User:Qwertyxp2000/Sandbox/Strategy sections for upgrades/BTD6: Difference between revisions

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===Ninjagon===
===Ninjagon===
===Spactogon===
===Spactogon===
===Engigon===
Mega Munitions is one of the strongest Paragons if allowed to stockpile enough mines, though somewhat more map-dependent than [[Goliath Doomship]] due to reliance on placement. The main strength comes from the mines, which last many rounds, in addition to well-timed Spikeageddon abilities. The carpet can clear many weakened bloons without trouble. It is the best option for Timed Boss Events, as a stockpile can do immense damage in a very short time. Versus Bosses, its worst matchups are [[Vortex (BTD6)|Vortex]] and [[Phayze]], particularly the former which deletes stockpiles consistently,<!--you could use exit protection for mmmf, but dunno if it's the most viable way--> while its best matchup is [[Bloonarius (BTD6)|Bloonarius]].<!--lych eat spikeboost, dread support bug gone-->
:''old engigon section sucks, gonna start over''
 
:''duhh... add what bosses they excel and don't, well blasta stinks because you cannot circumvent the purple immunity and the overheat and meteors mess abilities''
High degrees should be a priority with Mega Munitions, due to its high damage potential from both its mines and abilities. Unlike most Paragons, flat pierce bonuses are very important for its DPS (every 10 degrees increases flat pierce by 1), because each spike does high damage.
Master Builder has outstanding support on Paragons, in addition to Mega Sentries that can deal a lot of damage at once when detonated. It stands out on Timed Boss Events, as well as Least Tier Boss Events. The nailgun is decent at stalling blimps while doing fair damage to Bosses. Versus Bosses, its best matchup is [[Bloonarius (BTD6)|Bloonarius]], due to the lack of skull protection,<!--whatever it is--> while its worst matchup is [[Blastapopoulos (BTD6)|Blastapopoulos]] because of the Mega Sentry's inability to pop Purple and the harmed cooldown.


Degrees are important for Master Builder so it can speed up its self-ultraboost, have improved one-shot capabilities, and higher uptime for its Power Glove on Paragons. For just the Power Glove, Degree 40 is a balanced amount of Power Glove uptime for not much investment required.
For maximum pops, [[Super Mines (BTD6)|Super Mines]] and [[Carpet of Spikes (BTD6)|Carpet of Spikes]] output the majority of pops, the latter for sustained damage during Boss Events, and ensure that all Spike Factories target all of the entrance(s) of the map so other towers don't steal pops.<!--That being said, it may be preferable to prioritize pops on other Paragons first, such as for [[XXXL Trap (BTD6)|]] into [[Master Builder]]--> For the cheapest T2 and T3 crosspaths for the most tiers, 0-2-2 and 0-2-3,<!--well... 2-0-x same cost as 0-2-x--> and 4-2-0 for the most expensive. 2-4-0 can be kept if they've already got high pops versus a Boss and if planning to go for Mega Munitions with already high income generation.


For maximum pops, [[XXXL Trap (BTD6)|XXXL Trap]] paired with [[Rubber to Gold (BTD6)|Rubber to Gold]] and [[Bounty Hunter]] is the best method of building its pops; its income generation builds most of the Master Builder's pop requirement. Additionally, [[Ultraboost (BTD6)|Ultraboost]] and [[Overclock (BTD6)|Overclock]]s can be used to boost Farms for more income, and for the latter they serve as the most expensive T4 Engineers. For cheapest T2 and T3 combinations for the most tiers, use 0-2-2 and 0-2-3.
===Engigon===
done

Revision as of 05:21, 30 June 2025

Drafting strategy sections for bpedia's BTD6 strategy sections of BTD6 tower upgrades. Gonna redo a bunch of stuff. This is Qwertyxp2000's version of the done stuff, so this table is not to be touched.

