Deadeye: Difference between revisions

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==Strategy==
==Strategy==
{{strategy needed}}
{{strategy needed}}
==Update history==
{{BTD6 change list by name|Desperado|2|3}}


==Gallery==
==Gallery==

Revision as of 03:02, 27 June 2025

Deadeye
Portrait of Deadeye
Icon of DeadeyeTake Aim ability: target Monkey gains improved range, accuracy, and Camo detection. Desperado gains a long range rifle to use against distant targets. Rifle shots excel against Fortified targets and can pop Lead Bloons.
Tower Desperado — Path 2 — Tier 3
XP cost 3,750
Cash cost $2,550 — Easy
$3,000 — Medium
$3,240 — Hard
$3,600 — Impoppable

Deadeye is the Desperado's path 2 tier 3 upgrade in Bloons TD 6. It increases the damage of its pistol attack from 1 to 6, grants it a secondary rifle attack, and unlocks the Take Aim Activated Ability.

The rifle attack has 80 range, 3 pierce (affected by Extra Dart Pops Extra Dart Pops), deals 12 damage, deals +12 damage to Fortified Bloons, and can pop all Bloon types, but has a slow firing rate. Like the main attack, it has a chance to crit for 4× damage that increases based on the distance between the Desperado and the target, starting at 2.5% and increasing by 0.4% per distance unit from the target (up to +3.2% at max range before buffs). It uses its pistol when Bloons are within its close range (28 units before range buffs), and otherwise uses its rifle.

Take Aim allows the player to select any tower on-screen to grant it 25% more range, 50% reduced projectile spread, and Camo detection for 15 seconds. Due to a bug, having any crosspaths with this upgrade causes Take Aim to increase spread by 50% instead, and it only grants +15% range instead of +25%.

Stats

For a complete list of Desperado stats, see Stats:Desperado (BTD6).
This data was last updated for: version 55.1
Tower
Display range80 units
Footprint radius7 units
Targeting options
  • First
  • Last
  • Close
  • Strong
Attack
Burst count2
Burst interval0.1s
Cooldown1.2s
Offset (X, Y, Z)
0, 12.65, 11.25
TargetingDepends on targeting option
Targeting range40 units
Crit multiplier×4
Crit base chance2.5%
Crit chance per distance from target+0.25%
Projectile
Pierce1
Damage6
Damage typeNormal
Radius2 units
Filters
  • Can only hit the target
  • Ignores blockers
Rifle attack
Cooldown1.59s
Offset (X, Y, Z)
1.4, 14.61, 9.88
TargetingDepends on targeting option
Targeting range80 units
Crit multiplier×4
Crit base chance2.5%
Crit chance per distance from target+0.4%
Projectile
Pierce4
Damage10
Damage to Fortified+10
Damage typeNormal
Lifespan0.05s
Radius6 units
  • Ignores blockers
Take Aim
Cooldown30s
Buff
Range modifier×1.25
Spread modifier×0.5
Lifespan15s

1-3-0

Attack
Speed per distance from target+1%
Speed per distance from target max+50%
Rifle attack
Speed per distance from target+1%
Speed per distance from target max+50%

2-3-0

Attack
Speed with 0 or 1 Bloon in range+60%
Penalty per additional Bloon in range-15%
Rifle attack
Speed with 0 or 1 Bloon in range+60%
Penalty per additional Bloon in range-15%

0-3-1

Attack
Speed with no towers in range+45%
Penalty per tower in range-15%
Rifle attack
Speed with no towers in range+45%
Penalty per tower in range-15%

0-3-2

Attack
Speed per Bloon in range+0% → +2%
Speed per Bloon in range max+0% → +50%
Rifle attack
Speed per Bloon in range+0% → +2%
Speed per Bloon in range max+0% → +50%
Nomad buff
Cooldown modifier×0.6
Range bonus+16
Lifespan15s
Cooldown60s

