User:Polavux/Technical:Bloons TD 5 (multiplatform)/Weapons: Difference between revisions
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===StatusEffect=== | ===StatusEffect=== | ||
Applies a modifier to the target Bloon. This task supports a lot of properties, but most are only used by certain types of statuses and are ignored by others. Some statuses cannot be inflicted by tasks, only by hardcoded game mechanics, but they can still be used for filters, and can still be removed with <code>RemoveStatusEffect</code>, and Bloons can be made immune to them. | |||
This table lists properties that are common to all statuses. See the subheadings for a list of status types and the properties they support. | |||
{| class="wikitable" | {| class="wikitable" | ||
!Key | !Key | ||
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|- | |- | ||
|<code>Status</code> | |<code>Status</code> | ||
|The type of status. | |The type of status. This can also be set to an empty string, in which case it will do nothing until a <code>TaskUpgrade</code> changes it. | ||
|String | |String | ||
| | |||
| | |||
|- | |||
|<code>TargetingFilter</code> | |||
| | |||
|Object | |||
| | | | ||
| | | | ||
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====Camo==== | ====Camo==== | ||
Adds the Camo property to a Bloon. This cannot be applied by <code>StatusEffect</code> and can only be applied by hardcoded game mechanics. | |||
====ContestedTerritory==== | ====ContestedTerritory==== | ||
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====Foam==== | ====Foam==== | ||
Removes Camo and/or Regen properties from the target if it has them. | |||
{| class="wikitable" | {| class="wikitable" | ||
!Key | !Key | ||
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====Freeplay==== | ====Freeplay==== | ||
Turns Ceramic Bloons into Super Ceramic Bloons and causes non-MOAB-Class Bloons to only spawn one child Bloon when popped. This cannot be applied by <code>StatusEffect</code> and can only be applied by hardcoded game mechanics. | |||
====Glue==== | ====Glue==== | ||
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====Regen==== | ====Regen==== | ||
Adds the Regen property to a Bloon. This cannot be applied by <code>StatusEffect</code> and can only be applied by hardcoded game mechanics. | |||
====Sabotage==== | ====Sabotage==== | ||
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====SignalFlare==== | ====SignalFlare==== | ||
Removes Camo Regen properties from the target if it has it. | |||
====Slow==== | ====Slow==== | ||