Update history:Bloons TD Battles 2/Version 4.6: Difference between revisions

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'''Version 4.6''' is an upcoming major update to ''[[Bloons TD Battles 2]]'' and ''[[Bloons TD Battles 2+]]''. It introduces a new [[Agent (Battles 2)|Agent]], the [[Techbot (Battles 2)|Techbot]], a new cosmetic type called [[Titles]], new [[Clan (Battles 2)|Clan]] cosmetics, along with other additions and major balance changes.
'''Version 4.6''' is an upcoming major update to ''[[Bloons TD Battles 2]]'' and ''[[Bloons TD Battles 2+]]''. It introduces a new [[Agent (Battles 2)|Agent]], the [[Tech Bot (Battles 2)|Tech Bot]], a new cosmetic type called [[Title]]s, new [[Clan (Battles 2)|Clan]] cosmetics, along with other additions and major balance changes.


==Additions==
==Additions==
===Cosmetic items===
===Cosmetic items===
{{Empty|fill cargo table with upcoming cosmetics when update releases}}
{{Empty|fill cargo table with upcoming cosmetics when update releases}}
{{BTDB2 cosmetic item list by introduced|4.6}}
 
==Changes==
==Changes==
===Bloon Sends===
===Bloon Sends===
{{BTDB2 changes|version=4.6|name=Bloon send
{{BTDB2 changes|version=4.6|name=Bloon send|version note=upcoming
|quote=We are slightly increasing the spacing between the bloons in the Tight Lead send to take a little bit of the sting out of a very oppressive rush. We are also bringing the unlock round forwards for Tight Ceramics as they struggle to be relevant later in the game alongside MOAB class rushes.
|quote=We are slightly increasing the spacing between the bloons in the Tight Lead send to take a little bit of the sting out of a very oppressive rush. We are also bringing the unlock round forwards for Tight Ceramics as they struggle to be relevant later in the game alongside MOAB class rushes.
|changes=
|changes=
*{{neutral|Tight Ceramic: Unlock round|28|24}}
*{{neutral|Tight Ceramic: Unlock round reduced|28|24}}
*{{neutral|Tight Ceramic: Bloon spacing|0.0125s|0.02s}}
*{{neutral|Tight Lead: duration increased|0.0125s|0.02s}}
}}
}}
===Maps===
===Maps===
{{BTDB2 changes|version=4.6|name=Up On The Roof
{{BTDB2 changes|version=4.6|name=Up On The Roof|version note=upcoming
|quote=As a longer map that favours stalling, Up On The Roof can lead to very long games in Hall of Masters. We are removing it from the HOM ranked pool to keep these games shorter and more exciting.  
|quote=As a longer map that favours stalling, Up On The Roof can lead to very long games in Hall of Masters. We are removing it from the HOM ranked pool to keep these games shorter and more exciting.  
|changes=
|changes=
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}}
}}
===Dart Monkey===
===Dart Monkey===
{{BTDB2 tower changes|version=4.6|tower=Dart Monkey
{{BTDB2 tower changes|version=4.6|tower=Dart Monkey|version note=upcoming
|quote=The changes in 4.5 to make hoardes of Dart Monkeys less effective did not have the desired result so we are moving some of the cost of the triple darts upgrade into the base cost and weakening the powerful crossbow upgrades.  
|quote=The changes in 4.5 to make hoardes of Dart Monkeys less effective did not have the desired result so we are moving some of the cost of the triple darts upgrade into the base cost and weakening the powerful crossbow upgrades.  
|base cost before=150|base cost after=200
|base cost before=150|base cost after=200
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}}
}}
===Ice Monkey===
===Ice Monkey===
{{BTDB2 tower changes|version=4.6|tower=Ice Monkey
{{BTDB2 tower changes|version=4.6|tower=Ice Monkey|version note=upcoming
|quote=We are reducing the power of Ice Monkey’s Deep Freeze and Snowstorm upgrades to make it easier to rush in the early and mid game and increasing the cost of the xx4 Icicles upgrade since this offers too much value for its cost.  
|quote=We are reducing the power of Ice Monkey’s Deep Freeze and Snowstorm upgrades to make it easier to rush in the early and mid game and increasing the cost of the xx4 Icicles upgrade since this offers too much value for its cost.  
