The Final Harmonic: Difference between revisions
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|icon =BTD6 Mermonkey 005UpgradeIcon.png | |icon =BTD6 Mermonkey 005UpgradeIcon.png | ||
|image =BTD6 005-Mermonkey.png | |image =BTD6 005-Mermonkey.png | ||
|description =This elder can echo its irresistible tune anywhere. While devastating to Bloons, the call inspires nearby Heroes with improved range and cooldowns, and Magic | |description =This elder can echo its irresistible tune anywhere. While devastating to Bloons, the call inspires nearby Heroes with improved range and cooldowns, and Magic Monkeys extra pierce. | ||
|description C= | |description C= | ||
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|xp =52000 | |xp =52000 | ||
}} | }} | ||
'''The Final Harmonic''' is the [[Mermonkey (BTD6)|Mermonkey]]'s path 3 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. | '''The Final Harmonic''' is the [[Mermonkey (BTD6)|Mermonkey]]'s path 3 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It further improves the trancing attack to affect ZOMGs, the trance's DoT (damage-over-time) trigger is improved to a maximum of 10,000 damage and can apply to BADs and Bosses, and its totem can be placed onto any valid location on screen. Trance pierce penalty against ZOMGs, BADs, and Bosses are all +3. The trancing downtime is reduced to 3 seconds. The orbit of the trance has a tighter radius of 20.<!--instead of 30--> | ||
All Heroes and Magic Monkeys within range of the active trance range (i.e. the totem, otherwise only this Mermonkey's own range) will receive the following buffs: | |||
*Heroes: -15% ability cooldowns, +15% range | |||
*Magic Monkeys: +3 pierce | |||
Additionally, range of both itself and its totem are both increased to 38 (47.5 on water), and pierce of the trident's splashes are increased to 18. | |||
== Stats == | == Stats == | ||
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==Costs and sell values== | ==Costs and sell values== | ||
{{BTD6 cost list by upgrade|Mermonkey|3|5}} | {{BTD6 cost list by upgrade|Mermonkey|3|5}} | ||
==Strategy== | |||
{{strategy needed}} | |||
==Update history== | ==Update history== | ||