Update history:Bloons TD Battles 2/Version 4.3: Difference between revisions

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adding link to previous minor update
Qwertyxp2000 (talk | contribs)
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===[[Mortar Monkey (Battles 2)|Mortar Monkey]]===
===[[Mortar Monkey (Battles 2)|Mortar Monkey]]===
{{BTDB2 tower changes|version=4.3|tower=Mortar Monkey|quote=The randomness of the Mortar has never been popular and the xx1 upgrade has often felt like a tax to remove RNG than an upgrade in its own right. The new Dynamic Targeting upgrade will hopefully give interesting crosspath options to the other upgrades, allowing the Mortar to easily focus fire on strong MOABs or maximise the impact of stunning by automatically aiming for the densest cluster of bloons. Manual targeting will likely still remain the most consistent option for effects like Signal Flare and Burny Stuff that just want to hit every bloon once.  
{{BTDB2 tower changes|version=4.3|tower=Mortar Monkey|quote=The randomness of the Mortar has never been popular and the xx1 upgrade has often felt like a tax to remove RNG than an upgrade in its own right. The new Dynamic Targeting upgrade will hopefully give interesting crosspath options to the other upgrades, allowing the Mortar to easily focus fire on strong MOABs or maximise the impact of stunning by automatically aiming for the densest cluster of bloons. Manual targeting will likely still remain the most consistent option for effects like Signal Flare and Burny Stuff that just want to hit every bloon once.  
|base changes=*{{Buff|Mortar accuracy improved|6|18}}
|base changes=*{{Buff|Mortar accuracy improved|18|8}}
|tiers 1=XX2|changes 1=*{{Change|Increased Accuracy replaced with Dynamic Targeting, which costs $400 and allows the Mortar to aim itself at the strongest bloon on screen or the area with the most densely packed bloons.}}
|tiers 1=XX2|changes 1=*{{neutral|Increased Accuracy replaced with Dynamic Targeting, which costs $400 and allows the Mortar to aim itself at the strongest bloon on screen or the area with the most densely packed bloons.}}
|path 3 tier 2 cost before=700|path 3 tier 2 cost after=500
|path 3 tier 2 cost before=700|path 3 tier 2 cost after=500
}}
}}
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{{BTDB2 tower changes|version=4.3|tower=Ninja Monkey|quote=The Grand Saboteur is the weakest of the Ninja Monkey’s tier 5 upgrades. We are bringing over a popular balance change from BTD6 in order to improve its usage, although we are limiting it to only Ninjas in the Grand Saboteur’s range rather than a map wide buff to limit its interaction with other, more powerful combos.  
{{BTDB2 tower changes|version=4.3|tower=Ninja Monkey|quote=The Grand Saboteur is the weakest of the Ninja Monkey’s tier 5 upgrades. We are bringing over a popular balance change from BTD6 in order to improve its usage, although we are limiting it to only Ninjas in the Grand Saboteur’s range rather than a map wide buff to limit its interaction with other, more powerful combos.  
|path 2 tier 5 cost before=25000|path 2 tier 5 cost after=20000
|path 2 tier 5 cost before=25000|path 2 tier 5 cost after=20000
|tiers 1=X5X|changes 1=*{{Buff|All x3x and above Ninja Monkeys in range, including the Grand Saboteur itself, gain +10 range and +2 MOAB damage.}}
|tiers 1=X5X|changes 1=*{{Buff|All x3x and above Ninja Monkeys in range, including the Grand Saboteur itself, gain +10 range and +2 MOAB-class damage.}}
}}
}}


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===[[Biker Bones (Battles 2)|Biker Bones]]===
===[[Biker Bones (Battles 2)|Biker Bones]]===
{{BTDB2 hero changes|version=4.3|hero=Biker Bones|quote=The dense bloon targeting we added for Mortar in this update felt like it would be a good fit for Biker Bones as well, allowing him to affect more bloons with the stun and fire effects of his ability and further distinguish him from Striker Jones.  
{{BTDB2 hero changes|version=4.3|hero=Biker Bones|quote=The dense bloon targeting we added for Mortar in this update felt like it would be a good fit for Biker Bones as well, allowing him to affect more bloons with the stun and fire effects of his ability and further distinguish him from Striker Jones.  
|changes 1 levels=3+|changes 1=*{{Change|Concussive shot now aims at densest area, not strongest bloon.}}
|changes 1 levels=3+|changes 1=*{{neutral|Concussive shot now aims at densest area, instead of the strongest bloon.}}
*{{Buff|Concussive shot blast radius|27|40}}
*{{Buff|Concussive shot blast radius|27|40}}
*{{Buff|Concussive shot pierce|48|72}}
*{{Buff|Concussive shot pierce|48|72}}
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*Fixed Silver Darts Dart Monkey weapon skin not applying to crossbow bolts and spiked balls.  
*Fixed Silver Darts Dart Monkey weapon skin not applying to crossbow bolts and spiked balls.  
*Fixed x42 Spike Factory firing too many spikes from its ability if activated at the very start of a round.  
*Fixed x42 Spike Factory firing too many spikes from its ability if activated at the very start of a round.  
*Fixed missing visual details on x3x Tack Shooter  
*Fixed missing visual details on x3x Tack Shooter


==In game description==
==In game description==

Revision as of 05:10, 30 April 2025

Version 4.3
Artwork representing version 4.3
Steam18 October 2024[1]

Version 4.3 is a major update to Bloons TD Battles 2. It introduced a new map Up On The Roof, released Hero Challenge to all users and some redesigned Hero UI, alongside bug fixes and balance changes.

