User:Polavux/Technical:Bloons TD 5 (multiplatform)/Weapons: Difference between revisions

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|Object
|Object
|
|
|
|-
|<code>FireMode</code>
|A list of flags specifying something idk
{|class="wikitable"
|<code>FireNormal</code>
|Unused
|-
|<code>FireOnApply</code>
|
|-
|<code>FireOnCommand</code>
|Unused
|-
|<code>FireOnLastPop</code>
|Unused
|-
|<code>FireOnPop</code>
|Unused
|-
|<code>FireOnRemove</code>
|Unused
|-
|<code>RemoveOnLastApply</code>
|
|}
|Array of strings
|No
|
|
|}
|}
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====Camo====
====Camo====
Adds the Camo property to a Bloon. This cannot be applied by <code>StatusEffect</code> and can only be applied by hardcoded game mechanics.
Adds the Camo property to a Bloon. This cannot be applied by a <code>StatusEffect</code> and can only be applied by hardcoded game mechanics.


====ContestedTerritory====
====ContestedTerritory====
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====Freeplay====
====Freeplay====
Turns Ceramic Bloons into Super Ceramic Bloons and causes non-MOAB-Class Bloons to only spawn one child Bloon when popped. This cannot be applied by <code>StatusEffect</code> and can only be applied by hardcoded game mechanics.
Turns Ceramic Bloons into Super Ceramic Bloons and causes non-MOAB-Class Bloons to only spawn one child Bloon when popped. This cannot be applied by a <code>StatusEffect</code> and can only be applied by hardcoded game mechanics.


====Glue====
====Glue====
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====MultiLayerDamage====
====MultiLayerDamage====
Allows damage dealt by any previous <code>Damage</code> tasks in the same task array to soak through layers. If this status task is indexed before any damage tasks or is not in the task array, the damage will not pop more than one layer at a time (meaning 2+ damage only deals extra damage to Bloons with more than 1 health).
{| class="wikitable"
!Key
!Description
!Type
!Required?
!Behavior when absent
|-
|<code>Kill</code>
|
|Boolean
|No
|
|}


====Napalm====
====Napalm====
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====Regen====
====Regen====
Adds the Regen property to a Bloon. This cannot be applied by <code>StatusEffect</code> and can only be applied by hardcoded game mechanics.
Adds the Regen property to a Bloon. This cannot be applied by a <code>StatusEffect</code> and can only be applied by hardcoded game mechanics.


====Sabotage====
====Sabotage====
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====SignalFlare====
====SignalFlare====
Removes Camo Regen properties from the target if it has it.
Removes Camo properties from the target if it has it.


====Slow====
====Slow====