Costs and sell values

Note: this list does not factor in Monkey Knowledge or other discounts.
Tiers Total cost Sell value
Easy Medium Hard Impoppable Easy Medium Hard Impoppable
0-3-0 $3,225 $3,800 $4,105 $4,560 $2,258 $2,660 $2,874 $3,192
1-3-0 $3,395 $4,000 $4,320 $4,800 $2,377 $2,800 $3,024 $3,360
2-3-0 $3,565 $4,200 $4,535 $5,040 $2,496 $2,940 $3,175 $3,528
0-3-1 $3,410 $4,020 $4,340 $4,825 $2,387 $2,814 $3,038 $3,378
0-3-2 $3,650 $4,300 $4,640 $5,160 $2,555 $3,010 $3,248 $3,612

Strategy

This strategy section is empty or incomplete.
See the strategy guidelines for more information on how to write strategy sections.

Update history

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Tiers Changes
2-X-X Standoff
  • Description changed ― Attacks faster the fewer Bloons are in radius. → Attacks faster the fewer Bloons are in range.
    • Note: description in other languages is unchanged
X-X-1 Wanderer
  • Description changed ― A Wanderer works best alone. Desperado attacks much faster, but not quite as fast the more Monkeys in each weapon's attack range. → A Wanderer works best alone. Desperado attacks much faster, but less so when more Monkeys are in each weapon's attack range.
    • Note: description in other languages is unchanged
X-X-2 Nomad
  • Description changed ― Attacks faster the more Bloons are in range. When lives are lost gets temporary range and attack speed increase, plus a small amount of cash. → Attacks faster the more Bloons are in range. When lives are lost gets temporary range and attack speed increase, plus a small amount of cash if a Bloon leaked.
    • Note: description in other languages is unchanged
X-X-2 Nomad and further upgrades
  • Buff Attack speed scaling with Bloons in radius should work correctly (bug fix)
Tiers Changes
0-0-0 base tower
1-0-X Quickdraw and further upgrades
X-0-1 Wanderer and further upgrades
  • Nerf Desperado no longer gains Camo Prioritization when granted Camo detection from external sources (bug fix)
4-X-X Twin Sixes
5-X-X The Blazing Sun
  • Buff Twin Sixes now correctly doubles shot burst rate (Carries up to T5) ― 0.1s → 0.05s (bug fix)
X-4-X Bounty Hunter
  • Nerf Mark attack: No longer affects all layers if crosspathed (undocumented) (bug fix)
  • Buff Mark attack: Range no longer reduces to pistol range when crosspathed (undocumented) (bug fix)
  • Mark attack: No longer applies Bloontonium Reactor's "radiation" visuals on marked Bloons when crosspathed (bug fix)
  • Nerf Marked to Pop 'Execution' attack: Damage when crosspathed reduced ― 100 → 30 (undocumented) (bug fix)
  • Nerf Marked to Pop 'Execution' attack: Duration when crosspathed reduced ― 3s → 1s (undocumented) (bug fix)
  • Buff Marked to Pop 'Execution' attack: Attack cooldown is no longer reduced when crosspathed ― 0.1s → 0.05s (undocumented) (bug fix)
  • Nerf Marked to Pop 'Mark' attack: Duration when crosspathed reduced ― 6s → 2s (undocumented) (bug fix)
  • Nerf Marked to Pop 'Mark' attack: No longer affects all layers if crosspathed (undocumented) (bug fix)
  • Nerf Marked to Pop: No longer layer soaks through MOAB-class (undocumented) (bug fix)
X-4-X Bounty Hunter
X-5-X Golden Justice
  • Buff Take Aim: No longer reduces accuracy if crosspathed (bug fix)
  • Buff Take Aim: Now allows xx2 Mortars to apply Burny Stuff to Black Bloons (bug fix)
  • Nerf No longer grants infinite range to Advanced Intel subs (bug fix)
X-X-2 Nomad and further upgrades
  • Nerf Cash bonus on Bloon leak should no longer stack per Desperado
Tiers Changes
X-3-X Deadeye and further upgrades
  • Buff Take Aim: Now applies to sub-towers (bug fix)
1-3-0 Deadeye + Quickdraw
2-3-0 Deadeye + Standoff
0-3-1 Deadeye + Wanderer
0-3-2 Deadeye + Nomad
  • Buff Take Aim ability: Now applies the correct range buff when the Desperado is crosspathed ― +15% → +25% (bug fix)
