Necromancer: Unpopped Army: Difference between revisions

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=== Graveyard ===
=== Graveyard ===
The Graveyard counter increases by 1 for each Bloon layer popped by any means within 70 [[Unit|units]] of Wizard Monkey; this radius cannot be buffed. On round 81 and later, popped layers add 7-10 pops each to the Graveyard instead of 1. Every layer can only contribute to one Graveyard. Each Wizard Monkey has a maximum Graveyard of 500.
The Graveyard counter increases by 1 for each Bloon layer popped by any means within 70 [[Unit|units]] of Wizard Monkey; this radius cannot be buffed. On round 81 and later, popped layers add 7-10 pops each to the Graveyard instead of 1. Every layer can only contribute to one Graveyard. Each Wizard Monkey with this upgrade has a maximum Graveyard of 500.


All of Wizard Monkey's attacks gain +1 damage for every 200 pops stored in its Graveyard. This includes its main bolts, undead Bloons, [[Fireball (BTD6)|fireballs]], and [[Wall of Fire (BTD6)|walls of fire]] (if purchased).
All of Wizard Monkey's attacks gain +1 damage for every 200 pops stored in its Graveyard. This includes its main bolts, undead Bloons, [[Fireball (BTD6)|fireballs]], and [[Wall of Fire (BTD6)|walls of fire]] (if purchased).
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==Costs and sell values==
==Costs and sell values==
{{BTD6 cost list by upgrade|Wizard Monkey|3|4}}
{{BTD6 cost list by upgrade|Wizard Monkey|3|4}}
==Strategy==
{{strategy needed}}
Provided that bloons continuously pop within range (or nearly close range) to the Necromancer, this upgrade is quite a powerful cleanup option in the midgame, especially with 0-2-4 crosspath for improved damage for all attacks including the [[Fireball (BTD6)|Fireball]] and [[Wall of Fire (BTD6)|Wall of Fire]]. However, it faces weakness against singular MOABs if there's no additional bloons to build up its Undead Bloons, and its inconsistent damage output from the Undead Bloons makes it unreliable versus large groups of bloons.


==Update history==
==Update history==

Revision as of 09:07, 31 March 2025

For other uses, see Necromancer (disambiguation).
Necromancer: Unpopped Army
Portrait of Necromancer: Unpopped Army
Icon of Necromancer: Unpopped Army Reanimate recently popped enemies as servants to destroy the Bloons.
Tower Path Tier
Wizard Monkey 3 4
XP cost 10,000
Cash cost $2,380 — Easy
$2,800 — Medium
$3,025 — Hard
$3,360 — Impoppable

Necromancer: Unpopped Army is the Wizard Monkey's path 3 tier 4 upgrade in Bloons TD 6. It grants Wizard Monkey a Graveyard counter, which keeps track of the number of pops which occur near the Wizard Monkey. The Wizard Monkey gains damage on all attacks depending on the value of its Graveyard.

It also grants Wizard Monkey a new attack which summons undead Bloons on the track, which travel in reverse direction and damage Bloons they touch. Summoning undead Bloons costs pops from the Graveyard. The Wizard also gets a new targeting option that allows it to change the location where the Undead Bloons are deployed.

Mechanics

Graveyard

The Graveyard counter increases by 1 for each Bloon layer popped by any means within 70 units of Wizard Monkey; this radius cannot be buffed. On round 81 and later, popped layers add 7-10 pops each to the Graveyard instead of 1. Every layer can only contribute to one Graveyard. Each Wizard Monkey with this upgrade has a maximum Graveyard of 500.

All of Wizard Monkey's attacks gain +1 damage for every 200 pops stored in its Graveyard. This includes its main bolts, undead Bloons, fireballs, and walls of fire (if purchased).

Undead Bloons

With this upgrade, Wizard Monkey gains a new attach which summons sets of undead Bloons at the cost of Graveyard pops. One set of undead Bloons costs a random amount of Graveyard pops, between 1-10, and contains a random number of undead Bloons, between 1-4. Each undead Bloon deals 2 damage, has 2-11 pierce (1 plus 1 more for each Graveyard pop it cost), and have a lifespan of 7 seconds. The attack cooldown of this attack is 1.5 seconds, and the attack speed increases by 10% additively for every 100 pop in the Graveyard. Undead Bloons may damage any Bloon type.

