1 [[Boomerang Monkey (BTD6)|Boomerang Monkey]] to your Party
| |
| |-
| |
| |Follow Me Common
| |
| |[[Dart Monkey (BTD6)|Dart Monkeys]], [[Boomerang Monkey (BTD6)|Boomerang Monkeys]], [[Bomb Shooter (BTD6)|Bomb Shooters]], [[Tack Shooter (BTD6)|Tack Shooters]], [[Super Monkey (BTD6)|Super Monkeys]], [[Druid (BTD6)|Druids]], and [[Mermonkey (BTD6)|Mermonkeys]] follow cursor like a [[Dartling Gunner (BTD6)|Dartling Gunner]] with a turn rate of 180, and constantly fire as long as Bloons are on screen. Attack speed reduced by 20%
| |
| |-
| |
| |Follow Me Rare
| |
| |Dart Monkeys, Boomerang Monkeys, Bomb Shooters, Tack Shooters, Super Monkeys, Druids, and Mermonkeys follow cursor like a Dartling Gunner with a turn rate of 300, and constantly fire as long as Bloons are on screen. Attack speed reduced by 20%
| |
| |-
| |
| |Follow Me Legendary
| |
| |Dart Monkeys, Boomerang Monkeys, Bomb Shooters, Tack Shooters, Super Monkeys, Druids, and Mermonkeys follow cursor like a Dartling Gunner with a turn rate of 500, and constantly fire as long as Bloons are on screen. Attack speed reduced by 20%
| |
| |-
| |
| |Frosted Tips Common
| |
| |[[Dart Monkey (BTD6)|Dart Monkey]] pierce and range increased 15%, and projectiles apply [[permafrost]], slowing Bloons by 50%. Adds a 1-1-0 Dart Monkey to your Party
| |
| |-
| |
| |Frosted Tips Rare
| |
| |Dart Monkey pierce and range increased 20%, and projectiles apply permafrost, slowing Bloons by 50%. Adds a 2-1-0 Dart Monkey to your Party
| |
| |-
| |
| |Frosted Tips Legendary
| |
| |Dart Monkey pierce and range increased 35%, and projectiles apply permafrost, slowing Bloons by 50%. Adds a 2-0-0 Dart Monkey to your Party
| |
| |-
| |
| |Full Broadside Common
| |
| |[[Monkey Buccaneer (BTD6)|Monkey Buccaneer]]s can store up to 3 ability charges, and pierce and ability cooldown speed increased 35%. Adds a 1-1-0 Buccaneer to your Party
| |
| |-
| |
| |Full Broadside Rare
| |
| |Monkey Buccaneers can store up to 3 ability charges, and pierce and ability cooldown rate increased 50%. Adds a 1-2-0 Buccaneer to your Party
| |
| |-
| |
| |Full Broadside Legendary
| |
| |Monkey Buccaneers can store up to 3 ability charges, and pierce and ability cooldown rate increased 70%. Adds a 0-2-0 Buccaneer to your Party
| |
| |-
| |
| |Growing Steady Common
| |
| |[[Druid (BTD6)|Druid]]s attack reload time is increased 20%, but every round, Druid damage is increased by 0.15, even Druids placed later! Adds a 1-0-1 Druid to your Party
| |
| |-
| |
| |Growing Steady Legendary
| |
| |[[Druid (BTD6)|Druid]]s attack reload time is increased 20%, but every round, Druid damage is increased by 0.35, even Druids placed later! Adds a 0-0-2 Druid to your Party
| |
| |-
| |
| |Heightened Perception Common
| |
| |[[Primary]] Monkeys attack range increased 40%. Projectile speed reduced 50%
| |
| |-
| |
| |Heightened Perception Rare
| |
| |Primary Monkeys attack range increased 55%. Projectile speed reduced 50%
| |
| |-
| |
| |Heightened Perception Legendary
| |
| |Primary Monkeys attack range increased 75%. Projectile speed reduced 50%
| |
| |-
| |
| |High Impact Glue Common
| |
