Red Bloon (BCS): Difference between revisions

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==Tips==
==Tips==
{{outdated|Delay nerf in v3.2 significantly affects its usefulness on turn 1, also bolstered feed is worse in v3.2}}
{{outdated|Delay nerf in v3.2 significantly affects its usefulness on turn 1, also bolstered feed is worse in v3.2}}
*As the only 0-cost bloon alongside [[Swarm Red Bloon]], the Red Bloons are useful for rushing against the opponent on turn 1, when they will likely be uncontested. Having large amounts of them can be a considerable threat if the opponent lacks [[Spike Storm!]] or [[Firestorm (BCS)|Firestorm]].
*As the only 0-cost bloon alongside [[Swarm Red Bloon]], the Red Bloons are useful for rushing against the opponent on turn 1, when they will likely be uncontested. Having large amounts of them can be a considerable threat if the opponent lacks [[Spike Storm!]] or [[Firestorm]].
**However, note that opponent will have 4 Gold (P1) or 5 Gold (P2) by the time that Reds become a real threat, enough to afford two Spike Storm!, Firestorm, or at least 2 cards worth of [[Dart Monkey Twins]].<!--2 cards equals 4 twins-->
**However, note that opponent will have 4 Gold (P1) or 5 Gold (P2) by the time that Reds become a real threat, enough to afford two Spike Storm!, Firestorm, or at least 2 cards worth of [[Dart Monkey Twins]].<!--2 cards equals 4 twins-->
*Against control players or if going second in an Aggro mirror, the Red Bloon is also useful for boosting the [[Bolstered Bloon]]'s health. However, note its higher delay than [[Green Bloon (BCS)|Green Bloon]]s and [[Yellow Bloon (BCS)|Yellow Bloon]]s.
*Against control players or if going second in an Aggro mirror, the Red Bloon is also useful for boosting the [[Bolstered Bloon]]'s health. However, note its higher delay than [[Green Bloon (BCS)|Green Bloon]]s and [[Yellow Bloon (BCS)|Yellow Bloon]]s.