Double Cash Mode (BTD6): Difference between revisions
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== Interactions with income-generating towers == | == Interactions with income-generating towers == | ||
{{research|Is [[Thrive]] affected?}} | |||
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!Notes | !Notes | ||
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|[[ | |[[Supply Drop (BTD6)|Supply Drop]] ability | ||
|{{N}} | |{{N}} | ||
| | | | ||
|- | |- | ||
| | |[[Pirate Lord (BTD6)|Pirate Lord]] ability | ||
| | |||
|{{Y}} | |{{Y}} | ||
|Results in | |Results in 4× income from hooked Bloons. | ||
|- | |- | ||
|[[Merchantman (BTD6)|Merchantman]] end of round income | |[[Merchantman (BTD6)|Merchantman]] end of round income | ||
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|{{Y}} | |{{Y}} | ||
|Results in 4× income from trapped Bloons (6× for [[XXXL Trap (BTD6)|XXXL Trap]]). | |Results in 4× income from trapped Bloons (6× for [[XXXL Trap (BTD6)|XXXL Trap]]). | ||
|- | |||
|[[Obyn Greenfoot (BTD6)|Obyn Greenfoot]] Wall of Trees | |||
|{{Y}} | |||
|Results in 4× income from trapped Bloons. | |||
|- | |||
|[[Benjamin (BTD6)|Benjamin]] end of round income | |||
|{{N}} | |||
| | |||
|- | |||
|Benjamin Skimming | |||
|{{Y}} | |||
|Produces $2 per Bloon at Level 3+, then $4 at Level 14+. | |||
|- | |||
|Benjamin Bloon Trojan | |||
|{{Y}} | |||
|Produces $2 for the pop + $2 for each layer at Level 7+ and $4 per layer at Level 16+. | |||
|- | |||
|Benjamin Syphon Funding ability | |||
|{{Y}} | |||
|Results in a 4× income from affected Bloons at Level 10+ and 6× at Level 20. | |||
|- | |||
|[[Geraldo (BTD6)|Geraldo]] [[Rare Quincy Action Figure]] | |||
|{{N}} | |||
| | |||
|- | |||
|[[Corvus (BTD6)|Corvus]] [[Nourishment]] | |||
|{{N}} | |||
| | |||
|- | |- | ||
|[[Cash Drop (BTD6)|Cash Drop]] | |[[Cash Drop (BTD6)|Cash Drop]] | ||
Revision as of 01:59, 5 February 2025

Double Cash Mode is an extra in Bloons TD 6 unlocked via in-app purchase. It doubles the amount of cash the player obtains from popping Bloons, finishing a round and also the starting cash but it does not affect cash obtained by some income methods. This mode can only be obtained by purchasing it from the Shop for $17.99 USD.
Double Cash Mode is disabled in CHIMPS, Race Events, Contested Territory, Rogue Legends, Boss Challenges in Battle Mode, Boss Bloon Events in ranked mode, or Boss Rush. It can also be disabled with challenge rules, such as in the Challenge Editor.
Mechanics
While this mode is active the standard cash icon shown in the UI will be changed for the Double Cash icon. It doubles the starting cash in all game modes where is allowed, for a total amount of $1,300 in standard game modes or $40,000 in Deflation. It stacks with
More Cash (giving $400 extra instead of $200) or Fast Track Mode.
It also doubles the amount of cash obtained per pop, and is affected by the cash reduction that is applied by the game after Round 51:
| Start round | End round | Relative cash per pop |
|---|---|---|
| 1 | 50 | 200% |
| 51 | 60 | 100% |
| 61 | 85 | 40% |
| 86 | 100 | 20% |
| 101 | 120 | 10% |
| 121 | - | 4% |
In Sandbox, it will also double the amount of starting cash ($19,999,998) and will be active during the testing, however the regular cash icon will be shown. When active in Half Cash, it will almost convert it in a game of Hard standard, with a few exceptions for income generation methods that aren't affected by Double Cash. In Co-op mode, the Double Cash will also apply after the cash is divided between players and will only affect players who have the mode enabled.
Interactions with income-generating towers
| This article is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: Is Thrive affected? |
| Tower | Affected by Double Cash | Notes |
|---|---|---|
| Supply Drop ability | ||
| Pirate Lord ability | Results in 4× income from hooked Bloons. | |
| Merchantman end of round income | ||
| Trade Empire bonus cash | ||
| Supply Crate ability | ||
| Sun Temple end of round income | ||
| Sun Temple pop income bonus | Bonus becomes 3× for towers in the Temple's range. | |
| Lead to Gold | Provides $146 per Lead Bloon ($23 for RBE + $50 bonus, then doubled). | |
| Rubber to Gold | Results in 6× income from affected Bloons. | |
| Jungle's Bounty ability | ||
| Spirit of the Forest end of round income | ||
| Monkey Town | Bonus becomes 3× for towers in the Village's range (3.2× with | |
| Monkey City | ||
| Monkeyopolis | ||
| Banana Farm | Includes all upgrades. | |
| Bloon Trap | Results in 4× income from trapped Bloons (6× for XXXL Trap). | |
| Obyn Greenfoot Wall of Trees | Results in 4× income from trapped Bloons. | |
| Benjamin end of round income | ||
| Benjamin Skimming | Produces $2 per Bloon at Level 3+, then $4 at Level 14+. | |
| Benjamin Bloon Trojan | Produces $2 for the pop + $2 for each layer at Level 7+ and $4 per layer at Level 16+. | |
| Benjamin Syphon Funding ability | Results in a 4× income from affected Bloons at Level 10+ and 6× at Level 20. | |
| Geraldo Rare Quincy Action Figure | ||
| Corvus Nourishment | ||
| Cash Drop |
If multiple cash bonuses are stacked and at least one of them is affected by Double Cash, it will be the last to apply and will only be applied once, while the rest of the income is calculated as normal, a couple of examples are given below:
- If a Sun Temple with maximum Support sacrifices is in the range of a Monkey City Village it would produce a total of $12,000 at the end of the round, this is $5,000 base +20% from Monkey City, then doubled.
- In the previous example, if a Lead to Gold Alchemist pops a Lead Bloon in the range of both the Temple and the Village, it would produce a total of $192 , to calculate this, first, in a regular game the income would be $23 base for RBE of the Lead Bloon, +50% twice for Monkey Town and Sun Temple cash per pop bonus (they stack additively), resulting in $46, second we add $50 from the Lead to Gold bonus, and finally these $96 would be doubled by the Double Cash mode.
Gallery
| This article or section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them. The editor that added this notice elaborates: Add screenshot for in-game UI and in extra menu |
-
Fast track icon, as seen in the shop and in UI
-
Double Cash disabled icon
Navigation
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