Bounty Hunter: Difference between revisions
updated for 49.2 |
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==Mechanics== | ==Mechanics== | ||
===Marking attack=== | ===Marking attack=== | ||
The marking attack places a mark on a target Bloon every 9 seconds. Marked Bloons take double damage from Desperados and give twice as much [[cash]] per pop (affected by cash per pop modifiers in later [[round]]s), but it only affects one layer. It can affect [[MOAB-Class Bloon]]s, though they do not display any visual indication that they are affected. This attack is affected by [[attack speed]] modifiers, but cannot have its attack speed reduced to be below 9 seconds. It has the same range as the rifle and is active regardless of which weapon the Desperado is currently using | The marking attack places a mark on a target Bloon every 9 seconds. Marked Bloons take double damage from Desperados and give twice as much [[cash]] per pop (affected by cash per pop modifiers in later [[round]]s), but it only affects one layer. It can affect [[MOAB-Class Bloon]]s, though they do not display any visual indication that they are affected. This attack is affected by [[attack speed]] modifiers, but cannot have its attack speed reduced to be below 9 seconds. It has the same range as the rifle and is active regardless of which weapon the Desperado is currently using. | ||
===Mark prioritization=== | ===Mark prioritization=== | ||
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===Take Aim=== | ===Take Aim=== | ||
Bounty Hunter has an improved version of [[Deadeye]]'s Take Aim ability. It applies +50% range instead of +25%, reduces spread by 80% instead of 50%, and allows the affected tower to damage {{BTD6|Black Bloon}}s, {{BTD6|White Bloon}}s, and {{BTD6|Purple Bloon}}s | Bounty Hunter has an improved version of [[Deadeye]]'s Take Aim ability. It applies +50% range instead of +25%, reduces spread by 80% instead of 50%, and allows the affected tower to damage {{BTD6|Black Bloon}}s, {{BTD6|White Bloon}}s, and {{BTD6|Purple Bloon}}s. | ||
==Stats== | ==Stats== | ||
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{{main gallery|Desperado}} | {{main gallery|Desperado}} | ||
===Screenshots=== | ===Screenshots=== | ||
{{screenshot needed}} | {{screenshot needed|Screenshots of the pistol and rifle attacks}} | ||
<gallery> | <gallery> | ||
BTD6 040 desperado sc.png|0-4-0 Desperado | BTD6 040 desperado sc.png|0-4-0 Desperado | ||
BTD6 x4x desperado sc.png|All [[crosspath]]s | BTD6 x4x desperado sc.png|All [[crosspath]]s | ||
BTD6 bounty hunter marking.png|Marking attack being used on a [[Test Bloon]] | |||
BTD6 bounty hunter take aim activation.png|Take Aim being used on {{BTD6|Quincy}} | BTD6 bounty hunter take aim activation.png|Take Aim being used on {{BTD6|Quincy}} | ||
BTD6 bounty hunter take aim spreads.png| | BTD6 bounty hunter marked to pop marking.png|Marked to Pop marking {{BTD6|Yellow Bloon}}s | ||
BTD6 bounty hunter marked to pop executing.png|Marked to Pop executing Yellow Bloons | |||
</gallery> | |||
====Pre-49.2 bugs==== | |||
<gallery> | |||
BTD6 bounty hunter marking visual bug.png|Marking attack applying the wrong visual effect when crosspathed | |||
BTD6 bounty hunter take aim spreads.png|3-2-0 {{BTD6|Monkey Buccaneer}}s<br>Top: buffed by 0-4-0 Take Aim, reducing spread<br>Middle: no buffs<br>Bottom: buffed by 0-4-2 Take Aim, ''increasing'' spread | |||
BTD6 bounty hunter infinite sub range.png|Bounty Hunter granting infinite range to {{BTD6|Advanced Intel}} | |||
</gallery> | </gallery> | ||