Template:BTD6 attack: Difference between revisions

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-->{{#ifexpr:{{{range|0}}} > 0 or {{{range after|0}}} > 0|<tr><th>[[Range|Targeting range]]</th><td>{{#ifexpr:{{{range|0}}} <= 900|{{formatnum:{{{range|0}}}}}|∞}} units {{#if:{{{range after|}}}|→ {{#ifexpr:{{{range after|0}}} <= 900|{{formatnum:{{{range after|0}}}}}|∞}} units}}</td></tr>}}<!--
-->{{#ifexpr:{{{range|0}}} > 0 or {{{range after|0}}} > 0|<tr><th>[[Range|Targeting range]]</th><td>{{#ifexpr:{{{range|0}}} <= 900|{{formatnum:{{{range|0}}}}}|∞}} units {{#if:{{{range after|}}}|→ {{#ifexpr:{{{range after|0}}} <= 900|{{formatnum:{{{range after|0}}}}}|∞}} units}}</td></tr>}}<!--
-->{{#if:{{{rotateRate|}}}{{{rotateRate after|}}}|<tr><th>Rotation speed</th><td>{{#ifeq:{{{rotateRate|0}}}|99999 deg/s|∞|{{{rotateRate|0}}}}} {{#if:{{{rotateRate after|}}}|→ {{#ifeq:{{{rotateRateMultiplier after|0}}}|99999 deg/s|∞|{{{rotateRate after|0}}}}}}}</td></tr>}}<!--
-->{{#if:{{{rotateRate|}}}{{{rotateRate after|}}}|<tr><th>Rotation speed</th><td>{{#ifeq:{{{rotateRate|0}}}|99999 deg/s|∞|{{{rotateRate|0}}}}} {{#if:{{{rotateRate after|}}}|→ {{#ifeq:{{{rotateRateMultiplier after|0}}}|99999 deg/s|∞|{{{rotateRate after|0}}}}}}}</td></tr>}}<!--
-->{{#if:{{{rateBonusPerRange|}}}{{{rateBonusPerRange after|}}}|<tr><th>Speed bonus per distance unit</th><td>+{{#expr:{{{rateBonusPerRange}}}*100}}% {{#if:{{{rateBonusPerRange after|}}}|→ +{{#expr:{{{rateBonusPerRange after|}}}*100}}%}}</td></tr>}}<!--
-->{{#if:{{{rateBonusPerRange|}}}{{{rateBonusPerRange after|}}}|<tr><th>Speed per distance from target</th><td>+{{#expr:{{{rateBonusPerRange}}}*100}}% {{#if:{{{rateBonusPerRange after|}}}|→ +{{#expr:{{{rateBonusPerRange after|}}}*100}}%}}</td></tr>}}<!--
-->{{#if:{{{rateBonusPerRangeMax|}}}{{{rateBonusPerRangeMax after|}}}|<tr><th>Max distance-based speed bonus</th><td>+{{#expr:{{{rateBonusPerRangeMax}}}}}% {{#if:{{{rateBonusPerRangeMax after|}}}|→ +{{#expr:{{{rateBonusPerRangeMax after|}}}}}%}}</td></tr>}}<!--
-->{{#if:{{{rateBonusPerRangeMax|}}}{{{rateBonusPerRangeMax after|}}}|<tr><th>Max distance from target</th><td>+{{#expr:{{{rateBonusPerRangeMax}}}}}% {{#if:{{{rateBonusPerRangeMax after|}}}|→ +{{#expr:{{{rateBonusPerRangeMax after|}}}}}%}}</td></tr>}}<!--
-->{{#if:{{{rateIncreaseWithNoBloons|}}}{{{rateIncreaseWithNoBloons after|}}}|<tr><th>Speed bonus with no Bloons in range</th><td>+{{#expr:{{{rateIncreaseWithNoBloons}}}*100}}% {{#if:{{{rateIncreaseWithNoBloons after|}}}|→ +{{#expr:{{{rateIncreaseWithNoBloons after|}}}*100}}%}}</td></tr>}}<!--
-->{{#if:{{{rateIncreaseWithNoBloons|}}}{{{rateIncreaseWithNoBloons after|}}}|<tr><th>Speed with no Bloons in range</th><td>+{{#expr:{{{rateIncreaseWithNoBloons}}}*100}}% {{#if:{{{rateIncreaseWithNoBloons after|}}}|→ +{{#expr:{{{rateIncreaseWithNoBloons after|}}}*100}}%}}</td></tr>}}<!--
-->{{#if:{{{rateDecreasePerBloon|}}}{{{rateDecreasePerBloon after|}}}|<tr><th>Speed penalty per Bloon in range</th><td>-{{#expr:{{{rateDecreasePerBloon}}}*100}}% {{#if:{{{rateDecreasePerBloon after|}}}|→ -{{#expr:{{{rateDecreasePerBloon after|}}}*100}}%}}</td></tr>}}<!--
-->{{#if:{{{rateDecreasePerBloon|}}}{{{rateDecreasePerBloon after|}}}|<tr><th>Penalty per Bloon in range</th><td>-{{#expr:{{{rateDecreasePerBloon}}}*100}}% {{#if:{{{rateDecreasePerBloon after|}}}|→ -{{#expr:{{{rateDecreasePerBloon after|}}}*100}}%}}</td></tr>}}<!--
-->{{#if:{{{critDamageMultiplier|}}}{{{critDamageMultiplier after|}}}|<tr><th>Crit multiplier</th><td>×{{{critDamageMultiplier}}} {{#if:{{{critDamageMultiplier after|}}}|→ ×{{{critDamageMultiplier after|}}}}}</td></tr>}}<!--