  • Buff Take Aim: Now applies the correct spread modifier when the Desperado is crosspathed ― +50% → -50% (bug fix)
X-5-X Golden Justice
  • Buff Crit damage multiplier increased ― 4× → 8× (bug fix)
1-0-4 Avenger + Quickdraw
2-0-4 Avenger + Standoff
  • Buff Shotgun attack: Pierce is no longer capped at 1 with top crosspath ― 1 → 3 (bug fix)
You knew it was coming, so settle in pardner. Many touchups are being made for our newest tower, so we will break this down path by path. Top Path: Standoff’s bonus with fewer targets in radius will now improve at T3, carrying all the way up to T5. Twin Sixes damage is increasing along with the cost reducing to make it start easier and stay effective longer. The Blazing Sun’s DoT area of effect is being improved in radius, pierce & damage to cover more targets easier and deal more damage to them.
— Update notes
Tiers Changes
1-X-X Quickdraw
  • Buff Upgrade cost reduced ― $250 → $200
3-X-X Big Iron and further upgrades
  • Buff Standoff buff: Maximum attack speed bonus increased ― +60% → +120%
  • Nerf Standoff buff: Attack speed bonus drop per Bloon in range increased ― −15% → −30%
    • Note: Overall, the attack speed bonus is doubled and drops with the same amount of Bloons
4-X-X Twin Sixes
  • Buff Upgrade cost reduced ― $5,800 → $4,800
  • Buff Damage increased ― 5 → 6
    • Note: 5-X-X The Blazing Sun unchanged (20)
5-X-X The Blazing Sun
  • Buff Area of effect: Pierce increased ― 5 → 8
  • Buff Area of effect: Radius increased ― 6 → 12
  • Buff Area of effect: Damage over time increased ― 50 → 75
Middle Path: Crosspath price is lowering for early value, while the rest of the higher tiers in this path see a number of stat improvements to balance out their unique use cases. The T5’s Bounty Mark application is improving with faster passive Marks and the pistol now also applying a Mark to the first Bloon hit by each attack.
— Update notes
Tiers Changes
X-2-X Bullseye
  • Buff Upgrade cost reduced ― $500 → $350
X-3-X Deadeye
X-4-X Bounty Hunter
  • Buff Rifle: Pierce increased ― 3 → 4
    • Note: X-5-X Golden Justice unchanged (∞)
X-3-X Deadeye and further upgrades
  • Nerf Rifle: No longer ignores Boss immunity windows (bug fix)
    • Note: The issue can still happen on certain circumstances
  • Buff Rifle: No longer fails to hit targets next to a wall (bug fix)
X-4-X Bounty Hunter
  • Buff Upgrade cost reduced ― $8,000 → $6,500
  • Buff Pistol: Damage increased ― 12 → 16
  • Buff Pistol: Bonus damage to Ceramic Bloons increased ― +12 → +16 (undocumented)
    • Note: X-5-X Golden Justice unchanged (24 / +24)
X-5-X Golden Justice
  • Buff Rifle: Damage increased ― 210 → 280
  • Buff Pistol: Bonus damage to Fortified Bloons increased ― +210 → +280
  • Buff Mark attack: Cooldown reduced ― 9s → 3s
  • Buff Pistol: Now marks the main target
  • Buff Pistol — area of effect: Pierce increased ― 5 → 8
Bottom Path: After some help & advice from their ride-or-die partner, Enforcer is moving down some attack speed from the Shotgun attack into T1 & T2 crosspath bonuses to improve the crosspath value while keeping T3 roughly similar. At higher tiers Pistol damage has increased for better long-range Single Target performance.
— Update notes
Tiers Changes
X-X-1 Wanderer
  • Buff Wanderer buff: Maximum attack speed bonus increased ― +30% → +45%
  • Nerf Wanderer buff: Attack speed bonus drop per Monkey in range increased ― −10% → −15%
    • Note: Overall, the attack speed bonus is increased 50% and drops with the same amount of Monkeys
X-X-2 Nomad
  • Buff Nomad buff: Maximum attack speed bonus increased ― +25% → +50%
  • Buff Nomad buff: Attack speed bonus per Bloon in range increased ― +1% → +2%
    • Note: Overall, the attack speed bonus is doubled and increases to the maximum with the same amount of Bloons
  • Neutral Nomad: Passive ability cooldown can now be affected by external sources (bug fix)
    • Note: Only a nerf vs Blastapopoulos
