Artifact: Difference between revisions

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rarity mechanics
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'''Artifacts''' are a game mechanic in the ''[[Rogue Legends]]'' campaign of ''[[Bloons TD 6]]''.  
'''Artifacts''' are a game mechanic in the ''[[Rogue Legends]]'' campaign of ''[[Bloons TD 6]]''. They can be added to the player's [[Party]] to add passive effects. All Artifacts have beneficial effects, but some have negative effects as trade-offs. Some Artifacts also add [[Insta Monkey]]s to the player's Party while owned.


When starting a campaign,in addition to their Hero's artifact, players can select up to 3 artifacts to add to their party as long their combined costs are 9 Artifact Power or less. Common Artifacts cost 3 Power, Rare needs 6, and Legendary Artifacts 9. Some Some starting Artifacts are unlocked by default:
When starting a campaign, in addition to their Hero's artifact, players can select up to 3 artifacts to add to their party as long their combined costs are 9 Artifact Power or less. Some Some starting Artifacts are unlocked by default:


* [[Bouncing Projectiles]] Legendary
* [[Bouncing Projectiles]] Legendary
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The rest of the Artifacts need to be unlocked by "extracting" them from an campaign after beating a stage. The extracted Artifact will be lost during the active campaign but it will be able to be used as an starting Artifact in future campaigns.
The rest of the Artifacts need to be unlocked by "extracting" them from an campaign after beating a stage. The extracted Artifact will be lost during the active campaign but it will be able to be used as an starting Artifact in future campaigns.
==Rarity==
{{research|Are these rarity chances accurate?}}<!-- the formula appears to be:
If 1% chance - legendary
Else if 15% chance - rare (so 15% * 99%)
Else common-->
Artifacts come in three tiers of rarity: Common, Rare, and Legendary. Most Artifacts have a variant for each rarity, but some only come in one or two rarities. Higher rarity Artifacts have stronger positive effects and/or weaker negative effects, but cost more to equip in the Starter Party and trade with a Merchant. Common and Rare Artifacts grant Insta Monkeys with upgrades on two paths, while Legendary Artifacts grant Insta Monkeys with upgrades on only one path.
If the player obtains a higher rarity version of an Artifact they already own during a run, it replaces the lower rarity version.
{|class="wikitable"
!Rarity
!Cost
!Chance
|-
|Common
|3
|84.15%
|-
|Rare
|6
|14.85%
|-
|Legendary
|9
|1%
|}


==List of Artifacts==
==List of Artifacts==

Revision as of 19:35, 5 February 2025

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Artifacts icon

Artifacts are a game mechanic in the Rogue Legends campaign of Bloons TD 6. They can be added to the player's Party to add passive effects. All Artifacts have beneficial effects, but some have negative effects as trade-offs. Some Artifacts also add Insta Monkeys to the player's Party while owned.

When starting a campaign, in addition to their Hero's artifact, players can select up to 3 artifacts to add to their party as long their combined costs are 9 Artifact Power or less. Some Some starting Artifacts are unlocked by default:

The rest of the Artifacts need to be unlocked by "extracting" them from an campaign after beating a stage. The extracted Artifact will be lost during the active campaign but it will be able to be used as an starting Artifact in future campaigns.

Rarity

This article is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates: Are these rarity chances accurate?

Artifacts come in three tiers of rarity: Common, Rare, and Legendary. Most Artifacts have a variant for each rarity, but some only come in one or two rarities. Higher rarity Artifacts have stronger positive effects and/or weaker negative effects, but cost more to equip in the Starter Party and trade with a Merchant. Common and Rare Artifacts grant Insta Monkeys with upgrades on two paths, while Legendary Artifacts grant Insta Monkeys with upgrades on only one path.

If the player obtains a higher rarity version of an Artifact they already own during a run, it replaces the lower rarity version.

Rarity Cost Chance
Common 3 84.15%
Rare 6 14.85%
Legendary 9 1%

List of Artifacts

Error 1054: Unknown column 'rarity' in 'field list'

Function: CargoSQLQuery::run Query: SELECT CONCAT("File:", image, "") AS `Icon`,GROUP_CONCAT(IF(rarity="Common", CONCAT("", name, "<br>", description), "") SEPARATOR "") AS `Common`,GROUP_CONCAT(IF(rarity="Rare", CONCAT("", name, "<br>", description), "") SEPARATOR "") AS `Rare`,GROUP_CONCAT(IF(rarity="Legendary", CONCAT("", name, "<br>", description), "") SEPARATOR "") AS `Legendary` FROM `cargo__btd6_artifacts` `btd6_artifacts` WHERE type != "Boost" GROUP BY `Icon` ORDER BY CONCAT("File:", image, ""),GROUP_CONCAT(IF(rarity="Common", CONCAT("", name, "<br>", description), "") SEPARATOR ""),GROUP_CONCAT(IF(rarity="Rare", CONCAT("", name, "<br>", description), "") SEPARATOR ""),GROUP_CONCAT(IF(rarity="Legendary", CONCAT("", name, "<br>", description), "") SEPARATOR "") LIMIT 100

Boosts

Error 1054: Unknown column 'rarity' in 'field list'

Function: CargoSQLQuery::run Query: SELECT CONCAT("File:", image, "") AS `Icon`,GROUP_CONCAT(IF(rarity="Common", CONCAT("", name, "<br>", description), "") SEPARATOR "") AS `Common`,GROUP_CONCAT(IF(rarity="Rare", CONCAT("", name, "<br>", description), "") SEPARATOR "") AS `Rare`,GROUP_CONCAT(IF(rarity="Legendary", CONCAT("", name, "<br>", description), "") SEPARATOR "") AS `Legendary` FROM `cargo__btd6_artifacts` `btd6_artifacts` WHERE type = "Boost" GROUP BY `Icon` ORDER BY CONCAT("File:", image, ""),GROUP_CONCAT(IF(rarity="Common", CONCAT("", name, "<br>", description), "") SEPARATOR ""),GROUP_CONCAT(IF(rarity="Rare", CONCAT("", name, "<br>", description), "") SEPARATOR ""),GROUP_CONCAT(IF(rarity="Legendary", CONCAT("", name, "<br>", description), "") SEPARATOR "") LIMIT 100