Absolute Zero (BTD6): Difference between revisions

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The ability gains a cooldown reduction to 20 second, the removal of its initial cooldown, the ability to target otherwise immune Bloons and blimps (excluding {{B|BAD|BTD6}}s and [[Boss Bloon]]s),  and a cooldown reduction to 20 seconds that is not reduced by any Bloon property. The ability also buffs the attack speed of all Ice Monkeys by 50% for 10 seconds, and further info for it can be found in [[Snowstorm (BTD6)#Abilities|Snowstorm's ability section]].
The ability gains a cooldown reduction to 20 second, the removal of its initial cooldown, the ability to target otherwise immune Bloons and blimps (excluding {{B|BAD|BTD6}}s and [[Boss Bloon]]s),  and a cooldown reduction to 20 seconds that is not reduced by any Bloon property. The ability also buffs the attack speed of all Ice Monkeys by 50% for 10 seconds, and further info for it can be found in [[Snowstorm (BTD6)#Abilities|Snowstorm's ability section]].


The Arctic Wind zone now applies -60% speed instead of -40% speed, and it applies -20% speed to MOAB-Class Bloons (excluding BADs and Boss Bloons) as well. The slow does not apply to immune or invisble Bloons, but {{B|DDT|BTD6}}s can be slowed without Lead support when Absolute Zero has Camo detection. In addition, its attack gains the ability to freeze all non-MOAB-Class Bloons on the screen for 0.75 seconds, including those otherwise immune to it (such as {{B|Zebra Bloon|BTD6}}s, {{B|Lead Bloon|BTD6}}s, and {{B|Camo Bloon|BTD6}}s, the latter two without [[Cold Snap (BTD6)|Cold Snap]]).
The Arctic Wind zone now applies -60% speed instead of -40% speed, and it applies -20% speed to MOAB-Class Bloons (excluding BADs and Boss Bloons) as well. The slow does not apply to immune or invisible Bloons, but {{B|DDT|BTD6}}s can be slowed without Lead support when Absolute Zero has Camo detection. In addition, its attack gains the ability to freeze all non-MOAB-Class Bloons on the screen for 0.75 seconds, including those otherwise immune to it (such as {{B|Zebra Bloon|BTD6}}s, {{B|Lead Bloon|BTD6}}s, and {{B|Camo Bloon|BTD6}}s, the latter two without [[Cold Snap (BTD6)|Cold Snap]]).


==Stats==
==Stats==
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== Strategy ==
== Strategy ==
All strategy recommendations that apply to [[Snowstorm (BTD6)|Snowstorm]] also apply to Absolute Zero. The greatly increased pierce, significantly improved ability, and addition of MOAB-Class slow in the aura makes Absolute Zero a far more versatile supporting tower, albeit its high cost means that it use cases are not as widespread. Its most potent use-case is when completing the ''2 Megapops'' achievement, as its ability provides a very large stall without taking many pops, as long as it is not placed in a spot where it would constantly use its main attack. For 2 Megapops challenges that are exceedingly difficult at the very end, it becomes worth it to place Absolute Zero near the track to utilize its aura and sacrifice pops stolen.
All strategy recommendations that apply to [[Snowstorm (BTD6)|Snowstorm]] also apply to Absolute Zero. The greatly increased pierce, significantly improved ability, and addition of MOAB-Class slow in the aura makes Absolute Zero a far more versatile supporting tower, albeit its high cost means that its use cases are not as widespread. Its most potent use-case is when completing the ''2 Megapops'' achievement, as its ability provides a very large stall without taking many pops, as long as it is not placed in a spot where it would constantly use its main attack. For 2 Megapops challenges that are exceedingly difficult at the very end, it becomes worth it to place Absolute Zero near the track to utilize its aura and sacrifice pops stolen.


Despite its increased pierce that makes 0-5-2 very reliable at catching leaking Bloons, 2-5-0 is the recommended crosspath for the Permafrost benefits and innate ability to freeze {{B|DDT|BTD6}}s. However, 0-5-2 is useful for increasing the range of the frozen water effect, providing the largest swath of frozen water out of any Ice monkey and allowing many land towers to be placed. The 50% attack speed buff to all Ice Monkeys with the ability is a good bonus, but it should not be the only reason to use Absolute Zero.
Despite its increased pierce that makes 0-5-2 very reliable at catching leaking Bloons, 2-5-0 is the recommended crosspath for the Permafrost benefits and innate ability to freeze {{B|DDT|BTD6}}s. However, 0-5-2 is useful for increasing the range of the frozen water effect, providing the largest swath of frozen water out of any Ice monkey and allowing many land towers to be placed. The 50% attack speed buff to all Ice Monkeys with the ability is a good bonus, but it should not be the only reason to use Absolute Zero.