|tiers 1=X2X|changes 1=
|tiers 1=X2X|changes 1=
*{{Nerf|Less layers soaked|3|2}}
*{{Nerf|Freeze affects fewer layers|3|2}}
|tiers 2=X4X|changes 2=
|tiers 2=X4X|changes 2=
*{{Nerf|Attack speed buff to other Ice Monkeys|+100%|+50%}}
*{{Nerf|Attack speed buff to other Ice Monkeys|+100%|+50%}}
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}}
}}
===Glue Gunner===
===Glue Gunner===
{{BTDB2 tower changes|version=4.6|tower=Glue Gunner
{{BTDB2 tower changes|version=4.6|tower=Glue Gunner|version note=upcoming
|quote=These changes reduce the effectiveness of using Glue Gunner as a starting tower and indirectly reduce the effectiveness of dissolver and glue hose which were extremely efficient. We are also changing the cooldown and duration of the Glue Storm ability so that it can’t be kept permanently active without microing.  
|quote=These changes reduce the effectiveness of using Glue Gunner as a starting tower and indirectly reduce the effectiveness of dissolver and glue hose which were extremely efficient. We are also changing the cooldown and duration of the Glue Storm ability so that it can’t be kept permanently active without microing.  
|path 1 tier 2 cost before=300|path 1 tier 2 cost after=500
|path 1 tier 2 cost before=300|path 1 tier 2 cost after=500
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}}
}}
===Monkey Sub===
===Monkey Sub===
{{BTDB2 tower changes|version=4.6|tower=Monkey Sub
{{BTDB2 tower changes|version=4.6|tower=Monkey Sub|version note=upcoming
|quote=We are making the Monkey Sub’s decamo effect more reliable to better cope with the new speed of boosted camo purples.
|quote=We are making the Monkey Sub’s decamo effect more reliable to better cope with the new speed of boosted camo purples.
|tiers 1=3XX|changes 1=
|tiers 1=3XX|changes 1=
*{{Nerf|Submerge rate|1.5|1.2}}
*{{buff|Submerge cooldown reduced|1.5s|1.2s}}
}}
}}
===Heli Pilot===
===Heli Pilot===
{{BTDB2 tower changes|version=4.6|tower=Heli Pilot
{{BTDB2 tower changes|version=4.6|tower=Heli Pilot|version note=upcoming
|quote=MOAB Shove needed a small buff to prevent it being overwhelmed by the newly boosted MOAB speeds while the Support Chinook was due a price increase as it is currently the one of the best alternative income sources in the game.  
|quote=MOAB Shove needed a small buff to prevent it being overwhelmed by the newly boosted MOAB speeds while the Support Chinook was due a price increase as it is currently the one of the best alternative income sources in the game.  
|path 2 tier 4 cost before=7500|path 2 tier 5 cost after=8500
|path 2 tier 4 cost before=7500|path 2 tier 5 cost after=8500
|tiers 1=XX3|changes 1=
|tiers 1=XX3|changes 1=
*{{Buff|Shove distance against MOABs increased|1.33|1.44}}
*{{Buff|Shove distance against MOABs increased|×1.33|×1.44}}
*{{Buff|Shove distance against BFBs increased|1.0|1.11}}
*{{Buff|Shove distance against BFBs increased|×1.0|×1.11}}
*{{Buff|Shove distance against ZOMGs increased|0.5|0.67}}
*{{Buff|Shove distance against ZOMGs increased|×0.5|×0.67}}
}}
}}
===Wizard Monkey===
===Wizard Monkey===
{{BTDB2 tower changes|version=4.6|tower=Wizard Monkey
{{BTDB2 tower changes|version=4.6|tower=Wizard Monkey|version note=upcoming
|quote=This is a bug fix rather than a deliberate balance change but the significant effect it will have on the Prince of Darkness makes it worth calling out here. Previously the POD was using large numbers of bloon souls to create very high pierce zombie MOABs which would cause the graveyard to drain very quickly. POD now uses fewer souls to create much lower pierce MOABs so that it can create more of them over a longer period.  