Undead Bloons travel backwards along the track at the speed of a Red Bloon. By default undead Bloons are summoned near the back-most location in the Wizard Monkey's range, but the player may change the summon location.

Stats

For a complete list of Wizard Monkey stats, see Stats:Wizard Monkey (BTD6).
This data was last updated for: version 55.1
Tower
Display range60 units
Footprint radius7 units
Targeting options
  • First
  • Last
  • Close
  • Strong
Attack
Cooldown1.1s
Offset (X, Y, Z)
-1.99, 8.17, 7
TargetingDepends on targeting option
Targeting range60 units
Projectile
Pierce8
Damage1
Damage typeEnergy
Speed400 units/s
Lifespan0.4s
Radius4 units
Shimmer
Cooldown2s
Offset (X, Y, Z)
-1.99, 8.17, 7
Targeting range60 units
Filters
  • Can only target Camo
Projectile
Pierce500
Lifespan0.05s
Radius75 units
  • Ignores blockers
  • Removes Camo
Reanimate
Cooldown1.5s
Offset (X, Y, Z)
-1.99, 8.17, 7
TargetingNormal (track)
Targeting range60 units
Filters
  • Cannot target Camo
  • Ignores blockers
Projectile
Pierce1
Damage2
Damage typeNormal
Speed25 units/s
Lifespan7s
Radius3 units
  • Ignores blockers

1-0-4

Attack
  • Now ignores blockers
Projectile
Seeking distance80 units
Seeking angle360°
Seeking rotation speed360 °/s
Lifespan0.4s → 0.8s
  • Now ignores blockers
Shimmer
  • Now ignores blockers
Reanimate
Projectile
Lifespan7s → 10s

2-0-4

Attack
Projectile
Damage1 → 2
Radius4 units → 6 units

0-1-4

Fireball
Cooldown2.2s
Offset (X, Y, Z)
-1.99, 8.17, 7
TargetingFirst / Last / Close / Strong
Targeting range60 units
Projectile
Pierce1
Max pierce1
Damage1
Damage typeFire
Speed400 units/s
Lifespan0.4s
Radius3 units
Explosion
Pierce20
Damage1
Damage typeExplosion
Lifespan0.1s
Radius10 units
  • Ignores blockers

0-2-4

Wall of Fire
Cooldown6.5s
Offset (X, Y, Z)
-1.99, 8.17, 7
TargetingTrack or Default
Targeting range60 units
Projectile
Pierce15
Damage1
Damage typeFire
Lifespan4.5s
Radius15 units
Rehit interval0.15s
Refresh pierce interval0.15s
  • Ignores blockers

Costs and sell values

Note: this list does not factor in Monkey Knowledge or other discounts.
Tiers Total cost Sell value
Easy Medium Hard Impoppable Easy Medium Hard Impoppable
0-0-4 $4,375 $5,150 $5,565 $6,180 $3,063 $3,605 $3,896 $4,326
1-0-4 $4,525 $5,325 $5,755 $6,390 $3,168 $3,728 $4,029 $4,473
2-0-4 $4,905 $5,775 $6,240 $6,930 $3,434 $4,043 $4,368 $4,851
0-1-4 $4,630 $5,450 $5,890 $6,540 $3,241 $3,815 $4,123 $4,578
0-2-4 $5,310 $6,250 $6,755 $7,500 $3,717 $4,375 $4,729 $5,250

Strategy

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See the strategy guidelines for more information on how to write strategy sections.

Provided that bloons continuously pop within range (or nearly close range) to the Necromancer, this upgrade is quite a powerful cleanup option in the midgame, especially with 0-2-4 crosspath for improved damage for all attacks including the Fireball and Wall of Fire. However, it faces weakness against singular MOABs if there's no additional bloons to build up its Undead Bloons, and its inconsistent damage output from the Undead Bloons makes it unreliable versus large groups of bloons.

