Grandmaster Ninja (BTD6): Difference between revisions
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'''Grandmaster Ninja''' is the [[Ninja Monkey (BTD6)|Ninja Monkey]]'s path 1 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It allows the Ninja Monkey to throw 8 shurikens at a time instead of 5 (9 with {{BTD6 mk|Deadly Tranquility}}). This upgrade also increases the [[damage]] of Ninja Monkey's shuriken attack from 1 to 2, doubles the shurikens' attack speed, and increases Ninja Monkey's range by +10 [[Unit|units]]. | '''Grandmaster Ninja''' is the [[Ninja Monkey (BTD6)|Ninja Monkey]]'s path 1 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It allows the Ninja Monkey to throw 8 shurikens at a time instead of 5 (9 with {{BTD6 mk|Deadly Tranquility}}) over a 72° arc. This upgrade also increases the [[damage]] of Ninja Monkey's shuriken attack from 1 to 2, doubles the shurikens' attack speed, and increases Ninja Monkey's range by +10 [[Unit|units]]. | ||
==Stats== | ==Stats== | ||
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==Costs and sell values== | ==Costs and sell values== | ||
{{BTD6 cost list by upgrade|Ninja Monkey|1|5}} | {{BTD6 cost list by upgrade|Ninja Monkey|1|5}} | ||
==Strategy== | |||
{{Strategy needed}} | |||
Grandmaster Ninja without buffs is extremely inefficient for its cost, in fact far more inefficient than multiple [[Bloonjitsu (BTD6)|Bloonjitsu]]s, but this is compensated by allowing the player to focus all buffs on it, saving plenty of space particularly with [[Shinobi Tactics (BTD6)|Shinobi Tactics]] spam providing the majority of its true potential. | |||
Bottom crosspaths are the best for Grandmaster Ninja, allowing shurikens to maximize pierce, and [[Caltrops (BTD6)|Caltrops]] can do some extra single-target damage. Middle crosspath is hardly improved, and masses of Shinobis do the role of blowback and decamo far more efficiently. | |||
==Update history== | ==Update history== | ||