MOAB Eliminator (BTD6): Difference between revisions

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== Strategy ==
== Strategy ==
MOAB Eliminator is an easy round 100 solution for [[CHIMPS]]. 7 ability uses are enough to solo the [[BAD (BTD6)|BAD]] layer in [[CHIMPS]] when no other tower is dealing damage. If timed correctly, it will also layer skip [[DDT (BTD6)|DDTs]] (and spawn [[ZOMG (BTD6)|ZOMGs]] below full health, only requiring 2 more abilities to beat the entire round). The ability also one-shots slightly damaged ZOMGs and very damaged Fortified ZOMGs, in addition to all blimps below them. When used in tandem with {{B|Striker Jones|BTD6}}'s Level 20 ability, MOAB Eliminator's ability can completely one-shot an extremely damaged BAD, similar to {{B|First Strike Capability|BTD6}}.  
MOAB Eliminator is an easy round 100 solution for [[CHIMPS]]. 7 ability uses are enough to solo the [[BAD (BTD6)|BAD]] layer in [[CHIMPS]] when no other tower is dealing damage. If timed correctly, it will also layer skip [[DDT (BTD6)|DDTs]] (and spawn [[ZOMG (BTD6)|ZOMGs]] below full health, only requiring 2 more abilities to beat the entire round). The ability also one-shots slightly damaged ZOMGs and very damaged Fortified ZOMGs, in addition to all blimps below them. When used in tandem with {{B|Striker Jones|BTD6}}'s Level 20 ability, MOAB Eliminator's ability can completely one-shot an extremely damaged BAD, similar to {{B|First Strike Capability|BTD6}}.  
MOAB Eliminator also sees value in dealing high damage to Bosses. Its very low ability cooldown and lack of initial cooldown upon purchase allows its ability to be used frequently for plenty of high damage. However, while fairly decent for casual Boss runs, it doesn't see much competitive usage outside of Elite T1 and Tier 3-4 Normal Bosses, where other options such as [[M.A.D (BTD6)|M.A.D]] and masses of [[First Strike Capability (BTD6)|First Strike Capability]]s dominate its niche.


Overall, MOAB Eliminator has great single-target damage, reduces the density of rounds with its one-shot capability, and deals good damage to grouped blimps with its main attack. Since the ability and main attack, being high-damage attacks at base, do not benefit well from damage buffs, MOAB Eliminator is extremely weak for late-game [[Freeplay]] (Rounds 200+), despite being a good general MOAB-Class damaging tower in CHIMPS.
Overall, MOAB Eliminator has great single-target damage, reduces the density of rounds with its one-shot capability, and deals good damage to grouped blimps with its main attack. Since the ability and main attack, being high-damage attacks at base, do not benefit well from damage buffs, MOAB Eliminator is extremely weak for late-game [[Freeplay]] (Rounds 200+), despite being a good general MOAB-Class damaging tower in CHIMPS.


MOAB Eliminator does not have any special crosspath interactions, so an un-crosspathed MOAB Eliminator can be used. Use 1-5-0 when extra pierce for the main attack is preferred for defenses that struggle against dense rounds, or 0-5-1 when extra range is preferred.
MOAB Eliminator does not have any special crosspath interactions, so an un-crosspathed MOAB Eliminator can be used. Use 1-5-0 when extra pierce for the main attack is preferred for defenses that struggle against dense rounds, or 0-5-1 when extra range is preferred. Tier 2 crosspaths are optional.


==Costs and sell values==
==Costs and sell values==