-->{{#if:{{{critDamageMultiplier|}}}{{{critDamageMultiplier after|}}}|<tr><th>Crit multiplier</th><td>×{{{critDamageMultiplier}}} {{#if:{{{critDamageMultiplier after|}}}|→ ×{{{critDamageMultiplier after|}}}}}</td></tr>}}<!--
-->{{#if:{{{critChance|}}}{{{critChance after|}}}|<tr><th>Crit base chance</th><td>{{#expr:{{{critChance}}}*100}}% {{#if:{{{critChance after|}}}|→ {{#expr:{{{critChance after|}}}*100}}%}}</td></tr>}}<!--
-->{{#if:{{{critChance|}}}{{{critChance after|}}}|<tr><th>Crit base chance</th><td>{{#expr:{{{critChance}}}*100}}% {{#if:{{{critChance after|}}}|→ {{#expr:{{{critChance after|}}}*100}}%}}</td></tr>}}<!--
-->{{#if:{{{critBonusPerDistance|}}}{{{critBonusPerDistance after|}}}|<tr><th>Crit chance per distance</th><td>+{{#expr:{{{critBonusPerDistance}}}*100}}% {{#if:{{{critBonusPerDistance after|}}}|→ +{{#expr:{{{critBonusPerDistance after|}}}*100}}%}}</td></tr>}}<!--
-->{{#if:{{{critBonusPerDistance|}}}{{{critBonusPerDistance after|}}}|<tr><th>Crit chance per distance from target</th><td>+{{#expr:{{{critBonusPerDistance}}}*100}}% {{#if:{{{critBonusPerDistance after|}}}|→ +{{#expr:{{{critBonusPerDistance after|}}}*100}}%}}</td></tr>}}<!--
-->{{#if:{{{noTowersRateBonus|}}}{{{noTowersRateBonus after|}}}|<tr><th>Speed bonus with no towers in range</th><td>+{{#expr:{{{noTowersRateBonus}}}*100}}% {{#if:{{{noTowersRateBonus after|}}}|→ +{{#expr:{{{noTowersRateBonus after|}}}*100}}%}}</td></tr>}}<!--
-->{{#if:{{{noTowersRateBonus|}}}{{{noTowersRateBonus after|}}}|<tr><th>Speed with no towers in range</th><td>+{{#expr:{{{noTowersRateBonus}}}*100}}% {{#if:{{{noTowersRateBonus after|}}}|→ +{{#expr:{{{noTowersRateBonus after|}}}*100}}%}}</td></tr>}}<!--
-->{{#if:{{{towerRangeBonusReduction|}}}{{{towerRangeBonusReduction after|}}}|<tr><th>Speed penalty per tower in range</th><td>-{{#expr:{{{towerRangeBonusReduction}}}*100}}% {{#if:{{{towerRangeBonusReduction after|}}}|→ -{{#expr:{{{towerRangeBonusReduction after|}}}*100}}%}}</td></tr>}}<!--
-->{{#if:{{{towerRangeBonusReduction|}}}{{{towerRangeBonusReduction after|}}}|<tr><th>Penalty per tower in range</th><td>-{{#expr:{{{towerRangeBonusReduction}}}*100}}% {{#if:{{{towerRangeBonusReduction after|}}}|→ -{{#expr:{{{towerRangeBonusReduction after|}}}*100}}%}}</td></tr>}}<!--
-->{{#if:{{{bloonInRangeAttackSpeedBuff|}}}{{{bloonInRangeAttackSpeedBuff after|}}}|<tr><th>Speed bonus per Bloon in range</th><td>+{{#expr:{{{bloonInRangeAttackSpeedBuff}}}*100}}% {{#if:{{{bloonInRangeAttackSpeedBuff after|}}}|→ +{{#expr:{{{bloonInRangeAttackSpeedBuff after|}}}*100}}%}}</td></tr>}}<!--
-->{{#if:{{{bloonInRangeAttackSpeedBuff|}}}{{{bloonInRangeAttackSpeedBuff after|}}}|<tr><th>Speed per Bloon in range</th><td>+{{#expr:{{{bloonInRangeAttackSpeedBuff}}}*100}}% {{#if:{{{bloonInRangeAttackSpeedBuff after|}}}|→ +{{#expr:{{{bloonInRangeAttackSpeedBuff after|}}}*100}}%}}</td></tr>}}<!--
-->{{#if:{{{maxBloonAttackSpeedBuff|}}}{{{maxBloonAttackSpeedBuff after|}}}|<tr><th>Max Bloon-based speed bonus</th><td>+{{#expr:{{{maxBloonAttackSpeedBuff}}}*100}}% {{#if:{{{maxBloonAttackSpeedBuff after|}}}|→ +{{#expr:{{{maxBloonAttackSpeedBuff after|}}}*100}}%}}</td></tr>}}<!--
-->{{#if:{{{maxBloonAttackSpeedBuff|}}}{{{maxBloonAttackSpeedBuff after|}}}|<tr><th>Max Bloons in range</th><td>+{{#expr:{{{maxBloonAttackSpeedBuff}}}*100}}% {{#if:{{{maxBloonAttackSpeedBuff after|}}}|→ +{{#expr:{{{maxBloonAttackSpeedBuff after|}}}*100}}%}}</td></tr>}}<!--


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Revision as of 08:01, 19 June 2025