Highwayman Jericho (Battles 2): Difference between revisions

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{{BTDB2 popular loadout list by hero|Highwayman Jericho}}
{{BTDB2 popular loadout list by hero|Highwayman Jericho}}
{{strategy needed}}
{{strategy needed}}
Highwayman Jericho, while outshadowed by his strong Agent counterpart in versatility and Star Captain counterpart in rushing potential, can still work as a more defensive Jericho. Like the other Jerichos, he requires a strong two tower combo to defend all the rounds as his pistol is rather weak at defending against grouped Bloons, alongside Banana Farm in order to supply money for rushes.
His Stand and Deliver provides some money generation and can sometimes provide rushing opportunities when the weakest tower is sold, but it has a long cooldown. Because of this, Highwayman Jericho on round 1 is almost never worth it, as the second use of Stand and Deliver should be delayed to when he reaches level 6 and gains more money off of it. His Misdirection ability can shore up a weakness against spaced BFBs or DDTs when they first appear, forcing opponents to send more of them to pressure or not send it at all.
Like all Jerichos, his Bloon Adjustment is strong in forcing early camo detection and providing defensive struggles on tougher rounds in the late 10s and early 20s.


==Update history==
==Update history==