The Blazing Sun: Difference between revisions
i'm not 100% sure if this is exactly how it works, but from my sandbox testing, the attack speed penalty and overheat both reset after the desperado fires continuously for long enough |
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'''The Blazing Sun''' is the [[Desperado (BTD6)|Desperado]]'s path 1 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It increases the damage of its pistol shots from 5 to 20, gives them 40 extra damage to Ceramics, and reduces the cooldown between bursts from 1.2 seconds to 0.3 seconds. However, its | '''The Blazing Sun''' is the [[Desperado (BTD6)|Desperado]]'s path 1 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It increases the damage of its pistol shots from 5 to 20, gives them 40 extra damage to Ceramics, and reduces the [[attack speed|attack cooldown]] between bursts from 1.2 seconds to 0.3 seconds. However, its attack speed decreases by 1% each time it fires a bullet. Once The Blazing Sun has fired 55 shots, each shot also generates a small area of effect with 5 [[pierce]] (6 with {{BTD6 mk|Extra Dart Pops}}) that sets all non-[[Purple Bloon (BTD6)|Purple Bloon]]s on fire. The area of effect deals no damage by itself, but the [[damage over time]] deals 50 damage every 1.5 seconds for 12.05 seconds. | ||
After The Blazing Sun has fired 75 shots (at which point its attack speed equals that of [[Twin Sixes]]), its shot counter resets, temporarily removing both the attack speed penalty and fire effect. It also resets if The Blazing Sun is unable to attack for 0.88 seconds.{{fn|Exactly 53 frames}}<!-- having its attack cooldown reduced to be longer than 0.88 seconds does not reset it, but not having a bloon in range for 0.88 seconds or stopping its attack with biohack does --> | After The Blazing Sun has fired 75 shots (at which point its attack speed equals that of [[Twin Sixes]]), its shot counter resets, temporarily removing both the attack speed penalty and fire effect. It also resets if The Blazing Sun is unable to attack for 0.88 seconds.{{fn|Exactly 53 frames}}<!-- having its attack cooldown reduced to be longer than 0.88 seconds does not reset it, but not having a bloon in range for 0.88 seconds or stopping its attack with biohack does --> | ||