|quote=This is a bug fix rather than a deliberate balance change but the significant effect it will have on the Prince of Darkness makes it worth calling out here. Previously the POD was using large numbers of bloon souls to create very high pierce zombie MOABs which would cause the graveyard to drain very quickly. POD now uses fewer souls to create much lower pierce MOABs so that it can create more of them over a longer period.  
|tiers 1=XX5|changes 1=
|tiers 1=XX5|changes 1=
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}}
}}
===Druid===
===Druid===
{{BTDB2 tower changes|version=4.6|tower=Druid
{{BTDB2 tower changes|version=4.6|tower=Druid|version note=upcoming
|quote=These changes aim to spread the power of the Druid around a little rather than having the Avatar of Wrath as the one, standout upgrade.  
|quote=These changes aim to spread the power of the Druid around a little rather than having the Avatar of Wrath as the one, standout upgrade.  
|path 1 tier 4 cost before=4300|path 1 tier 4 cost after=4000
|path 1 tier 4 cost before=4300|path 1 tier 4 cost after=4000
|path 2 tier 4 cost before=4200|path 2 tier 4 cost after=4000
|path 2 tier 4 cost before=4200|path 2 tier 4 cost after=4000
|tiers 1=X5X|changes 1=
|tiers 1=X5X|changes 1=
*{{Buff|Track Brambles MOAB Damage (within 50 units range of druid)|20|25}}
*{{Buff|Track Brambles damage to MOABs (within 50 units range of druid)|20|25}}
*{{Buff|Track Brambles Ceramic Damage (within 50 units range of druid)|20|30}}
*{{Buff|Track Brambles damage to Ceramics (within 50 units range of druid)|20|30}}
|path 3 tier 5 cost before=45000|path 3 tier 5 cost after=52000
|path 3 tier 5 cost before=45000|path 3 tier 5 cost after=52000
}}
}}
===Spike Factory===
===Spike Factory===
{{BTDB2 tower changes|version=4.6|tower=Spike Factory
{{BTDB2 tower changes|version=4.6|tower=Spike Factory|version note=upcoming
|quote=This price increase makes microing the Spike Storm ability more expensive while still keeping the overall power of the tower intact.  
|quote=This price increase makes microing the Spike Storm ability more expensive while still keeping the overall power of the tower intact.  
|path 2 tier 4 cost before=5200|path 2 tier 4 cost after=6200
|path 2 tier 4 cost before=5200|path 2 tier 4 cost after=6200
}}
}}
===Quincy===
===Quincy===
{{BTDB2 hero changes|version=4.1|hero=Quincy
{{BTDB2 hero changes|version=4.1|hero=Quincy|version note=upcoming
|quote=Quincy has been struggling to maintain his identity as an early game hero so we are increasing his effectiveness in that niche. His Storm of Arrows ability is not as good at cleaning up MOAB insides or handling tight ceramics as it should be so we are adding extra damage to make it better in those situations.  
|quote=Quincy has been struggling to maintain his identity as an early game hero so we are increasing his effectiveness in that niche. His Storm of Arrows ability is not as good at cleaning up MOAB insides or handling tight ceramics as it should be so we are adding extra damage to make it better in those situations.  
|changes 1 levels|changes 1=
|changes 1=
*{{Buff|Arrow pierce increased|4|5}}
*{{Buff|Pierce increased by 1 at all levels}}
|changes 2 levels=3+|changes 2=
|changes 2 levels=3+|changes 2=
*{{Buff|Rapid Shot ability duration increased|2s + 0.5s per level|3s + 0.5s per level}}
*{{Buff|Rapid Shot ability duration increased|2s + 0.5s per level|3s + 0.5s per level}}
|changes 3 levels=10+|changes 3=
|changes 3 levels=10+|changes 3=
*{{Buff|Storm of Arrows ability arrow Ceramic damage multiplier|1x|2x}}
*{{Buff|Storm of Arrows ability arrow Ceramic damage multiplier|×1|×2}}
}}
}}
===Cyber Quincy===
===Cyber Quincy===
{{BTDB2 hero changes|version=4.1|hero=Cyber Quincy
{{BTDB2 hero changes|version=4.1|hero=Cyber Quincy|version note=upcoming
|quote=We are changing up Cyber Quincy’s abilities somewhat to help distinguish him from Quincy. Cyberstorm’s shorter but more consistent damage output should make it effective at dealing with tight MOAB class rushes and the functionally infinite range of his Cyber Shot ability works well with Cyber Quincy’s innate ability to shoot through walls.  