X-X-3 Enforcer and further upgrades
  • Nerf Shotgun: Attack cooldown increased ― 1.56s → 1.97s (attack speed reduced by 20.81%)
X-X-4 Avenger
  • Buff Pistol: Damage increased ― 12 → 18
  • Buff Pistol: Bonus damage to Ceramic Bloons increased ― +12 → +18 (undocumented)
X-X-5 The Desert Phantom
  • Buff Pistol: Damage increased ― 20 → 50
  • Buff Pistol: Bonus damage to Ceramic Bloons increased ― +20 → +50
Tiers Changes
X-3-X Deadeye and further upgrades
  • Nerf Partially fixed an issue where they could hit Boss Bloons during their immunity windows (bug fix)
Tiers Changes
X-3-X Deadeye and further upgrades
  • Nerf Fixed an issue where they could hit Boss Bloons during their immunity windows (bug fix)
Some quality-of-life and consistency updates for base Desperado and its top path, we enjoyed the balancing act of trying to makeBlazing Sun's[sic] burn lead popping consistent but this didn't come through well so it is gaining base Lead popping. Avenger’s price is going down as it did too little damage for that price range. Meanwhile, The Desert Phantom gains extra initial damage to MOABs as well as Ceramic damage bonuses to the Burn mechanics so it can show up more prepared for Super Ceramics.
— Update notes
Tiers Changes
All tiers
  • Buff Pistol now reloads at the end of the round
5-X-X The Blazing Sun
  • Buff Pistol attack: Damage type changed ― SharpNormal
X-X-1 Wanderer
  • Portrait changed
Before After
Before After
X-X-2 Nomad
  • Portrait changed
Before After
Before After
X-X-4 Avenger
  • Buff Upgrade cost reduced ― $9,500 → $8,500
X-X-5 The Desert Phantom
  • Buff Shotgun attack: Bonus damage to MOAB-Class Bloons increased ― +10 → +20
  • Buff Shrapnel damage over time: Now deals +10 bonus damage per tick to Ceramic Bloons
  • Buff Shrapnel explosion: Bonus damage to Ceramic Bloons increased ― +5 → +15
1-0-5 The Desert Phantom + Quickdraw
2-0-5 The Desert Phantom + Standoff
  • Buff Shrapnel: Now deals +10 damage to Ceramics (undocumented)
Top and Middle Desperado favour lower tiers too much so we’re doing a light shift on these to more favour upgrades without improving them too much. Bottom path desperado on the other hand suffers on trickier maps due to its low range design so we are bumping up the knockback at all tiers and reducing Avenger’s cost.
— Update notes
Tiers Changes
4-X-X Twin Sixes
  • Nerf Upgrade cost increased ― $4,800 → $5,800
5-X-X The Blazing Sun
  • Buff Upgrade cost reduced ― $17,500 → $16,500
  • Buff Shotgun: Number of shots required for activation decreased ― 55 → 50
X-3-X Deadeye
  • Nerf Rifle: Damage reduced ― 12 → 10
    • Note: X-4-X Bounty Hunter unchanged (24)
X-X-3 Enforcer
  • Buff Shotgun: Knockback multiplier for Lead and Ceramic Bloons increased ― 0× → -1×
X-X-4 Avenger
  • Buff Upgrade cost reduced ― $8,500 → $6,500
  • Buff Shotgun: Knockback multiplier for MOAB-Class Bloons increased ― -0.1× → -1×
  • Buff Shotgun: Knockback multiplier for Lead and Ceramic Bloons increased ― -1× → -2×
  • Buff Shotgun: Knockback multiplier for Rainbow and below Bloons increased ― -1× → -2×
X-X-5 The Desert Phantom
  • Buff Shotgun: Knockback multiplier for MOAB-Class Bloons increased ― -1× → -2×
  • Buff Shotgun: Knockback multiplier for Lead and Ceramic Bloons increased ― -2× → -3×
  • Buff Shotgun: Knockback multiplier for Rainbow and below Bloons increased ― -2× → -3×
Bottom path’s Avenger was severely underappreciated when it was last buffed, with that buff bringing in so much attention it is time to step back that power. At the same time bottom path Desperado’s low shotgun range is being scaled up to increase their useful placement, and as a fittingness and fun bonus Nomads[sic] will also be allowed to group up in range of other Nomads[sic] with no penalty. The Desert Phantom also gains more single target buckshot power as this big weakness holds it back considerably.
