Bloon Master Populous: Difference between revisions

Added strategy
m Strategy: removed a few redundant information that is explained better in the freeplay strategy article
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Although 1 billion is a very high number that is only attainable by playing a lot of games or by going into [[Freeplay#Bloons TD 6|Freeplay]], Bloon Master Alchemist can can use its shrinking potions to convert [[MOAB-Class Bloon|MOAB-Class Bloons]] into [[Red Bloon (BTD6)|Red Bloons]] as the Alchemist will be granted all the damage that is normally obtained by popping the Bloon normally.
Although 1 billion is a very high number that is only attainable by playing a lot of games or by going into [[Freeplay#Bloons TD 6|Freeplay]], Bloon Master Alchemist can can use its shrinking potions to convert [[MOAB-Class Bloon|MOAB-Class Bloons]] into [[Red Bloon (BTD6)|Red Bloons]] as the Alchemist will be granted all the damage that is normally obtained by popping the Bloon normally.


It is recommended to go to Freeplay mode for this achievement as there will be high numbers of MOAB-Class Bloons that the Alchemist can convert, and since the shrinking potion bypasses the ever increasing health of the Bloons, it will be dealing damage faster every round. However to really achieve high numbers is necessary to go far in Freeplay as the cumulative RBE of the pre-determined rounds is just over 23 million at Round 140, and will not reach the billion mark until the early 200's and a lot of those RBE will be on [[BAD (BTD6)|BADs]] which the Alchemist can't convert, so to do it in a single or in few games, the players should have defenses that can last that deep into Freeplay with [[Paragon|Paragons]] and a [[VTSG]] being the most common one.
It is recommended to go to Freeplay mode for this achievement as there will be high numbers of MOAB-Class Bloons that the Alchemist can convert, and since the shrinking potion bypasses the ever increasing health of the Bloons, it will deal damage faster every round. However to really achieve high numbers is necessary to go far in Freeplay as the cumulative [[RBE]] of the pre-determined [[List of rounds in BTD6|rounds]] is just over 23 million at Round 140, and will not reach the billion mark until the early 200's and a lot of those RBE will be on [[BAD (BTD6)|BADs]] which the Alchemist can't convert, so to do it in a single or in a few games, the players should have defenses that can last that deep into Freeplay. For guidance consult [[Strategy:Freeplay (BTD6)]] and [[Strategy:Boss Bloon Event]] as they cover gameplay and farming.


It is recommended to play on [[Easy]] standard on [[Resort]] or other long map with plenty of space such as [[Logs]] or [[Cubism]] and start by a farming to afford the Paragons ([[Strategy:Boss Bloon Event]] contains a guide), defenses should be bought as needed with towers that will be sacrificed to Paragons later. Players should aim for as high Degree as possible to survive for longer, and for this it is recommended to use [[Geraldo (BTD6)|Geraldo]] [[Paragon Power Totem|Paragon Power Totems]] and giving towers enough time to accumulate as many damage as possible.
The Bloon Master Alchemist upgrade should be delayed until the player has all the Paragons they want to place on the map as it will steal pops from the towers that will be sacrificed and the Bloons it converts will generate virtually zero cash. The lost damage during the setup stage is not really important as a single round in the mid or late 200's will have as much RBE as the entirety of Rounds 1-140. Meanwhile the Alchemist can stay at 1-0-4 [[Rubber to Gold (BTD6)|Rubber to Gold]] to help with the farming setup. [[Larger Potions (BTD6)|Larger Potions]] is the recommended crosspath as it can affect more Bloons at the same time and [[Perishing Potions (BTD6)|Perishing Potions]] is pointless as the shrinking potion already defeats any Fortified MOAB-Class Bloons, while also not affecting the work towards the [[Sapper]] achievement.
 
The Bloon Master Alchemist upgrade can be delayed until the player has some Paragons on the map as it will steal pops from the towers that will be sacrificed and the Bloons it converts will generate virtually zero cash. The lost damage during the setup stage is not really important as a single round in the mid or late 200's will have as much RBE as the entirety of Rounds 1-140. Meanwhile the Alchemist can stay at 1-0-4 [[Rubber to Gold (BTD6)|Rubber to Gold]] to help with the farming setup. [[Larger Potions (BTD6)|Larger Potions]] is the recommended crosspath as it can affect more Bloons at the same time and [[Perishing Potions (BTD6)|Perishing Potions]] is pointless as the shrinking potion already defeats any Fortified MOAB-Class Bloons, while also not affecting the work towards the [[Sapper]] achievement.


It is also recommended to support the Bloon Master Alchemist with [[Attack speed]] upgrades such as [[Jungle Drums (BTD6)|Jungle Drums]], [[Ultraboost (BTD6)|Ultraboost]] and [[Sun Temple (BTD6)|Sun Temple]] with support sacrifices. [[Ascended Shadow]] and [[Navarch of the Seas]] should the last Paragons to be obtained as both reduce the damage or the amount of targets the Alchemist can convert. Finally place the Alchemist near the start of the track and watch it get millions of pops per round.
It is also recommended to support the Bloon Master Alchemist with [[Attack speed]] upgrades such as [[Jungle Drums (BTD6)|Jungle Drums]], [[Ultraboost (BTD6)|Ultraboost]] and [[Sun Temple (BTD6)|Sun Temple]] with support sacrifices. [[Ascended Shadow]] and [[Navarch of the Seas]] should the last Paragons to be obtained as both reduce the damage or the amount of targets the Alchemist can convert. Finally place the Alchemist near the start of the track and watch it get millions of pops per round.