|quote=We are changing up Cyber Quincy’s abilities somewhat to help distinguish him from Quincy. Cyberstorm’s{{sic}} shorter but more consistent damage output should make it effective at dealing with tight MOAB class rushes and the functionally infinite range of his Cyber Shot ability works well with Cyber Quincy’s innate ability to shoot through walls.  
|changes 1 levels|changes 1=
|changes 1=
*{{Buff|Arrow pierce increased|4|5}}
*{{Buff|Pierce increased by 1 at all levels}}
|changes 2 levels=3+|changes 2=
|changes 2 levels=3+|changes 2=
*{{Buff|+200 range during Cyber Shot ability, +200 retargeting range for ricochets.}}
*{{Buff|Cyber Shot: now gives +200 range and +200 retargeting range for ricochets}}
|changes 3 levels=10+|changes 3=
|changes 3 levels=10+|changes 3=
*{{Buff|Cyberstorm ability arrow MOAB damage multiplier|1x|2x}}
*{{Buff|Cyber Storm: damage to MOABs increased|×1|×2}}
|changes 4 levels=18+|changes 4=
|changes 4 levels=18+|changes 4=
*{{Buff|Cyberstorm ability arrow damage|35|40}}
*{{Buff|Cyber Storm: base damage increased|35|40}}
|changes 5 levels=20|changes 5=
|changes 5 levels=20|changes 5=
*{{Buff|Cyberstorm ability arrow MOAB damage multiplier|2x|3x}}
*{{Buff|Cyber Storm: damage to MOABs increased|×2|×3}}
}}
}}
===DJ Benjammin'===
===DJ Benjammin'===
{{BTDB2 hero changes|version=4.1|hero=DJ Benjammin'
{{BTDB2 hero changes|version=4.1|hero=DJ Benjammin'|version note=upcoming
|quote=These are just minor quality of life changes to DJ. The change to Beatdown is to prevent Tech Bot from automatically firing the ability when there are no bloons to be affected by it.
|quote=These are just minor quality of life changes to DJ. The change to Beatdown is to prevent Tech Bot from automatically firing the ability when there are no bloons to be affected by it.
|changes=*{{Change|Difficulty Rating|4|5}}
changes 1=
|changes 1 levels|changes 1=
*{{Change|Difficulty rating|4|5}}
*{{change|DJ Ben now displays a buff icon to show how many other towers are in his range.}}
*{{change|DJ Ben now displays a buff icon to show how many other towers are in his range.}}
|changes 2 levels=10+|changes 2=
|changes 2 levels=10+|changes 2=
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}}
}}
===Fusty the Snowman===
===Fusty the Snowman===
{{BTDB2 hero changes|version=4.1|hero=Fusty the Snowman
{{BTDB2 hero changes|version=4.1|hero=Fusty the Snowman|version note=upcoming
|quote=Fusty’s ability to remove Ice Monkey’s weakness to white bloons was making part of his Chilling Cheer ability redundant before it had a chance to be relevant and was contributing to making Ice strategies too hard to rush. We are moving the global buff to higher in his upgrades so that the effect requires his ability to be active in the earlier game.
|quote=Fusty’s ability to remove Ice Monkey’s weakness to white bloons was making part of his Chilling Cheer ability redundant before it had a chance to be relevant and was contributing to making Ice strategies too hard to rush. We are moving the global buff to higher in his upgrades so that the effect requires his ability to be active in the earlier game.
|changes 1 levels=8+|changes 1=
|changes 1 levels=8+|changes 1=
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}}
}}
===Bonnie===
===Bonnie===
{{BTDB2 hero changes|version=4.1|hero=Bonnie
{{BTDB2 hero changes|version=4.1|hero=Bonnie|version note=upcoming
|quote=Bonnie’s Mass Detonation was providing a bit too much defensive capabilities for a money making hero.   
|quote=Bonnie’s Mass Detonation was providing a bit too much defensive capabilities for a money making hero.   
|changes 1 levels=3-18|changes 1=
|changes 1 levels=3-18|changes 1=