— Update notes
Tiers Changes
X-3-X Deadeye
  • Nerf Rifle attack: Bonus damage to Fortified Bloons reduced ― +12 → +10
    • Note: X-4-X Bounty Hunter unchanged (+24)
X-X-1 Wanderer and further upgrades
  • Buff Wanderer buff: Wanderer Desperados in range no longer reduce Wanderer stacks from each other
X-X-3 Enforcer and further upgrades
  • Buff Shotgun attack: Range increased ― 28 → 36
    • Note: Also increases the range required to lose Wanderer stacks
X-X-4 Avenger
  • Nerf Upgrade cost increased ― $6,500 → $9,500
  • Nerf Shotgun attack: Knockback multiplier for MOAB-Class Bloons reduced ― -1× → -0.5×
X-X-5 The Desert Phantom
  • Buff Shotgun main projectile: Bonus damage to MOAB-Class Bloons increased ― +20 → +40
Tiers Changes
0-3-1 Deadeye + Wanderer and further upgrades
  • No longer crashes when loading a game save or using Retry Last Round (bug fix)
Desperado’s middle path did too many things, so we’re streamlining its kit. The base stat improvements have been removed, instead ramping up its passive Bloon Marking debuff which refocuses the path on its bounty hunting identity and interactions.
— Update notes
Tiers Changes
X-4-X Bounty Hunter
  • Buff Upgrade cost reduced ― $6,500 → $6,000
  • Buff Mark attack: Cooldown reduced ― 9s → 6s
  • Buff Mark attack: Minimum cooldown reduced ― 9s → 3s
    • Note: This means the attack can now be affected by attack speed buffs, up to a minimum of 3s
  • Nerf Pistol: Damage reduced ― 16 → 6
  • Nerf Pistol: Bonus damage to Ceramic Bloons reduced ― +16 → +6
  • Nerf Rifle: Damage reduced ― 24 → 10
  • Nerf Rifle: Bonus damage to Fortified Bloons reduced ― +24 → +10
  • Buff Rifle: Now deals +10 damage to Ceramic Bloons
    • Note: Bonus damage to Ceramic Bloons does not apply to the Pistol attack
X-4-0 Bounty Hunter
  • Buff Mark attack: Projectile radius increased ― 2 units → 18 units
    • Note: Does not affect bottom crosspath
X-4-X Bounty Hunter and further upgrades
  • Buff Mark attack: Pierce increased ― 1 → 2
X-5-X Golden Justice
  • Buff Rifle: Now deals +280 damage to Ceramic Bloons
    • Note: Bonus damage to Creamic Bloons does not apply to the Pistol attack
  • Buff Mark attack: Minimum cooldown reduced ― 3s → 1s
    • Note: This means the attack can now be affected by attack speed buffs, up to a minimum of 1s
Tiers Changes
0-4-1 Bounty Hunter + Wanderer
0-4-2 Bounty Hunter + Nomad
  • Buff Mark attack: Projectile radius increased to match other crosspaths ― 2 → 18 (bug fix)
X-5-X Golden Justice
  • Buff Mark attack: Projectile radius increased to match previous tier ― 2 → 18 (bug fix)
Mid-path desperado’s pistol was intended to be a soft ‘minimum range’, but implementation was confusing and frustrating to use, somehow again right after Wolfy’s recent struggles (fun videos those), we decided to work on improving the first timer's desperado experience for this path. The Rifle weapon will now always take priority and shoot first over the pistol if there are targets within Rifle radius, HOWEVER, pistol range is now a true deadzone that the rifle cannot target within. TLDR; The pistol now attacks when there are only Bloons within the pistol radius and nothing in the rifle radius.
— Update notes
Tiers Changes
X-3-X Deadeye and further upgrades
  • Buff Targeting and weapon selection: Desperados will now prioritize attacking Bloons with the Rifle over any pistol target
  • Nerf Rifle attack: Cannot longer target Bloons in the pistol's range
    • Note: This is implemented as a minimum range of 40 units
  • Neutral Pistol attack: Range increased ― 28 units → 40 units
    • Note: Rifle range unchanged (80 units)
  • Neutral Pistol attack: Range cannot longer be buffed
    • This allows range buffs to not reduce the minimum range of the rifle, but prevents the pistol attack from triggering at longer ranges.
For more Desperado images, see Gallery:Desperado.