Update history

For a complete list of Wizard Monkey changes, see Update history:Wizard Monkey (BTD6).
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  • Buff Undead Bloon generation: Count range per spawn increased ― 1-2 → 1-4
  • Buff Overall cost reduced by $100 (due to cost changes for previous tiers)
  • Buff Upgrade cost reduced ― $3,500 → $2,800
  • "Necromancer has had some performance improvements"
  • Buff Undead Bloon: damage increased ― 1 → 2
  • Buff Necromancer Wizards now each have their own personal ‘graveyard’ of 500 capacity rather than 1 shared pool of 2000
  • Buff Necromancer Wizards will now be able to retain any Bloons in their graveyard for 1 extra round before expiring
  • Buff Necromancer Wizard’s Zombie lifespan increased ― 8s → 10s
  • Buff Necromancer Wizard’s Zombie spawn rate is increased by a flat 10% for every 100 Bloons in the grave reaching a maximum of double attack speed at 500 capacity
  • Buff Necromancer Wizards will display their current graveyard size above their portrait next to their pop count
    • Note: Any Bloons popped within the Shimmer radius of a Necromancer can be absorbed into that graveyard, but 1 pop will not fill more than 1 graveyard
  • Buff Overall cost reduced by $100 (due to cost changes for previous tiers)
Unpopped Army changes are also here! We wanted to cover all of the usability issues with this upgrade while also powering it up and expanding more on the mechanic that makes it so unique.
— Update notes
  • Buff Overall cost reduced by $50 (due to cost changes for previous tiers)
  • Buff Unpopped Army now gains a bonus to graveyard after round 81 (about +10 per pop)
    • Note: To make up for the total decrease in child Bloons that are created from Super Ceramics
  • Buff Unpopped Army targeting has been reworked to function in a smarter way, summoning Zombie Bloons further back to avoid them spawning behind Bloons, and also on multi-lane tracks targeting the lanes that are likely to leak sooner
  • Buff Unpopped Army now enhances the power of all of it’s attacks by 1 for every 200 souls in it’s Graveyard. This can stack up to 10 times for Prince of Darkness
Some general buffs have been made to Wizard’s abilities to give it a small boost. Prince of Darkness has been performing extremely well after all its buffs and this is nice after it underperformed for so long, but the round 81 change to counter reduced Bloon Children with bonus Graveyard per pop has made it sustain high levels of graveyard too easily, this bonus has been lowered a little.
— Update notes
  • Buff Camo Prioritization filter added
  • Nerf Graveyard: Bonus grave after r80 reduced ― 7-13 → 7-10
0-2-4
  • Nerf WoF: Pierce bonus reduced ― +5 → +4
  • Buff Overall cost reduced by $25 (due to cost changes for previous tiers)
  • Buff Range increased ― 40 → 60
  • Nerf Zombie Bloon: Travel distance reduced ― 250 → 175
1-0-4, 2-0-4
  • Neutral Guided Magic now increases Zombie Bloon travel distance ― 175 → 250
    • Note: Matches travel distance without this crosspath in previous versions
011 Fireball also does not benefit from having the pierce crosspath
— Update notes
0-1-4, 0-2-4
  • Buff Fireball: pierce increased ― 15 → 20
Wall of Fire’s exceptional T2 power needs to be moved around for improved crosspathing, along with a slight nerf to Phoenix as it is currently performing too well, and both of these upgrades are shifting some of their power into Dragon’s Breath so it can stand out as more than just a buff to WoF & a stepping stone to Phoenix. Shimmer is prone to missing a lot of camo Bloons due to the low attack rate, we do want it to be slower than other decamos to account for the larger radius and better T5 so we are making the radius benefit more noticable and lowering price
— Update notes
  • Buff Overall cost reduced by $200 (due to cost changes for previous tiers)
  • Buff Shimmer radius increased ― 70 → 80
0-2-4
  • Nerf Wall of Fire pierce per tic reduced ― 19 → 15
Necromancer strategies are very dependent on where your Zombie Bloons spawn which would enable more strategies with more range, but then too much range is very harmful making the spawn location difficult to place & forcing you to often place these towers in silly locations which makes the shimmer not work well. Allowing Necro to select a spawn point addresses this issue and we hope provides some interesting micro uses, so please share any cool ones.
— Update notes
  • Buff Gains a spawn point target for zombies that the player can set
  • Buff Necromancer targeted spawn point can now be reset back to default by activating the target option, then canceling without selecting a point
Shimmer’s range/radius values are being adjusted to match the attack trigger area to the tower’s range but with a far larger radius on the actual effect once it is triggered, this reduces inconsistency where Shimmer would often hit only first camo target to enter radius then be stuck on long cooldown.
— Update notes
  • Neutral Shimmer attack: effect radius range now matches tower range ― 80 → 60
  • Buff Shimmer attack: effect radius set to 25% more than tower range ― 70 → 75
As Shimmer is the slowest de-camo in the game it is important that it not miss when it does trigger, so pierce is greatly increased.
— Update notes
  • Buff Overall cost reduced by $50 (due to cost changes for previous tiers)
  • Buff Shimmer: Pierce increased ― 200 → 500
Shimmer struggles as a de-camo option due to the low consistency, so the attack rate is being improved.
— Update notes
  • Buff Shimmer attack cooldown decreased ― 2.5s → 2s
  • Buff Overall cost reduced by $75 (due to cost changes for previous tiers)
  • Change Description changed ― Reanimate recently popped enemies as servants to destroy the Bloons. → Reanimate recently popped enemies as servants that can destroy Bloons of any type.
For more Wizard Monkey images, see Gallery:Wizard Monkey.

