Bloons TD Battles 2: Difference between revisions
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==Gameplay== | ==Gameplay== | ||
{{further|Bloons TD (series)#Gameplay}} | {{further|Bloons TD (series)#Gameplay}} | ||
[[file:BTDB2 gameplay example.png|thumb|300px|In ''Bloons TD Battles 2'', two players fight against each other by sending bloons and defending against | [[file:BTDB2 gameplay example.png|thumb|300px|In ''Bloons TD Battles 2'', two players fight against each other by sending bloons and defending against rushes, and must generate enough cash to gain an advantage]] | ||
''Bloons TD Battles 2'' has very similar gameplay to ''[[Bloons TD Battles]]'', but with features and mechanics from ''[[Bloons TD 6]]''. Each match is played with two players who control opposite sides of a symmetrical map that is split vertically down the middle. Each player starts with 650 [[cash]], 250 [[income]], and 150 lives. Instead of earning cash by popping [[Bloon]]s, each player gains cash equivalent to their current income every 6 seconds. Each player can spend [[cash]] to place and [[upgrade]] [[tower]]s on their side of the map, primarily to defend against the waves of [[Bloon]]s that appear on their side's paths. Each player can also spend cash on [[Bloon send]]s to send additional Bloons to the opponent's side of the map, which also modifies the sender's income (usually increasing it). | ''Bloons TD Battles 2'' has very similar gameplay to ''[[Bloons TD Battles]]'', but with features and mechanics from ''[[Bloons TD 6]]''. Each match is played with two players who control opposite sides of a symmetrical map that is split vertically down the middle. Each player starts with 650 [[cash]], 250 [[income]], and 150 lives. Instead of earning cash by popping [[Bloon]]s, each player gains cash equivalent to their current income every 6 seconds. Each player can spend [[cash]] to place and [[upgrade]] [[tower]]s on their side of the map, primarily to defend against the waves of [[Bloon]]s that appear on their side's paths. Each player can also spend cash on [[Bloon send]]s to send additional Bloons to the opponent's side of the map, which also modifies the sender's income (usually increasing it). | ||
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{{#invoke:BTDB2 bloon sends|full}} | {{#invoke:BTDB2 bloon sends|full}} | ||
Players can also add [[Bloon Mod]]s to their Bloon sends, though it increases their cost. Additionally, MOAB-Class Bloon sends with the [[Fortified Bloon (Battles 2)|Fortified]] modifier reduce income by twice as much. | Players can also add [[Bloon Mod]]s to their Bloon sends, though it increases their cost. Additionally, MOAB-Class Bloon sends with the [[Fortified Bloon (Battles 2)|Fortified]] modifier reduce income by twice as much. Multiple Bloon Mods have their cost modifiers stacked multiplicatively. | ||
{|class="wikitable" | {|class="wikitable" | ||
!Mod | !Mod | ||
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BTDB2 thumb up on the roof.png|link=Up On The Roof|[[Up On The Roof]] | BTDB2 thumb up on the roof.png|link=Up On The Roof|[[Up On The Roof]] | ||
BTDB2 thumb neo highway thumbnail.png|link=Neo Highway|[[Neo Highway]] | BTDB2 thumb neo highway thumbnail.png|link=Neo Highway|[[Neo Highway]] | ||
<!--BTDB2 thumb splashdown thumbnail.png|link=Splashdown|[[Splashdown]]--> | |||
</gallery> | </gallery> | ||