Highwayman Jericho (Battles 2): Difference between revisions
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{{BTDB2 popular loadout list by hero|Highwayman Jericho}} | {{BTDB2 popular loadout list by hero|Highwayman Jericho}} | ||
{{strategy needed}} | {{strategy needed}} | ||
Highwayman Jericho, while outshadowed by his strong Agent counterpart in versatility and Star Captain counterpart in rushing potential, can still work as a more defensive Jericho. Like the other Jerichos, he requires a strong two tower combo to defend all the rounds as his pistol is rather weak at defending against grouped Bloons, alongside Banana Farm in order to supply money for rushes. | |||
His Stand and Deliver provides some money generation and can sometimes provide rushing opportunities when the weakest tower is sold, but it has a long cooldown. Because of this, Highwayman Jericho on round 1 is almost never worth it, as the second use of Stand and Deliver should be delayed to when he reaches level 6 and gains more money off of it. His Misdirection ability can shore up a weakness against spaced BFBs or DDTs when they first appear, forcing opponents to send more of them to pressure or not send it at all. | |||
Like all Jerichos, his Bloon Adjustment is strong in forcing early camo detection and providing defensive struggles on tougher rounds in the late 10s and early 20s. | |||
==Update history== | ==Update history== | ||