Bounty Hunter: Difference between revisions

updated for 49.2
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==Mechanics==
==Mechanics==
===Marking attack===
===Marking attack===
The marking attack places a mark on a target Bloon every 9 seconds. Marked Bloons take double damage from Desperados and give twice as much [[cash]] per pop (affected by cash per pop modifiers in later [[round]]s), but it only affects one layer. It can affect [[MOAB-Class Bloon]]s, though they do not display any visual indication that they are affected. This attack is affected by [[attack speed]] modifiers, but cannot have its attack speed reduced to be below 9 seconds. It has the same range as the rifle and is active regardless of which weapon the Desperado is currently using. [[Crosspath]]ing with any upgrade reduces its range to the range of the pistol attack, causes its marks to affect all layers, and changes the visual effect of its marks from a cross to [[Bloontonium Reactor (BTD6)|Bloontonium Reactor]]'s radiation, which appears to be a bug.
The marking attack places a mark on a target Bloon every 9 seconds. Marked Bloons take double damage from Desperados and give twice as much [[cash]] per pop (affected by cash per pop modifiers in later [[round]]s), but it only affects one layer. It can affect [[MOAB-Class Bloon]]s, though they do not display any visual indication that they are affected. This attack is affected by [[attack speed]] modifiers, but cannot have its attack speed reduced to be below 9 seconds. It has the same range as the rifle and is active regardless of which weapon the Desperado is currently using.


===Mark prioritization===
===Mark prioritization===
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===Take Aim===
===Take Aim===
Bounty Hunter has an improved version of [[Deadeye]]'s Take Aim ability. It applies +50% range instead of +25%, reduces spread by 80% instead of 50%, and allows the affected tower to damage {{BTD6|Black Bloon}}s, {{BTD6|White Bloon}}s, and {{BTD6|Purple Bloon}}s. Like on Deadeye, this ability is bugged and ''increases'' spread by 20% when crosspathed with any upgrade.
Bounty Hunter has an improved version of [[Deadeye]]'s Take Aim ability. It applies +50% range instead of +25%, reduces spread by 80% instead of 50%, and allows the affected tower to damage {{BTD6|Black Bloon}}s, {{BTD6|White Bloon}}s, and {{BTD6|Purple Bloon}}s.


==Stats==
==Stats==
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{{main gallery|Desperado}}
{{main gallery|Desperado}}
===Screenshots===
===Screenshots===
{{screenshot needed}}
{{screenshot needed|Screenshots of the pistol and rifle attacks}}
<gallery>
<gallery>
BTD6 040 desperado sc.png|0-4-0 Desperado
BTD6 040 desperado sc.png|0-4-0 Desperado
BTD6 x4x desperado sc.png|All [[crosspath]]s
BTD6 x4x desperado sc.png|All [[crosspath]]s
BTD6 bounty hunter marking.png|Marking attack being used on a [[Test Bloon]]
BTD6 bounty hunter take aim activation.png|Take Aim being used on {{BTD6|Quincy}}
BTD6 bounty hunter take aim activation.png|Take Aim being used on {{BTD6|Quincy}}
BTD6 bounty hunter take aim spreads.png|Top: 3-2-0 {{BTD6|Monkey Buccaneer}} buffed by 0-4-0 Take Aim with reduced spread<br>Middle: 3-2-0 Monkey Buccaneer with no buffs<br>Bottom: 3-2-0 Monkey Buccaneer buffed by 0-4-2 Take Aim with increased spread
BTD6 bounty hunter marked to pop marking.png|Marked to Pop marking {{BTD6|Yellow Bloon}}s
BTD6 bounty hunter marked to pop executing.png|Marked to Pop executing Yellow Bloons
</gallery>
 
====Pre-49.2 bugs====
<gallery>
BTD6 bounty hunter marking visual bug.png|Marking attack applying the wrong visual effect when crosspathed
BTD6 bounty hunter take aim spreads.png|3-2-0 {{BTD6|Monkey Buccaneer}}s<br>Top: buffed by 0-4-0 Take Aim, reducing spread<br>Middle: no buffs<br>Bottom: buffed by 0-4-2 Take Aim, ''increasing'' spread
BTD6 bounty hunter infinite sub range.png|Bounty Hunter granting infinite range to {{BTD6|Advanced Intel}}
</gallery>
</gallery>