Screenshots

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Assets

In other languages

Name
Language Text Notes
Arabic التصويب القاتل
Danish Skarpskytte
German Jungfer
Spanish Tirador certero
Spanish (Latin America) Puntería letal
Finnish Tappava katse
French Précision mortelle
Italian Tiratore scelto
Japanese 射撃の名手
Korean 명사수
Dutch Scherpschutter
Norwegian Mesterskytter
Polish Sokole oko
Portuguese (Brazil) Tiro Certo
Russian Смертельный взор
Swedish Skjutsäker
Thai เดดอาย
Turkish Keskin Nişancı
Chinese (simplified) 神射手
Chinese (traditional) 神槍手
Description
Language Text Notes
Arabic قدرة التصويب الدقيق: يحصل القرد المستهدف على مدى محسّن ودقة أعلى وكشف للتمويه. يحصل المجرم الطائش على بندقية طويلة المدى لاستخدامها ضد الأهداف البعيدة. تتميز طلقات البندقية بفاعلية كبيرة ضد الأهداف المحصنة ويمكنها تفجير البالونات المصنوعة من الرصاص.
Danish Sigteevne: Den målrettede abe får forbedret rækkevidde, præcision og camouflagedetektion. Desperado får en langdistanceriffel til brug mod fjerne mål. Riffelskud udmærker sig mod forstærkede mål og kan sprænge bly-bloons.
German Anvisierfähigkeit: Zielaffen erhält erhöhte Reichweite, Präzision und Tarnerkennung. Desperado erhält ein Fernschussgewehr, um es gegen Fernziele zu verwenden. Gewehrschüsse sind besonders gut gegen verstärkte Ziele und können Blei-Bloons platzen lassen.
Spanish Habilidad Apuntar: el mono objetivo obtiene mayor alcance, precisión y detección de camuflaje. Desperado obtiene un rifle de largo alcance para usar contra objetivos distantes. Los disparos de rifle son excelentes contra objetivos fortificados y pueden explotar bloons emplomados.
Spanish (Latin America) Habilidad Apuntar: el mono objetivo gana mayor alcance, precisión y detección de camuflaje. El forajido gana un fusil de largo alcance para usar contra los enemigos alejados. Los disparos del fusil son muy útiles contra objetivos fortificados y revientan bloons emplomados.
Finnish Tähtää-kyky: Kohdeapina saa paremman kantaman ja tarkkuuden sekä maastokuvioinnin tunnistuksen. Desperado saa pitkän kantaman kiväärin kaukaisia kohteita varten. Kivääri loistaa vahvistettuja kohteita vastaan ja voi poksauttaa lyijyblooneja.
French Aptitude Visée : le singe ciblé bénéficie d'une portée, d'une précision et d'une détection de camouflage accrues. Le desperado gagne une carabine qui lui permet d'attaquer ses cibles à distance. Cette carabine est particulièrement efficace contre les cibles fortifiées et peut faire éclater les Bloons en plomb.
