User:Qwertyxp2000/Sandbox/Strategy sections for upgrades/BTD6: Difference between revisions
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===Ninjagon=== | ===Ninjagon=== | ||
===Spactogon=== | ===Spactogon=== | ||
done | |||
===Engigon=== | ===Engigon=== | ||
done | done | ||
Revision as of 05:30, 30 June 2025
Drafting strategy sections for bpedia's BTD6 strategy sections of BTD6 tower upgrades. Gonna redo a bunch of stuff. This is Qwertyxp2000's version of the done stuff, so this table is not to be touched.
Table
- x = not done
- d = done
- Inc = incomplete
| Tower | 1xx | 2xx | 3xx | 4xx | 5xx | x1x | x2x | x3x | x4x | x5x | xx1 | xx2 | xx3 | xx4 | xx5 | Paragon |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Dart | d | d | d | d | d | d | d | d | d | d | d | d | d | d | d | Inc |
| Boomerang | d | d | d | d | d | d | d | d | d | d | d | d | d | d | Inc | x |
| x | x | x | x | x | x | x | x | x | x | x | x | x | x | x | ||
| x | x | x | x | x | x | x | x | x | x | x | x | x | x | x | ||
| x | x | x | x | x | x | x | x | x | x | x | x | x | x | x | ||
| x | x | x | x | x | x | x | x | x | x | x | x | x | x | x | ||
| x | x | x | x | x | d | x | x | x | x | d | x | x | x | x | ||
| x | x | x | x | x | x | x | x | x | x | x | x | x | x | x | ||
| x | x | x | x | x | x | x | x | x | x | x | x | x | x | x | ||
| x | x | x | x | x | x | x | x | x | x | x | x | x | x | x | ||
| x | x | x | x | x | x | x | x | x | x | x | x | x | x | x | ||
| x | x | x | x | x | x | x | x | x | x | x | x | x | x | x | ||
| x | x | x | x | x | x | x | x | x | x | x | x | x | x | x | ||
| x | x | x | x | x | x | x | x | x | x | x | x | x | x | x | ||
| x | x | x | x | x | x | x | x | x | x | x | x | x | x | x | ||
| x | x | x | x | x | x | x | x | x | x | x | x | x | x | x | ||
| x | x | x | x | x | x | x | x | x | x | x | x | x | x | x | ||
| x | x | x | x | x | x | x | x | x | x | x | x | x | x | x | ||
| x | x | x | x | x | x | x | x | x | x | x | x | x | x | x | ||
| x | x | x | x | x | x | x | x | x | x | x | x | x | x | x | ||
| x | x | x | x | x | x | x | x | x | x | x | x | x | x | x | ||
| x | x | x | x | x | x | x | x | x | x | x | x | x | x | x | ||
| x | x | x | x | x | x | x | x | x | x | x | x | x | x | x | ||
| x | x | x | x | x | x | x | x | x | x | x | x | x | x | x | ||
| x | x | x | x | x | x | x | x | x | x | x | x | x | x | x |
Dart
Apex Plasma Master needs expansion
Boomer
xx5 needs some work imo.
Bomb
1-x-x
2-x-x
3-x-x
4-x-x
5-x-x
x-1-x
x-2-x
x-3-x
x-4-x
x-5-x
x-x-1
x-x-2
x-x-3
x-x-4
x-x-5
Tack
1-x-x
2-x-x
3-x-x
4-x-x
5-x-x
x-1-x
x-2-x
x-3-x
x-4-x
x-5-x
x-x-1
x-x-2
x-x-3
x-x-4
x-x-5
Ice
1-x-x
2-x-x
3-x-x
4-x-x
5-x-x
x-1-x
x-2-x
x-3-x
x-4-x
x-5-x
x-x-1
x-x-2
x-x-3
x-x-4
x-x-5
Glue
1-x-x
2-x-x
3-x-x
4-x-x
5-x-x
x-1-x
x-2-x
x-3-x
x-4-x
x-5-x
x-x-1
x-x-2
x-x-3
x-x-4
x-x-5
Des
1-x-x
2-x-x
3-x-x
4-x-x
5-x-x
x-1-x
x-2-x
x-3-x
x-4-x
x-5-x
x-x-1
x-x-2
x-x-3
x-x-4
x-x-5
Sniper
1-x-x
2-x-x
3-x-x
4-x-x
5-x-x
x-1-x
x-2-x
x-3-x
x-4-x
x-5-x
x-x-1
x-x-2
x-x-3
x-x-4
x-x-5
Sub
1-x-x
2-x-x
3-x-x
4-x-x
5-x-x
x-1-x
x-2-x
x-3-x
x-4-x
x-5-x
x-x-1
x-x-2
x-x-3
x-x-4
x-x-5
Bucc
1-x-x
2-x-x
3-x-x
4-x-x
5-x-x
x-1-x
x-2-x
x-3-x
x-4-x
x-5-x
x-x-1
x-x-2
x-x-3
x-x-4
x-x-5
Ace
1-x-x
2-x-x
3-x-x
4-x-x
5-x-x
x-1-x
x-2-x
x-3-x
x-4-x
x-5-x
x-x-1
x-x-2
x-x-3
x-x-4
x-x-5
Heli
1-x-x
2-x-x
3-x-x
4-x-x
5-x-x
x-1-x
x-2-x
x-3-x
x-4-x
x-5-x
Special Poperation's utilities are most helpful in Least Tiers Boss Events, as it is able to stall plenty of bloons while producing solid income and lives at the same time. Also, the faster Reposition ability improves the potential to move towers around the screen. The Marine does decent DPS and cleanup, and with its more than 100% uptime (30s lifespan vs 25s ability cooldown), 2 Marines can be briefly active at a time.