Screenshots

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Assets

In other languages

Language Name / Description Notes
Arabic مستحضر الأرواح: جيش بالونات غير مفرقعة
إعادة إحياء الأعداء الذين تمت فرقعتهم مؤخرًا بدرجة خدم لتدمير البالونات.
Danish Åndemaner: Usprunget hær
Genopliv nyligt sprungne fjender som tjenere for at ødelægge andre bloons.
German Nekromant: Ungeplatzte Armee
Reanimiere kürzlich geplatzte Feinde als Diener zum Zerstören der Bloons.
Spanish Nigromante: el ejército sin explotar
Reanima a los enemigos explotados hace poco, que se vuelven sirvientes destructores de bloons.
Spanish (LA) Nigromante: el ejército sin explotar
Reanima a los enemigos explotados hace poco, que se vuelven sirvientes destructores de bloons.
Finnish Manaaja: poksauttamaton armeija
Herättää henkiin äskettäin poksautetut viholliset palvelijoinaan bloonien tuhoamiseksi.
French Nécromancien : armée intacte
Réanime les ennemis récemment éclatés en les transformant en servants chargés de détruire les Bloons.
Italian Negromante: esercito di bloon zombi
Riporta in vita i bloon fatti scoppiare di recente per usarli come servi e distruggere altri bloon.
Japanese ネクロマンサー:非破裂軍隊
最近割った敵を生き返らせ、召使いとしてブルーンを破壊させる。
Korean 강령술사: 안터진 군대
최근에 터트린 적을 되살려서 풍선을 파괴하는 종으로 부립니다.
Dutch Dodenbezweerder: ongeknald leger
Reanimeer net geknalde vijanden als dienaren om de Bloons te vernietigen.
Norwegian Åndemaner: upoppet armé
Gjenoppliv nylig poppede fiender som tjenere for å ødelegge bloons.
Polish Nekromanta: armia nieprzekłutych
Reanimuj ostatnio przekłutych wrogów jako sługów, którzy zniszczą blony.
Portuguese (Brazil) Necromante: Exército Estouro-Vivo
Reanima inimigos estourados recentemente como serventes para destruir os Bloons.
Russian Некромант: невзорванная армия
Возвращает к жизни недавно убитых врагов в качестве своих прислужников, которые будут уничтожать шары.
Swedish Besvärjare: Osmälld armé
Återuppväck nysmällda fiender som tjänare för att förstöra Bloons.
Thai นักเวทย์: ลูกโป่งผีดิบ
คืนชีพบลูนศัตรูที่เพิ่งถูกทำลายมาเป็นผีดิบข้ารับใช้เพื่อทำลายบลูน\nตัวอื่นๆ
Turkish Büyücü: Patlatılmamış Ordu
Bloon’ları yok etmek için yakın zamanda patlatılan düşmanları yardımcı olarak canlandırır.
Chinese (simplified) 死灵法师:重生之军
复活最近被击破的气球,利用其攻击气球。
Chinese (traditional) 亡靈法師:未擊破的軍隊
復活最近被擊破的氣球,使它們成為僕人,幫助破壞氣球。
This list was last updated for: version 43.1