Projectile-Go-Round: Difference between revisions
Created page with "{{stub}} {{BTD6 quest info |id=ExperimentProjectileCarousel |name =Projectile-Go-Round |image =BTD6 QuestIconQuantumEntanglement.png |blurb =Defeat the Bloons with a Projectile Carousel! |description=Whimsical magic or quantum entanglement? Not even Doctor Monkey knows! Monkey projectiles are randomly switched with the projectiles of any other placed Monkey. Plus! Projectiles last longer and will bounce off the edge of the map. Results include fun and awesomeness! |..." |
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'''Projectile-Go-Round''' is an [[Quest (BTD6)|Experiment Quest]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|48.0}}. | '''Projectile-Go-Round''' is an [[Quest (BTD6)|Experiment Quest]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|48.0}}. In this Quest, each time a [[tower]] fires a [[projectile]], it is replaced with the main projectile of a random tower on the map (including itself). Additionally, all projectiles can bounce off the edges of the map and their are increased by 60% (equivalent to having [[Added Preservatives]] Legendary in ''[[Rogue Legends]]''). The objective is to complete rounds 22–80 on [[Muddy Puddles]] [[Hard]] [[Alternate Bloons Rounds]]. All towers and [[Hero]]es except the [[Beast Handler (BTD6)|Beast Handler]] are enabled, but the [[Glaive Lord (BTD6)|Glaive Lord]], [[Plasma Accelerator (BTD6)|Plasma Accelerator]], and [[Ray of Doom (BTD6)|Ray of Doom]] [[upgrade]]s are disabled. The "retry last round" option is allowed. | ||
==Challenge rules== | ==Challenge rules== | ||