Crosspaths improve the Special Poperation's DPS and support, with 0-5-2 helping both aspects, though uncrosspathed Special Poperations is preferred in Least Tiers Boss Events.
x-x-1
x-x-2
x-x-3
x-x-4
x-x-5
Mortar
1-x-x
2-x-x
3-x-x
4-x-x
5-x-x
x-1-x
x-2-x
x-3-x
x-4-x
x-5-x
x-x-1
x-x-2
x-x-3
x-x-4
x-x-5
Dartling
1-x-x
2-x-x
3-x-x
4-x-x
5-x-x
x-1-x
x-2-x
x-3-x
x-4-x
x-5-x
x-x-1
x-x-2
x-x-3
x-x-4
x-x-5
Wizard
1-x-x
2-x-x
3-x-x
4-x-x
5-x-x
x-1-x
x-2-x
x-3-x
x-4-x
x-5-x
x-x-1
x-x-2
x-x-3
x-x-4
x-x-5
Super
1-x-x
2-x-x
3-x-x
4-x-x
5-x-x
x-1-x
x-2-x
x-3-x
x-4-x
x-5-x
x-x-1
x-x-2
x-x-3
x-x-4
x-x-5
Ninja
1-x-x
2-x-x
3-x-x
4-x-x
5-x-x
x-1-x
x-2-x
x-3-x
x-4-x
x-5-x
x-x-1
x-x-2
x-x-3
x-x-4
x-x-5
Alch
1-x-x
2-x-x
3-x-x
4-x-x
5-x-x
x-1-x
x-2-x
x-3-x
x-4-x
x-5-x
x-x-1
x-x-2
x-x-3
x-x-4
x-x-5
Druid
1-x-x
Extra pierce early-game and also the lead-popping
2-x-x
Performs alright group-popping.
3-x-x
4-x-x
5-x-x
x-1-x
x-2-x
x-3-x
x-4-x
x-5-x
x-x-1
x-x-2
x-x-3
x-x-4
x-x-5
Merm
1-x-x
The lower-tier Trident Efficiency is okay, throwing tridents more often, and this improves its early-game consistency. For higher tiers, those that use top crosspath further upgrade to Trident Swiftness for the full attack speed bonus.
2-x-x
Lower-tier Trident Swiftness is best paired with a crosspath to take advantage of its higher rate. Bottom path Mermonkeys tend to prefer this crosspath for general consistency, particularly versus DDTs, though middle crosspath Sharper Prongs may be used instead if pierce is a concern. Middle path Mermonkeys use top path if they'd already pierce-cap often, since bottom crosspath's homing will scale damage more reliably.
3-x-x
4-x-x
5-x-x
x-1-x
x-2-x
x-3-x
x-4-x
x-5-x
x-x-1
x-x-2
x-x-3
x-x-4
x-x-5
Farm
1-x-x
2-x-x
3-x-x
4-x-x
5-x-x
x-1-x
x-2-x
x-3-x
x-4-x
x-5-x
x-x-1
x-x-2
x-x-3
x-x-4
x-x-5
Spac
1-x-x
2-x-x
3-x-x
4-x-x
5-x-x
x-1-x
x-2-x
x-3-x
x-4-x
x-5-x
x-x-1
x-x-2
x-x-3
x-x-4
x-x-5
Village
1-x-x
2-x-x
3-x-x
4-x-x
5-x-x
x-1-x
x-2-x
x-3-x
x-4-x
x-5-x
x-x-1
x-x-2
x-x-3
x-x-4
x-x-5
Engi
1-x-x
2-x-x
3-x-x
4-x-x
5-x-x
x-1-x
x-2-x
x-3-x
x-4-x
x-5-x
x-x-1
x-x-2
x-x-3
x-x-4
x-x-5
Beast
1-x-x
2-x-x
3-x-x
4-x-x
5-x-x
x-1-x
x-2-x
x-3-x
x-4-x
x-5-x
x-x-1
x-x-2
x-x-3
x-x-4
x-x-5
Paragons
Dartagon
Boomergon
Tackagon
Subagon
Buccagon
buildup good all paths, recommend 20 favoreds and the rest as 4-2-0 acarriers? what about the cheap version with t2s and t3s.
Aceagon
carpet big damage also is good on pretty much all maps, less map-dependency too but also some micro need of carpet
buildup good big plane, what about the cheap version with t2s and t3s.
Wizagon
something powerful when time well with metamorphosis big burst, minor burst firesplode, use mana suction if wanna get max uptime for metamorphsis or something.
something buildup is not so synergetic for pops. what about the cheap version with t2s and t3s.
Ninjagon
Spactogon
done
Engigon
done