| |[[Glue Gunner (BTD6)|Glue Gunner]] projectiles move twice as fast and deal 2 damage to MOAB-Class Bloons on impact. Impact damage scales up to 10x with the amount of Bloons on screen. Adds a 1-0-1 Glue Gunner to your Party
| |
| |-
| |
| |Home Brew Alchemy Common
| |
| |[[Alchemist (BTD6)|Alchemist]] attack [[attack speed|reload time]] and ability cooldowns are reduced 20% with a 1 in 20 chance to [[Crit]] for 50x damage. Adds a 1-0-1 Alchemist to your Party
| |
| |-
| |
| |Home Brew Alchemy Rare
| |
| |[[Alchemist (BTD6)|Alchemist]] attack [[attack speed|reload time]] and ability cooldowns are reduced 30% with a 1 in 20 chance to Crit for 50x damage. Monkey added to the party to be determined. <!-- From Punji video, verifiy translation -->
| |
| |-
| |
| |Intelligence Agent Common
| |
| |Heroes give [[Monkey Intelligence Bureau (BTD6)|Monkey Intelligence Bureau]] buff to nearby Monkeys (can hit all Bloon types) but those monkeys attack reload time is increased 100%
| |
| |-
| |
| |Just Like Magic Common
| |
| |Tier 5 [[Magic]] Monkeys' attack speed is halved, but all Monkeys in their radius deal 25% more damage to MOAB-Class Bloons
| |
| |-
| |
| |Just Like Magic Legendary
| |
| |Tier 5 Magic Monkeys' attack speed is halved, but all Monkeys in their radius deal 50% more damage to MOAB-Class Bloons
| |
| |-
| |
| |Malicious Mauling Common
| |
| |[[Bomb Shooter (BTD6)|Bomb Shooters]] and [[Striker Jones (BTD6)|Striker Jones]] deal 3x damage to MOAB-Class Bloons. Bomb Shooters attack speed and projectile speed is halved. Adds a 0-1-1 Bomb Shooter to your Party.
| |
| |-
| |
| |Malicious Mauling Rare
| |
| |Bomb Shooters and Striker Jones deal 4x damage to MOAB-Class Bloons. Bomb Shooters attack speed and projectile speed is halved. Adds a 0-2-1 Bomb Shooter to your Party.
| |
| |-
| |
| |Mighty Mulligan Common
| |
| |Provides 1 Artifact Selection reroll opportunity after beating a reward tile
| |
| |-
| |
| |Mighty Mulligan Rare
| |
| |Provides 2 Artifact Selection reroll opportunity after beating a reward tile
| |
| |-
| |
| |Mighty Mulligan Legendary
| |
| |Provides 3 Artifact Selection reroll opportunity after beating a reward tile
| |
| |-
| |
| |One Shot Common
| |
| |[[Sniper Monkey (BTD6)|Sniper Monkey]]s attack 3x slower, but have a 1 in 5 chance to Crit for 10x damage. Adds a 1-1-0 Sniper Monkey to your Party
| |
| |-
| |
| |One Shot Rare
| |
| |Sniper Monkeys attack 3x slower, but have a 1 in 5 chance to Crit for 7x damage. Adds a 2-1-0 Sniper Monkey to your Party
| |
| |-
| |
| |Overwhelming Synergy Common
| |
| |[[Magic]] Monkeys get +15% attack speed. Upgrades for other monkeys are 20% more expensive
| |
| |-
| |
| |Pincushion Flyby Common
| |
| |[[Monkey Ace (BTD6)|Monkey Ace]] [[Pin (BTD6)|pin]] Bloons for 1s on pop, but have -40% pierce. Adds a 1-1-0 Monkey Ace to your Party
| |
| |-
| |
| |Pops Fired Common
| |
| |When a Bloon on fire is popped, it explodes. Hits up to 2 nearby Bloons
| |
| |-
| |
| |Pops Fired Rare
| |
| |When a Bloon on fire is popped, it explodes. Hits up to 3 nearby Bloons
| |
| |-
| |
| |Portability Common
| |
| |Grants 1 [[Portable Lake (BTD6)|Portable Lake]] and [[Pontoon (BTD6)|Pontoon]] per tile
| |
| |-
| |
| |Pure Damage Common
| |
