Ball Lightning (BTD6): Difference between revisions
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'''Ball Lightning''' is the [[Druid (BTD6)|Druid]]'s path 1 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. | '''Ball Lightning''' is the [[Druid (BTD6)|Druid]]'s path 1 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It grants an additional attack that summons a slow-moving lightning ball, which quickly zaps lightning at bloons and freezes bloons that touch the lightning ball. This attack is shot every 6 seconds, and generates lightning every 0.35s, forks up to 5 times (up to 31 targets), and does 3 damage. The ball does no damage, and freezes any non-White type for 4.5s through up to 4 layers of bloon. | ||
Additionally, the ordinary [[Heart of Thunder (BTD6)|Heart of Thunder]] lightning bolts deal 3 damage, and tornadoes are more effective. Tornadoes now blow back bloons by +50 units more backwards (150-250 units), and has its pierce increased from 24 to 60 with no pierce penalty versus [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s. | |||
==Stats== | ==Stats== | ||
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==Costs and sell values== | ==Costs and sell values== | ||
{{BTD6 cost list by upgrade|Druid|1|4}} | {{BTD6 cost list by upgrade|Druid|1|4}} | ||
==Strategy== | |||
{{Strategy needed}} | |||
Ball Lightning is a decent mid-game tower for both support and damage, controlling<!--"stalling" is the wrong word--> and popping bloons that follow its path. However, multiple T3 [[Druid of the Storm (BTD6)|Druid of the Storm]]s are generally more versatile for blowback despite the more cost-efficient blowback of the T4. | |||
==Update history== | ==Update history== | ||