Life: Difference between revisions

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Certain mechanics can generate extra lives in the middle a game. Some allow the player to have more lives than their max lives, but others only restore lives up to the amount the player started with. The player cannot generate extra lives on Impoppable mode in ''[[Bloons TD 5]]'' and ''[[Bloons TD 6]]'', but can in ''[[Bloons Adventure Time TD]]'' using sources that go above starting lives.
Certain mechanics can generate extra lives in the middle a game. Some allow the player to have more lives than their max lives, but others only restore lives up to the amount the player started with. The player cannot generate extra lives on Impoppable mode in ''[[Bloons TD 5]]'' and ''[[Bloons TD 6]]'', but can in ''[[Bloons Adventure Time TD]]'' using sources that go above starting lives.


In ''Bloons TD 6'', the player earns 90% less lives if they have 1,000 or more lives (the last source of lives that raises the player to 1,000+ lives is also reduced), and the player is capped at 5,000 lives, even if the player had more starting lives because of [[challenge rule]]s.
In ''Bloons TD 6'', the player earns 90% less lives if they have 1,000 or more lives (rounded down to a minimum of 1) and is capped at 5,000 lives, even if the player had more starting lives because of [[challenge rule]]s. If a source of lives causes the player to reach more than 1,000 lives, only the lives that put the player above 1,000 are reduced (for example, collecting a life crate from a [[Support Chinook (BTD6)|Support Chinook]] at 995 lives earns 6 lives, because the first 5 lives made the player's lives equal to 1,000, and the remaining 5 were reduced to 1).


===''[[Bloons TD 4]]''===
===''[[Bloons TD 4]]''===