| |[[Magic]] Monkeys attack speed and ablility cooldowns are 2x slower, but damage is increased 230% against Ceramics and MOAB-Class Bloons
| |
| |-
| |
| |Rubber Bullets Rare
| |
| |Tier 4 and higher [[Sniper Monkey (BTD6)|Sniper Monkey]] only deal 1 damage per shot, but immobilize MOAB-Class Bloons briefly with each hit. Adds a 0-0-0 Sniper Monkey to your party
| |
| |-
| |
| |Slipped On The Peel Common
| |
| |[[Benjamin (BTD6)|Benjamin]] and the [[Banana Farm|Banana Farms]] slow Bloons in radius by 15%. Benjamin's range is doubled. Adds a 1-0-1 Banana Farm to your Party
| |
| |-
| |
| |Slipped On The Peel Rare
| |
| |Benjamin and the Banana Farms slow Bloons in radius by 20%. Benjamin's range is doubled. Adds a 2-0-1 Banana Farm to your Party
| |
| |-
| |
| |Slow And Steady Common
| |
| |For the first 20s of each round, all Monkeys attack 2x slower, but Monkey damage increased 100%
| |
| |-
| |
| |Slow And Steady Rare
| |
| |For the first 20s of each round, all Monkeys attack 1.8x slower, but Monkey damage increased 100%
| |
| |-
| |
| |Slow And Steady Legendary
| |
| |For the first 20s of each round, all Monkeys attack 1.5x slower, but Monkey damage increased 100%<!-- From Punji video, verifiy translation -->
| |
| |-
| |
| |Slower Is Harder Common
| |
| |All [[projectile speed]] is reduced 35%, but damage increased by 15%
| |
| |-
| |
| |Slower Is Harder Rare
| |
| |All projectile speed is reduced 35%, but damage increased by 20%
| |
| |-
| |
| |Slower Is Harder Legendary
| |
| |All projectile speed is reduced 35%, but damage increased by 30%
| |
| |-
| |
| |Spirit of Adventure Common
| |
| |[[Hero]] end of round XP increased 45% and Hero attack speed increased 10%. Non-Hero Monkeys attack speed reduced 10%
| |
| |-
| |
| |Spirit of Adventure Rare
| |
| |Hero end of round XP increased 60% and Hero attack speed increased 10%. Non-Hero Monkeys attack speed reduced 10%
| |
| |-
| |
| |Splody Darts Common
| |
| |Dart based Monkeys' projectiles explode when they expire, dealing 1 damage to nearby Bloons
| |
| |-
| |
| |Splody Darts Rare
| |
| |Dart based Monkeys' projectiles explode when they expire, dealing 3 damage to nearby Bloons
| |
| |-
| |
| |Splody Darts Legendary
| |
| |Dart based Monkeys' projectiles explode when they expire, dealing 9 damage to nearby Bloons
| |
| |-
| |
| |Squadron Together Strong Common
| |
| |[[Military]] Monkeys get +15% attack speed. Upgrades for other Monkeys are 20% more expensive
| |
| |-
| |
| |Squadron Together Strong Rare
| |
| |Military Monkeys get +25% attack speed. Upgrades for other Monkeys are 20% more expensive
| |
| |-
| |
| |Squadron Together Strong Legendary
| |
| |Military Monkeys get +50% attack speed. Upgrades for other Monkeys are 20% more expensive
| |
| |-
| |
| |Starting Strong Common
| |
| |For the first 20s of each round, Monkeys attack 15% faster
| |
| |-
| |
| |Starting Strong Rare
| |
| |For the first 20s of each round, Monkeys attack 20% faster
| |
| |-
| |
| |Starting Strong Legendary
| |
| |For the first 20s of each round, Monkeys attack 35% faster
| |
| |-
| |
| |Support Specialist Rare
| |
| |[[Support]] Monkeys attack reload time and ability cooldowns are reduced 20%. All other Monkey categories have pierce and ability cooldown speed reduced 15%