Additions

Changes

  • "The Daily Jackpop has been moved to the store and combined with the daily freebie. The rewards from the non-jackpop cards have been increased to reflect the merge."
  • "The pause screen in Hero Challenge now has a resume button instead of a restart button for clarity. Restart has been moved to the central column."
Tiers Changes
Tiers Changes
Tiers Changes
3-X-X Destroyer
  • Buff Upgrade cost reduced ― $2,700 → $2,200
Tiers Changes
X-X-2 Burny Stuff
  • Buff Upgrade cost reduced ― $700 → $500
Tiers Changes
X-5-X Grand Saboteur
  • Buff Upgrade cost reduced ― $25,000 → $20,000
Tiers Changes
5-X-X Grandmaster Ninja
  • Buff Upgrade cost reduced ― $110,000 → $90,000
The dense bloon targeting we added for Mortar in this update felt like it would be a good fit for Biker Bones as well, allowing him to affect more bloons with the stun and fire effects of his ability and further distinguish him from Striker Jones.
— Update notes
Levels Changes
3+
  • Neutral Concussive shot now aims at densest area, instead of the strongest bloon.
  • Buff Concussive shot blast radius ― 27 → 40
  • Buff Concussive shot pierce ― 48 → 72
Etienne’s ability is extremely effective at clearing up early game rushes. We are increasing the cooldown to ensure that Etienne players cannot rely on it entirely and still need to spend on their early game defence.
— Update notes
Levels Changes
3-15
  • Nerf Drone Swarm Ability cooldown increased ― 45s → 60s
16+
  • Nerf Drone Swarm Ability cooldown increased ― 40s → 45s

Bug Fixes

  • Fixed issue where Adora could appear visually as Dark Adora. Dark Adora does not feature in Battles 2.
  • Fixed issue where collectables picked up by the Banana Farmer would leave their visual on screen.
  • Fixed issue where selling a x4x or x5x Dart Monkey while the SMFC/PMFC ability was active would cause the affected monkeys to visually revert to Dart Monkeys while still attacking like Supermonkeys. The ability now persists both visually and mechanically after the sale.
  • Fixed issue that would occasionally cause the game to think that the user account was already online and prevent it signing in.
  • Fixed issue where monkeys could not be placed on the 5xx Buccaneer’s platform if there was another monkey behind it.
  • Fixed issue where monkeys could be placed on the same space if a 5xx Buccaneer was sacrificed to a Sun Temple.
  • Fixed issue where the Plasma Bloon Boost was using the wrong fullscreen effect.
  • Fixed issue where save slots could not be deleted (Arcade only)
  • Fixed incorrect Chinese translation for “Nexus Creator Code”.
  • Fixed xx3 Spike Factory spikes clipping into the floor of some maps.
  • Fixed very long usernames displaying incorrectly in game.
  • Fixed issue where placing the Sniper at a particular point on Bloonstone Quarry broke its field of view.
  • Fixed issue where MOABs would move sideways if they are hit with a knockback effect the moment they are spawned.
  • Fixed issue where Level 6 Etienne was allowing Ice Monkey to always freeze the zebra children of rainbows, rather than only 25% of the time.
  • Fixed the xx4 Dark Knight’s visual aura not matching the range of its teleport ability.
  • Fixed some Monkey Subs not playing their firing animation.
  • Fixed Bonnie’s Minecarts sometimes drawing over the top of 3D objects when they should be behind them.
  • Fixed the Sniper Monkey’s paintball trail cosmetic not appearing on 250 Snipers.
  • Fixed the Banana Farm’s Banana Split weapon skin not appearing on 310 Banana Farms.
  • Fixed mouse wheel not controlling zoom on clan islands (desktop only)
  • Fixed animated banners appearing too zoomed in when viewed on the profile screen.
  • Fixed Mortar Monkey targeting itself instead of the beginning of the map when first placed.
  • Fixed Alchemist’s eyelids not lining up with its eyes on the main menu.
  • Fixed incorrect flow when viewing player profiles through clan leaderboards.
  • Fixed mini league leaderboard sometimes not animating like a button.
  • Fixed Silver Darts Dart Monkey weapon skin not applying to crossbow bolts and spiked balls.
  • Fixed x42 Spike Factory firing too many spikes from its ability if activated at the very start of a round.
  • Fixed missing visual details on x3x Tack Shooter

In game description

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Video

References

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