Misdirection: Difference between revisions
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'''Misdirection''' is the [[COBRA (Battles)|COBRA]]'s path 2 tier 4 [[upgrade]] in the {{mobile version of|Bloons TD Battles}}. | '''Misdirection''' is the [[COBRA (Battles)|COBRA]]'s path 2 tier 4 [[upgrade]] in the {{mobile version of|Bloons TD Battles}}. It grants the Misdirection ability for the COBRA. When used, the strongest non-[[ZOMG (Battles)|ZOMG]] Bloon (including [[Camo Bloon (Battles)|Camo Bloon]]s) within range is immediately sent to the opponent's natural<!--i think it's the natural lane--> lane. The cooldown of the ability varies depending on Bloon type (BFBs: 60s, MOABs: 30s, Ceramics: 10s, others: 5s) and an initial cooldown of 15 seconds after purchase. | ||
==Costs and sell values== | ==Costs and sell values== | ||
Revision as of 10:01, 9 June 2025
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Misdirection
| Tower | Path | Tier | Cost | ||
|---|---|---|---|---|---|
| COBRA | 2 | 4 | $3,500 | ||
Misdirection is the COBRA's path 2 tier 4 upgrade in the mobile version of Bloons TD Battles. It grants the Misdirection ability for the COBRA. When used, the strongest non-ZOMG Bloon (including Camo Bloons) within range is immediately sent to the opponent's natural lane. The cooldown of the ability varies depending on Bloon type (BFBs: 60s, MOABs: 30s, Ceramics: 10s, others: 5s) and an initial cooldown of 15 seconds after purchase.
Costs and sell values
| Tiers | Cost | Sell value |
|---|---|---|
| 0-4 | $5,050 | $4,040 |
| 1-4 | $5,450 | $4,360 |
| 2-4 | $6,100 | $4,880 |
Update history
For a complete list of COBRA changes, see Update history:COBRA (Battles).
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| “ | The COBRA has always been a popular tower, but we've seen an increase in use-rates over the past few weeks [...] We've also increased the cost of the Misdirection upgrade to make stacking the ability a little more difficult. — Update notes |
” |
Upgrade cost increased ― $3,250 → $3,500
| “ | We think it's close to being just right, but might still be a little too powerful. [...] We've also doubled the initial cooldown for the Misdirection ability as it's just too valuable at the moment. — Update notes |
” |
Ability: initial cooldown increased ― 10s → 20s
Ability: cooldown when used on a BFB reduced ― 90s → 60s
Ability: initial cooldown reduced ― 20s → 15s
Overall cost reduced by $200 (due to cost changes for previous tiers)
Attrition: cash per tick when the opponent has 2 or fewer lives left increased ― $30 → $50
Navigation
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