Italian Abilità Prendi la mira: le scimmie bersaglio ottengono portata, precisione e rilevamento mimetizzazione migliorati. Fuorilegge ottiene un fucile a lungo raggio da usare contro bersagli distanti. I colpi del fucile sono ottimi contro bersagli fortificati e possono far scoppiare i bloon di piombo.
Japanese 照準アビリティ:標的のモンキーの射程距離、精度、カモフラージュ検知が向上する。デスペラードは、遠方のターゲットを狙い撃てる長距離ライフルを獲得する。ライフルは、強化された標的に対して威力を発揮し、鉛ブルーンを貫通することができる。
Korean 조준하기 능력: 대상 원숭이에게 사정거리 증가, 명중률 증가, 캐모 감지 능력을 부여합니다. 데스페라도가 멀리 있는 표적을 공격할 수 있도록 장거리 소총을 획득합니다. 소총 공격은 강화 표적에게 특히 효과적이며, 납 풍선을 터트릴 수 있습니다.
Dutch Mikken-vaardigheid: de doelaap krijgt een groter bereik, hogere nauwkeurigheid en camouflagedetectie. Desperado krijgt een jachtgeweer om doelwitten op grote afstand te raken. Dit wapen is bijzonder sterk tegen Gepantserde doelwitten en kan Loden Bloons laten knallen.
Norwegian Evnen Sikt godt: Utptekte aper får forbedret rekkevidde, presisjon og kamuflasjeoppdagelse. Desperado får et gevær som han kan bruke mot fjerne mål. Geværskudd er utmerket mot forsterkede mål, og de kan poppe bly-bloons.
Polish Umiejętność Celny strzał: wybrana małpka zyskuje większy zasięg, celność oraz wykrywanie kamuflażu. Desperado otrzymuje dystansowy karabin do ostrzału odległych celów. Strzały z niego są skuteczne przeciwko celom ufortyfikowanym i mogą przebijać blony ołowiane.
Portuguese (Brazil) Habilidade Mirar com Atenção: o macaco alvo ganha aumento de alcance, precisão e detecção de camuflagem. O Pistoleiro ganha um rifle para usar contra alvos distantes. Disparos de rifle são ótimos contra alvos fortificados e podem estourar Bloons de Chumbo.
Russian Способность «Прицел»: целевая обезьяна дальше и метче стреляет и видит камуфляж. Десперадо обзаводится дальнобойной винтовкой для удаленных целей. Винтовка отлично бьет по укрепленным целям и пробивает свинец.
Swedish Siktesförmåga: den utvalda Apan får längre räckvidd, högre precision och Kamodetektering. Desperado får ett långdistansgevär att använda mot avlägsna mål. Gevärsskott är extra effektiva mot Bepansrade mål och kan smälla Blybloons.
Thai สกิลการเล็ง: ลิงเป้าหมายได้รับระยะ ความแม่นยำ และการตรวจจับลายพรางดีขึ้น เดสเปอราโดได้รับปืนไรเฟิลระยะไกลเพื่อใช้ต่อสู้กับเป้าหมายที่อยู่ไกล การยิงปืนไรเฟิลนั้นยอดเยี่ยมมากเมื่อต่อสู้กับเป้าหมายเสริมเกราะ และสามารถระเบิดบลูนตะกั่วได้
Turkish Nişan Alma yeteneği: Hedef Maymun gelişmiş menzil, isabet ve kamuflajlı tespiti kazanır. Desperado, uzaktaki hedeflere karşı kullanmak üzere uzun menzilli bir tüfek kuşanır. Tüfekle yapılan atışlar, Güçlendirilmiş hedeflere karşı etkilidir ve Kurşun Bloon'ları patlatabilir.
Chinese (simplified) 瞄准技能:目标猴子获得射程、精准度和迷彩探测能力的提升。亡命猴将装备一把远程步枪用于攻击远处目标。步枪对强化气球效果显著,并能击破铅气球。
Chinese (traditional) 「瞄準」技能:目標猴子提升攻擊範圍、精確度和偽裝偵測能力。亡命之猴獲得一把遠程步槍,可用來攻擊遠處的目標。該步槍擅長對付強化氣球,並且能擊破鉛氣球。