Strategy:Wizard Monkey (Battles 2): Difference between revisions

m accidentally used the hero instead of the tower
m marking which crosspaths are ideal
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== Upgrades ==
== Upgrades ==
=== Path 1 ===
=== Path 1 ===
* 2-0-0 [[Arcane Blast (Battles 2)|Arcane Blast]] supports a Fireball wizard in dealing with spaced yellows until one can afford Mastery.
* 2-0-1 [[Arcane Blast (Battles 2)|Arcane Blast]] supports a Fireball wizard in dealing with spaced yellows until one can afford Mastery.
* 3-0-0 [[Arcane Mastery (Battles 2)|Arcane Mastery]] defends everything up to round 8, allowing one to greed as much as they are willing.
* 3-0-1 [[Arcane Mastery (Battles 2)|Arcane Mastery]] defends everything up to round 8, allowing one to greed as much as they are willing.
* 4-0-0 [[Arcane Spike (Battles 2)|Arcane Spike]] is its strongest tier 4, allowing players to spam it once they run out of tier 5s to place for big BAD damage.
* 4-0-2 [[Arcane Spike (Battles 2)|Arcane Spike]] is its strongest tier 4, allowing players to spam it once they run out of tier 5s to place for big BAD damage.
* 5-0-0 [[Archmage (Battles 2)|Archmage]] is a strong grouped DDT counter, decamoing and melting them all.
* 5-2-0 [[Archmage (Battles 2)|Archmage]] is a strong grouped DDT counter, decamoing and melting them all.


=== Path 2 ===
=== Path 2 ===
* 0-1-0 [[Fireball (Battles 2)|Fireball]] starts the game strong, dealing with everything up to spaced Yellows.
* 0-1-0 [[Fireball (Battles 2)|Fireball]] starts the game strong, dealing with everything up to spaced Yellows.
* 0-2-0 [[Wall of Fire (Battles 2)|Wall of Fire]] on an intersection can defend up to round 8, much cheaper than Arcane Mastery. However, it is reliant on being placed in intersections.
* 0-2-0 [[Wall of Fire (Battles 2)|Wall of Fire]] on an intersection can defend up to round 8, much cheaper than Arcane Mastery. However, it is reliant on being placed in intersections.
* 0-3-0 [[Dragon's Breath (Battles 2)|Dragon's Breath]] delivers good MOAB popping power in the midgame.
* 0-3-1 [[Dragon's Breath (Battles 2)|Dragon's Breath]] delivers good MOAB popping power in the midgame.
* 0-4-0 [[Summon Phoenix (Battles 2)|Summon Phoenix]] defends early tight rushes and BFBs well with it's Phoenix ability.
* 0-4-2 [[Summon Phoenix (Battles 2)|Summon Phoenix]] defends early tight rushes and BFBs well with it's Phoenix ability.
* 0-5-0 [[Wizard Lord Phoenix (Battles 2)|Wizard Lord Phoenix]] is a late game powerhouse that defends all tight rushes.
* 0-5-2 [[Wizard Lord Phoenix (Battles 2)|Wizard Lord Phoenix]] is a late game powerhouse that defends all tight rushes.


=== Path 3 ===
=== Path 3 ===
* 0-0-3 [[Shimmer (Battles 2)|Shimmer]] decamos everything with decent reliability, and transitions into the next upgrade well.
* 1-0-3 [[Shimmer (Battles 2)|Shimmer]] decamos everything with decent reliability, and transitions into the next upgrade well.
* 0-0-4 [[Necromancer (Battles 2)|Necromancer]] is the only way to pop Purple Bloons with the Wizard, and is required alongside supporting fire to defend round 11.
* 0-2-4 [[Necromancer (Battles 2)|Necromancer]] is the only way to pop Purple Bloons with the Wizard, and is required alongside supporting fire to defend round 11.
* 0-0-5 [[Prince of Darkness (Battles 2)|Prince of Darkness]] consumes too much graveyard to be worthwhile.
* x-x-5 [[Prince of Darkness (Battles 2)|Prince of Darkness]] consumes too much graveyard to be worthwhile.


== Starting with the Wizard Monkey ==
== Starting with the Wizard Monkey ==