User:Polavux/Strategy:Bloons Card Storm: Difference between revisions

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Midrange decks, as the name implies, lie between aggro and control. They focus on surviving the earlygame Bloon spam from aggro players and attacking in the midgame before control players can fully set up. The most common Heroes for this archetype are [[Adora (BCS)|Adora]], who uses Sun Shield to prevent OTKs and Ultimate Sacrifice to weaken lategame Bloons, and [[Gwendolin (BCS)|Gwendolin]], who uses Heat It Up / [[Firestorm (BCS)|Firestorm]] to defend in the earlygame and Flame Strike / [[It's All On Fire Now]] + [[Extreme Heat]] to eliminate stronger Bloons from control decks. These decks typically run a few cheap attacking Monkeys to handle aggro, like [[Dart Monkey Twins]], [[Burny Stuff Mortar]], and [[Tack Shooter (BCS)|Tack Shooter]], but few to no expensive attackers. Support Monkeys like [[Monkey Investigator]], [[Cash Drop Sniper]], and [[Banana Farm (BCS)|Banana Farm]] are used to build pushes in the midgame. In addition to the usual board clearers to handle aggro, midrange decks typically handle control with [[Quick Ready]] / [[Hastening Bloon]] as finishers and [[Return to Sender]] to counter scaling Monkeys and Bloons.<!--think eternal--> Some may run [[Ability Ban]] specifically to counter [[Adora (BCS)|Adora]].
Midrange decks, as the name implies, lie between aggro and control. They focus on surviving the earlygame Bloon spam from aggro players and attacking in the midgame before control players can fully set up. The most common Heroes for this archetype are [[Adora (BCS)|Adora]], who uses Sun Shield to prevent OTKs and Ultimate Sacrifice to weaken lategame Bloons, and [[Gwendolin (BCS)|Gwendolin]], who uses Heat It Up / [[Firestorm (BCS)|Firestorm]] to defend in the earlygame and Flame Strike / [[It's All On Fire Now]] + [[Extreme Heat]] to eliminate stronger Bloons from control decks. These decks typically run a few cheap attacking Monkeys to handle aggro, like [[Dart Monkey Twins]], [[Burny Stuff Mortar]], and [[Tack Shooter (BCS)|Tack Shooter]], but few to no expensive attackers. Support Monkeys like [[Monkey Investigator]], [[Cash Drop Sniper]], and [[Banana Farm (BCS)|Banana Farm]] are used to build pushes in the midgame. In addition to the usual board clearers to handle aggro, midrange decks typically handle control with [[Quick Ready]] / [[Hastening Bloon]] as finishers and [[Return to Sender]] to counter scaling Monkeys and Bloons.<!--think eternal--> Some may run [[Ability Ban]] specifically to counter [[Adora (BCS)|Adora]].


Tempo decks are midrange decks that focus on applying constant pressure to the opponent throughout the whole game. These decks threaten the opponent with cards like [[MOAB (BCS)|MOAB]]s and [[Steady Growth Bloon]]s that encourage the opponent to attack them instead of the tempo player, draining their resources while allowing the tempo player to keep spending resources on applying pressure. These decks tend to be weak to hard removal, like [[Bloonsday Device (BCS)|Bloonsday Device]] or [[Bloon Redirect]]. The most common tempo Hero is [[Zee Jay (BCS)|Zee Jay]], who can increase the health of one Bloon each turn for free and can generate [[Rad Bloon]]s that give him more resources the longer they stay in play.
Tempo decks are midrange decks that focus on applying constant pressure to the opponent throughout the whole game. These decks threaten the opponent with cards like [[MOAB (BCS)|MOAB]]s and [[Steady Growth Bloon]]s that encourage the opponent to attack them instead of the tempo player, draining their resources while allowing the tempo player to keep spending resources on applying pressure. These decks tend to be weak to removal cards like [[Bloonsday Device (BCS)|Bloonsday Device]] and [[Bloon Redirect]]. The most common tempo Hero is [[Zee Jay (BCS)|Zee Jay]], who can increase the health of one Bloon each turn for free and can generate [[Rad Bloon]]s that give him more resources the longer they stay in play.


===Combo===
===Combo===