Monkey v Monkey: Difference between revisions
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'''Monkey v Monkey''',{{fn|Also parsed "Monkey V Monkey", "Monkey vs Monkey", and "Monkey Vs Monkey".}} abbreviated '''MvM''', is an asynchronous multiplayer feature in ''[[Bloons Monkey City]]'' that allows players to send attacks to other players' cities. A player can send an attack to a random opponent or someone on their friend list by spending [[Bloontonium]]. An opponent can defend against an attack by playing a modified [[tile]] with increased [[difficulty (BMC)|difficulty]] and more difficult [[Bloon]]s. If the attacker wins, the attacker steals [[City Cash]] from the opponent and may destroy some of the opponent's [[building]]s, the attacker gains [[Honor]], and the opponent loses Honor. If the defender wins, the defender gains Honor and the attacker loses Honor. Either way, the defender earns Bloontonium and has the option to send a revenge attack to the attacker. Players can [[research (BMC)|research]] stronger Bloons to send to the opponent. Players can opt out of participating in MvM by entering Pacifist Mode. | '''Monkey v Monkey''',{{fn|Also parsed "Monkey V Monkey", "Monkey vs Monkey", and "Monkey Vs Monkey".}} abbreviated '''MvM''', is an asynchronous multiplayer feature in ''[[Bloons Monkey City]]'' that allows players to send attacks to other players' cities. A player can send an attack to a random opponent or someone on their friend list by spending [[Bloontonium]]. An opponent can defend against an attack by playing a modified [[tile]] with increased [[difficulty (BMC)|difficulty]] and more difficult [[Bloon]]s. If the attacker wins, the attacker steals [[City Cash]] from the opponent and may destroy some of the opponent's [[building]]s, the attacker gains [[Honor]], and the opponent loses Honor. If the defender wins, the defender gains Honor and the attacker loses Honor. Either way, the defender earns Bloontonium and has the option to send a revenge attack to the attacker. Players can [[research (BMC)|research]] stronger Bloons to send to the opponent. Players can opt out of participating in MvM by entering Pacifist Mode. | ||
==Attacking== | ==Attacking== | ||
===In the Flash version=== | ===In the Flash version=== | ||
Attacks cost [[Bloontonium#Bloons Monkey City|Bloontonium]] based on the [[City Level]] of the opponent. The higher the amount of Bloontonium used, the harder the strength of the attack. Attacks can also be set to use a specific bloon type in a range of the highest possible researched bloons for that city level. The player can spend Bloonstones to collect enough Bloontonium to send an attack if the player's current reserves do not match the strength of the attack, at | Attacks cost [[Bloontonium#Bloons Monkey City|Bloontonium]] based on the [[City Level]] of the opponent. The higher the amount of Bloontonium used, the harder the strength of the attack. Attacks can also be set to use a specific bloon type in a range of the highest possible researched bloons for that city level. The player can spend Bloonstones to collect enough Bloontonium to send an attack if the player's current reserves do not match the strength of the attack, at 1 Bloonstone per 40 Bloontonium. The player can also spend extra Bloonstones to add modifiers that increase the rate of Bloons of a specific type. | ||
During Warmonger day on Monday, one of the | During Warmonger day on Monday, one of the modifiers is automatically added for free and cannot be disabled. The modifier chosen is rotated based on the predetermined monthly schedule. | ||
====List of | ====List of modifiers==== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Name | |||
!Name | |||
!Effect | !Effect | ||
!Research required | !Research required | ||
|- | |- | ||
!Regrow Assault | |||
|Regrow Bloons are significantly more common and can appear as early as round 1 instead of round 4. Functions identically to a Regrow Assault tile. | |Regrow Bloons are significantly more common and can appear as early as round 1 instead of round 4. Functions identically to a Regrow Assault tile. | ||
|Rubber Repair | |Rubber Repair | ||
|- | |- | ||
!Camo Assault | |||
|Camo Bloons are significantly more common and can appear as early as round 1 instead of round 7. Functions identically to a Camo Assault tile. | |Camo Bloons are significantly more common and can appear as early as round 1 instead of round 7. Functions identically to a Camo Assault tile. | ||
|Camo Modification Tech | |Camo Modification Tech | ||
|- | |- | ||
!Extra Lead | |||
|Hidden from tile details. Starting on round 7, extra leads are added at the end of each round. | |Hidden from tile details. Starting on round 7, extra leads are added at the end of each round. | ||
|Heavy Bloon Armor | |Heavy Bloon Armor | ||
|- | |- | ||
!Extra MOAB | |||
|Hidden from tile details. If MOAB-class bloons spawn on a given round, then extra MOAB-class bloons will be added at the end of a round. The strongest bloon type is chosen, and DDTs are prioritized over ZOMGs, making it possible to see them in singles instead of groups of 3. | |Hidden from tile details. If MOAB-class bloons spawn on a given round, then extra MOAB-class bloons will be added at the end of a round. The strongest bloon type is chosen, and DDTs are prioritized over ZOMGs, making it possible to see them in singles instead of groups of 3. | ||
|MOABs | |MOABs | ||
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===In the mobile version=== | ===In the mobile version=== | ||
Compared to the flash version, attacks automatically send the highest bloon type researched, and always have a [[Bloon Strategy]] associated with them and are selected based on a random group of 3. The player can reroll for different bloon strategies at the cost of {{BMCM bs|10}}. Since Bloontonium is a percentage, no difficulty modifiers can be changed except for the Extra Strong attack, which also costs {{BMCM bs|10}}. The player can also fill their Bloontonium reserves if the player does not have enough Bloontonium, filling to {{BMCM bloontonium | Compared to the flash version, attacks automatically send the highest bloon type researched, and always have a [[Bloon Strategy]] associated with them and are selected based on a random group of 3. The player can reroll for different bloon strategies at the cost of {{BMCM bs|10}}. Since Bloontonium is a percentage, no difficulty modifiers can be changed except for the Extra Strong attack, which also costs {{BMCM bs|10}}. The player can also fill their Bloontonium reserves if the player does not have enough Bloontonium, filling to {{BMCM bloontonium}} 100% at the cost of Bloonstones, at {{BMCM bs|1}} per {{BMCM bloontonium}} 2%. | ||
During Warmonger day on Monday, the Extra Strong attack is automatically added for free and cannot be disabled. | During Warmonger day on Monday, the Extra Strong attack is automatically added for free and cannot be disabled. | ||
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==Navigation== | ==Navigation== | ||
{{BMC nav}} | {{BMC nav}} | ||
[[Category:Game mechanics in BMC]][[Category:Social features]] | |||