Sharp Shooter (BTD6): Difference between revisions

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==Strategy==
==Strategy==
{{BTD6 last updated|49.2|section=y}}
{{BTD6 last updated|49.2|section=y}}
Sharp Shooter is an okay tower for the late early-game and early mid-game. Its crit shots do high damage, allowing it to break down blimps fairly well for its cost and occasionally one-shot {{B|Ceramic Bloon|BTD6}}. However, it suffers from low pierce with 0-2-4 and from unreliability with 2-0-4, preventing it from being a top-tier option at its price range. Additionally, Sharp Shooter's low pierce struggles versus mid-game Ceramics if it cannot precisely chip them into Blacks and Whites,<!--"precise damage"--> buffing its damage to exactly 7 damage is worse than not having external damage buffs (e.g. during downtime of [[Berserker Brew (BTD6)|Berserker Brew]]'s brews or AMDs), because two-shotting a Ceramic<!--assuming normal hp--> with 7 damage creates fast-moving Yellow clumps.<!-- btw bbrew also has amd to cover 8 damage to ceramic -->  
Sharp Shooter is an okay tower for the late early-game and early mid-game. Its crit shots do high damage, allowing it to break down blimps fairly well for its cost and occasionally one-shot {{B|Ceramic Bloon|BTD6}}. However, it suffers from low pierce with 0-2-4 and from unreliability with 2-0-4, preventing it from being a top-tier option at its price range. Additionally, because the Sharp Shooter has 6 damage and low pierce, it struggles versus mid-game Ceramics if it cannot precisely chip them into Blacks and Whites,<!--"precise damage"--> and buffing its damage to exactly 7 damage is far worse than not having external damage buffs (e.g. during downtime of [[Berserker Brew (BTD6)|Berserker Brew]]'s brews or AMDs) because two-shotting a Ceramic<!--assuming normal hp--> with 7 damage creates fast-moving Yellow clumps.<!-- btw bbrew also has amd to cover 8 damage to ceramic -->  


For crosspaths, 0-2-4 is generally preferred due to its higher single-target damage and reliability, but 2-0-4 can be used if other towers are present to cover leaks and the map has plenty of straight lines.
For crosspaths, 0-2-4 is generally preferred due to its higher single-target damage and reliability, but 2-0-4 can be used if other towers are present to cover leaks and the map has plenty of straight lines.