| |
| |-
| |
| |Support Specialist Legendary
| |
| |Support Monkeys attack reload time and ability cooldowns are reduced 35%. All other Monkey categories have pierce and ability cooldown speed reduced 15%
| |
| |-
| |
| |Swelling Spikes Common
| |
| |[[Spike Factory|Spike factories]] attack half as fast, but have 115% more pierce. Adds a 1-0-1 Spike Factory to your Party
| |
| |-
| |
| |Swelling Spikes Rare
| |
| |Spike factories attack half as fast, but have 120% more pierce. Adds a 2-0-1 Spike Factory to your Party
| |
| |-
| |
| |Swiftest To Business Common
| |
| |[[Ninja Monkey (BTD6)|Ninja Monkeys]] tier 4 or higher have 15% faster projectile speed, and attack reload and ability cooldown time reduced 15%. Adds a 1-0-1 Ninja Monkey to your Party
| |
| |-
| |
| |Sticky Situation Common
| |
| |[[Primary]] Monkeys deal 1.5x damage to glued Bloons
| |
| |-
| |
| |Sticky Situation Rare
| |
| |Primary Monkeys deal 1.75x damage to glued Bloons
| |
| |-
| |
| |The Unspoken Heroes Common
| |
| |[[Support]] Monkeys have a 1 in 10 chance to Crit for 250% damage. Heroes attack speed and end of round experience is reduced 15%.
| |
| |-
| |
| |Too Many Cooks Common
| |
| |[[Military]] Monkeys attack reload time is reduced by 25%. Attack reload time increased by 5% for each Military Monkey placed
| |
| |-
| |
| |Too Many Cooks Rare
| |
| |Military Monkeys attack reload time is reduced by 30%. Attack reload time increased by 5% for each Military Monkey placed
| |
| |-
| |
| |Trick Shot A-Tacks Common
| |
| |[[Tack Shooter (BTD6)|Tack Shooter]] projectiles rebound off obstacles. Range and projectile lifespan increased 50%. Adds a 1-1-0 Tack Shooter to your Party
| |
| |-
| |
| |Tit For Tat Common
| |
| |All Monkeys attack 15% faster. Bloons move 25% faster when in range of Monkeys
| |
| |-
| |
| |Unification Common
| |
| |[[Primary]] Monkeys now count as all Monkey categories. Primary Monkey attack range reduced 20%
| |
| |-
| |
| |Unification Rare
| |
| |Primary Monkeys now count as all Monkey categories. Primary Monkey attack range reduced 10%
| |
| |-
| |
| |Wacky Wibbly Wavey Common
| |
| |[[Heli Pilot (BTD6)|Heli Pilot]] attack reload time is reduced 20% and fire in a wackey wiggly pattern. Adds a 1-1-0 Heli Pilot to your Party
| |
| |-
| |
| |Wacky Wibbly Wavey Rare
| |
| |Heli Pilot attack reload time is reduced 25% and fire in a wackey wiggly pattern. Adds a 2-1-0 Heli Pilot to your Party
| |
| |-
| |
| |Zig Then Zag Common
| |
| |All [[Military]] Monkeys shoot in a Zig Zag pattern. Projectiles move 20% slower, but attack speed is 20% faster
| |
| |}
| |
| '''Notes:''' <!-- To do: Check how individual artifacts stack with other copies of themselves or with higher tier ones, if that's possible on the first place. -->
| |
|
| |
| * Ability cooldown reductions are capped to 70% of normal speed, regardless of how many artifacts are obtained.
| |
| * The description of Critical Success Artifact is different in the German version, it translates to "Primary Monkeys deal -50% damage, but have 1 in 5 chance to deal 225% critical damage".
| |
|
| |
|
| ===Boosts=== | | ===Boosts=== |