Table

  • x = not done
  • d = done
  • Inc = incomplete
List of done stuff for the articles
Tower 1xx 2xx 3xx 4xx 5xx x1x x2x x3x x4x x5x xx1 xx2 xx3 xx4 xx5 Paragon
Dart d d d d d d d d d d d d d d d Inc
Boomerang d d d d d d d d d d d d d d Inc x
x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x
x x x x x d x x x x d x x x x
x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x
x x x x x x x x x x x x x x x

Dart

Apex Plasma Master needs expansion

Boomer

xx5 needs some work imo.

Bomb

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Tack

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Ice

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Glue

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Des

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Sniper

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Sub

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Bucc

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Ace

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Heli

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Special Poperation's utilities are most helpful in Least Tiers Boss Events, as it is able to stall plenty of bloons while producing solid income and lives at the same time. Also, the faster Reposition ability improves the potential to move towers around the screen. The Marine does decent DPS and cleanup, and with its more than 100% uptime (30s lifespan vs 25s ability cooldown), 2 Marines can be briefly active at a time.

Crosspaths improve the Special Poperation's DPS and support, with 0-5-2 helping both aspects, though uncrosspathed Special Poperations is preferred in Least Tiers Boss Events.

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Mortar

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Dartling

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Wizard

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Super

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Ninja

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Alch

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Druid

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Extra pierce early-game and also the lead-popping

2-x-x

Performs alright group-popping.

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Merm

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The lower-tier Trident Efficiency is okay, throwing tridents more often, and this improves its early-game consistency. For higher tiers, those that use top crosspath further upgrade to Trident Swiftness for the full attack speed bonus.

2-x-x

Lower-tier Trident Swiftness is best paired with a crosspath to take advantage of its higher rate. Bottom path Mermonkeys tend to prefer this crosspath for general consistency, particularly versus DDTs, though middle crosspath Sharper Prongs may be used instead if pierce is a concern. Middle path Mermonkeys use top path if they'd already pierce-cap often, since bottom crosspath's homing will scale damage more reliably.

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Farm

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Spac

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Village

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Engi

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Beast

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Paragons

Dartagon

Boomergon

Tackagon

Subagon

Buccagon

buildup good all paths, recommend 20 favoreds and the rest as 4-2-0 acarriers? what about the cheap version with t2s and t3s.

Aceagon

carpet big damage also is good on pretty much all maps, less map-dependency too but also some micro need of carpet

buildup good big plane, what about the cheap version with t2s and t3s.

Wizagon

something powerful when time well with metamorphosis big burst, minor burst firesplode, use mana suction if wanna get max uptime for metamorphsis or something.

something buildup is not so synergetic for pops. what about the cheap version with t2s and t3s.

Ninjagon

Spactogon

Mega Munitions is one of the strongest Paragons if allowed to stockpile enough mines, though somewhat more map-dependent than Goliath Doomship due to reliance on placement. The main strength comes from the mines, which last many rounds, in addition to well-timed Spikeageddon abilities. The carpet can clear many weakened bloons without trouble. It is the best option for Timed Boss Events, as a stockpile can do immense damage in a very short time. Versus Bosses, its worst matchups are Vortex and Phayze, particularly the former which deletes stockpiles consistently, while its best matchup is Bloonarius.

High degrees should be a priority with Mega Munitions, due to its high damage potential from both its mines and abilities. Unlike most Paragons, flat pierce bonuses are very important for its DPS (every 10 degrees increases flat pierce by 1), because each spike does high damage.

For maximum pops, Super Mines and Carpet of Spikes output the majority of pops, the latter for sustained damage during Boss Events, and ensure that all Spike Factories target all of the entrance(s) of the map so other towers don't steal pops. For the cheapest T2 and T3 crosspaths for the most tiers, 0-2-2 and 0-2-3, and 4-2-0 for the most expensive. 2-4-0 can be kept if they've already got high pops versus a Boss and if planning to go for Mega Munitions with already high income generation.

Engigon

done