Booster Bloon: Difference between revisions

how nk ever thought this bloon was balanced is beyond me
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{{BCS last updated|3.3}}
{{BCS last updated|3.3}}
{{strategy needed}}
{{strategy needed}}
*Booster Bloon is sort of the Bloon variant of the [[Improved Fortification]]. Compared to Improved Fortification, it has two charges, costs 2 [[Gold (BCS)|Gold]] instead of 3, and generates [[Bloontonium]], but it only adds 100 Health instead of 150 (though it has 50 Health of its own) and cannot be used on a full Bloon track.
*Booster Bloon is sort of the Bloon variant of [[Improved Fortification]]. Compared to Improved Fortification, it has two charges, costs 2 [[Gold (BCS)|Gold]] instead of 3, and generates [[Bloontonium]], but it only adds 100 Health instead of 150 (though it has 50 Health of its own) and cannot be used on a full Bloon track.
**Like Improved Fortification, it works best on Double Bloons. However, to avoid the opponent's [[Return to Sender]] gaining full value, avoid boosting the same bloon twice.
**Like Improved Fortification, it works best on Double Bloons. However, to avoid the opponent's [[Return to Sender]] gaining full value, avoid boosting the same bloon twice.
*The bloon itself is not much of a threat, but should not be ignored against aggro players, especially [[Zee Jay (BCS)|Zee Jay]]. The extra +100 HP is equivalent to a stronger [[Green Bloon (BCS)|Green Bloon]] placed into another bloon, plus another potential 50<!--booster bloon health--> HP from that Booster Bloon.
*The bloon itself is not much of a threat, but should not be ignored against aggro players, especially [[Zee Jay (BCS)|Zee Jay]]. The extra +100 HP is equivalent to a stronger [[Green Bloon (BCS)|Green Bloon]] placed into another bloon, plus another potential 50<!--booster bloon health--> HP from that Booster Bloon.